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by Pyrometheous
21 Jan 2014, 14:14
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Anarchid, thank you I'll check that out when I get home @FireStorm_ Sorry! (picardfacepalm.gif) my bad! and thank you. As always I appreciate the support. I have made some basic textures for my model for practice. I am going to keep at it until this ASP-7 + accessories are complete. Then I am going...
by Pyrometheous
21 Jan 2014, 00:53
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

So I've noticed something weird. I'm starting to apply some rough textures to the model. However, the 3D view is showing most faces inadvertently, when I render an image it shows up the right way. Does anyone have an idea why that would be? Or is this normal?

@Firestorm_ Why the "?"
by Pyrometheous
20 Jan 2014, 23:39
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@smoth I don't know why I didn't see it before but you're right, you're model only has 1 leg. I've just created a new save, and removed 1 leg and 1 arm. The UV map looks much more simplified. I intend on re-reading through the entire thread sometime today. I'm very excited about getting some texture...
by Pyrometheous
20 Jan 2014, 21:51
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Firestorm_ yeah, I got the sternness of your last post. I'm sorry I frustrated you, and I agree, I had some weird cuts, I was experimenting with what I wanted to work with. I've made a lot of adjustments and I discovered that additional cuts were needed in some places, and cuts needed to be removed...
by Pyrometheous
20 Jan 2014, 21:25
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Firestorm_ Understood on your points of asking only specific questions. I will not be bothersome with my progress reports unless I've already done the research and re-read this thread. @Smoth Thank you :-) I decided to take your advice on compressing the UV map a lot more (although there are a coup...
by Pyrometheous
18 Jan 2014, 22:41
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

I did it!!!!! Wooohoooo! Confession: Didn't work on this as much as I'd hoped over the holiday, but I just now finished my UV mapp (totally had to reduce poly count) I'm very excited, what do you guys think? :-) Now I'm going to work on texturing, I've downloaded and installed Gimp, I believe this l...
by Pyrometheous
29 Nov 2013, 20:51
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Smoth, Thank you for that explanation, thats kind of what I assumed, I'm glad to know I'm on the right track. @Firestorm_ Thank you as well, I totally understand, I will work very hard this weekend and figuring this out and looking up all that I need to. I believe I can do this, and I hope to textu...
by Pyrometheous
29 Nov 2013, 19:47
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Firestorm_ are you on Google Hangouts or skype? if so would you be interested it talking to me this weekend and sort of going over it together. I can use Chrome Remote Desktop to share my screen we can discuss the UV mapping a little more in detail. I think I understand what you're saying, but I di...
by Pyrometheous
29 Nov 2013, 18:40
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Smoth (jaw dropped) so all of that is in the same file? So for, I'd just need to include new objects within the same plane and use the same texture UV map for all of it? Or am I misunderstanding?
by Pyrometheous
29 Nov 2013, 17:42
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@anarchid, Thank you, I will work on these accessories later. Also I think I've created the UV map, is it supposed to look like this? it looks like there are some overlaps. EDIT: I don't think I understand Seams very well, I highlighted everything and marked seam, maybe thats why the UV map is such ...
by Pyrometheous
29 Nov 2013, 14:50
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@smoth, Thank you!!! I noticed that the shield was separated from the model there, I've been curious for some time, the ASP-7 droid does have a few "accessories" that it uses for fishing/farming/etc. Would I create additional ASP-7 droid models with those particular accessories equipped, or just bui...
by Pyrometheous
28 Nov 2013, 20:33
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

@Smoth Ok, the RX78-2 for now, if you wouldn't mind a few different angles of that I would greatly appreciate it, BTW great work on your game so far (my opinion based on screenshots not installation/game play), I find it inspirational at the moment. @Knorke, Thank you!!! The UV map stuff you sent me...
by Pyrometheous
28 Nov 2013, 06:56
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

I will make my first texture efforts tomorrow. @smooth I would like to see a couple of your wireframes for comparison. @firestorm_ I will model a simply sword and play around with textures ( also have zero experience in this field, but I think I should be able to use blender for that too), this shou...
by Pyrometheous
27 Nov 2013, 23:31
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

Understood smoth, I really don't want to throw this away at the moment, I've grown quite proud of it in fact. I've completed the half model, and I was wondering, how do I mirror this image along the Z axis? I would like to see how this looks completed. If no one here believes this model will make a ...
by Pyrometheous
27 Nov 2013, 21:46
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

I am determined to get this model done today, blerg.... I feel like my brain is melting, though I have gotten a lot done so far this morning, I had to redo the arm entirely, I discovered that the two perspective pictures are not exactly the same angle. But here are some pics of my progress so far.
by Pyrometheous
26 Nov 2013, 15:35
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

I'm starting to add depth to mine, Let me know if you think I need to reduce the polies again. I've cut it in half from before, but on some of the smaller cylinders its looking quite complex, which is what leads me to feel like it might need to be reduced more.
by Pyrometheous
25 Nov 2013, 22:19
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

Thank you for pointing that out, I've decided to slow down a little more, and be more deliberate about what I'm doing, I've gone through and removed about half of the polygons per cylinder, Will also declutter middle area today, I think I want to redo that part any way. I'm pretty happy so far with ...
by Pyrometheous
25 Nov 2013, 16:24
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

I figured it out, and its coming along nicely now :-) Edit: As I'm working on this, I'm realizing that symmetry is not easy to maintain as you extend from the center of the model, is there a way to clone the left side to look like the right as you start extruding the vertices? I've seen some videos ...
by Pyrometheous
25 Nov 2013, 02:44
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

How do I add the image to the background like that? is it a textured plane? or is it just a reference feature? I really like the way you lined it up, it kind of makes me want to start over again with this model. The mesh kind of shows were the eye slot faces connected weird when I started attaching ...
by Pyrometheous
24 Nov 2013, 22:58
Forum: Game Development
Topic: New Game Development: Star Wars: Galactic Battlegrounds II
Replies: 96
Views: 12255

Re: New Game Development: Star Wars: Galactic Battlegrounds

Ok, so I started making the ASP7 droid, which thus far looks like this. I totally agree about the amount of polygons, this damned head took forever, but I tried to make it as simplistic as I could in poly count, and I think its looking pretty good so far.

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