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by zer_ver
02 Apr 2014, 23:50
Forum: General Discussion
Topic: Capturing video content, improve performance
Replies: 39
Views: 4189

Re: Capturing video content, improve performance

I had recent success with CamStudio Recorder and their lossless codec, capturing 720p content with only minor stutter. The downside is that youtube really destroys the picture quality for this type of high-action content. It is hard to believe it was originally uploaded as a 400MB lossless AVI. I gu...
by zer_ver
22 Feb 2014, 12:08
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 168097

Re: NOTA 1.80

NOTA has multithreading (ASIM) support which spring 96.0 does not implement. 94 will therefore offer a better gaming experience, and remember that you can have 94 and 96 installed at the same time.

Also try Google for "NOTA 1.80+".
by zer_ver
28 Jan 2014, 18:40
Forum: General Discussion
Topic: CRNfix Engine Version: better replay performance
Replies: 33
Views: 2868

Re: CRNfix Engine Version: better late game performance

Yeah, less than 2 fps per second, but it does not count as Sim time so none of my benchmarks would be affected. Also, MT engine would not gain anything from this fix.
by zer_ver
27 Jan 2014, 23:45
Forum: General Discussion
Topic: CRNfix Engine Version: better replay performance
Replies: 33
Views: 2868

Re: CRNfix Engine Version: better late game performance

Replays are useful for benchmarking if and only if they are correctly designed for the task and the engines being compared are similar enough. Smoth: This CRNfix is nice but does not affect any benchmarking results. Stutter and simulation speed are not even related. I'd recommend you to be more care...
by zer_ver
19 Jan 2014, 16:08
Forum: NOTA
Topic: On The Edge (OTE) - notAdota
Replies: 12
Views: 8233

Re: On The Edge (OTE) - notAdota

this looks really cool, imma downloading...
by zer_ver
14 Jan 2014, 23:41
Forum: Help & Bugs
Topic: Why single thread is en of spring for me
Replies: 118
Views: 10115

Re: Why single thread is en of spring for me

Does anyone have i7 hexacore? Imma still looking for someone to benchmark.
by zer_ver
14 Jan 2014, 18:38
Forum: Help & Bugs
Topic: Why single thread is en of spring for me
Replies: 118
Views: 10115

Re: Why single thread is en of spring for me

Malric, you could try this:

<link to GPL violating software removed>

User was warned for this post.

I'm sorry, but you are well aware of the rules, and attempting to circumvent moderator action does you no favours - FLOZi
by zer_ver
30 Dec 2013, 22:14
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 168097

Re: NOTA 1.80

That's a snug pic. Good holidays!
by zer_ver
25 Dec 2013, 03:08
Forum: Off Topic Discussion
Topic: Merry Christmas!
Replies: 15
Views: 1209

Re: Merry Christmas!

have smoooth xmas
by zer_ver
15 Dec 2013, 23:52
Forum: Balanced Annihilation
Topic: Red Annihilation
Replies: 18
Views: 4014

Re: Red Annihilation

Yeah, there are lots of things that could be improved. I was a bit reluctant to make automation widgets for the mining because it would still be hard to offer the same degree of flexibility as you get with a manually configured command chain. The cloaked arm mex is still a mex (although it stops ore...
by zer_ver
10 Dec 2013, 19:05
Forum: Help & Bugs
Topic: Why single thread is en of spring for me
Replies: 118
Views: 10115

Re: Why single thread is en of spring for me

you have to alter the structure of all gadgets ... you will have to update it each release of the mod (Sigh) Wrong! You update all gadgets that access SYNCED.xxx , and you do it only once . After the update, the gadgets are compatible with both multithreaded and singlethreaded engines. Example: Zer...
by zer_ver
07 Dec 2013, 19:16
Forum: General Discussion
Topic: Want a game without exponential growth?
Replies: 41
Views: 2806

Re: Want a game without exponential growth?

00..10 min: linear growth of eco and small army 10..25 min: linear growth of army, expansion, very low growth of eco with a lot of fluctuations 25..40 min: armies become more special and run assaults on under-defended outposts, eco is dependent on player skill, micro and enemy aggression, eco growt...
by zer_ver
24 Nov 2013, 12:37
Forum: Help & Bugs
Topic: spring 95 + BA 7.84 and video memory
Replies: 24
Views: 1439

Re: spring 95 + BA 7.84 and video memory

Yer gfx card will be assimilated
by zer_ver
24 Nov 2013, 00:51
Forum: Help & Bugs
Topic: Everyone lagging out massively on small supreme battlefield
Replies: 15
Views: 1446

Re: Everyone lagging out massively on small supreme battlefi

klapmongool wrote:Ok, what conclusions can we draw from this?
That there is a bug in Spring 95 or in BA 7.84.
by zer_ver
23 Nov 2013, 01:23
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 273
Views: 38768

Re: SpringLobby 0.172 released!

Nice. It could be just me ofc, but I get a nice message box but nothing seems to download.

FYI there is a crash on exit.
by zer_ver
16 Nov 2013, 02:07
Forum: Ingame Community
Topic: [Request]ffa 94
Replies: 14
Views: 1990

Re: [Request]ffa 94

I take no responsibility for the awkward performance of ST (single threaded) Spring, it is completely outdated.
by zer_ver
16 Nov 2013, 01:58
Forum: Ingame Community
Topic: [Request]ffa 94
Replies: 14
Views: 1990

Re: [Request]ffa 94

Well, you are excused. Games that support MT have LuaThreadingModel > 2 in modrules.lua. http://springrts.com/wiki/Asynchronous_Simulation FLOZi, is not my server, and it has no connections to me whatsoever. It was started by some french guys and I don't know them. If you continue to evade the word ...
by zer_ver
16 Nov 2013, 01:19
Forum: Ingame Community
Topic: [Request]ffa 94
Replies: 14
Views: 1990

Re: [Request]ffa 94

FLOZi wrote:S44 8 vs 8 on Nuclear Winter... and MT seemed to be no different.
You are absolutely right, because S44 does not support MT. Please try with a game that does support MT, such as BA 7.83.
by zer_ver
15 Nov 2013, 03:31
Forum: Ingame Community
Topic: [Request]ffa 94
Replies: 14
Views: 1990

Re: [Request]ffa 94

Albator, I don't think anyone would play even if such a server was installed. The reason is that the lobby server is Spring 95, and the average user thinks that latest is greatest, and would also have some difficulty playing because SpringLobby is lacking multiversion support.
by zer_ver
15 Nov 2013, 03:07
Forum: News
Topic: Spring 95.0 released!
Replies: 86
Views: 21310

Re: Spring 95.0 released!

smoth wrote:you tried to force a change on the content devs
You are misinformed, for more than a year spring-multithreaded has been "compatible" in the sense that you only have to rewrite lua if you want the added performance.

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