Search

Search found 507 matches

by malric
05 Apr 2017, 14:35
Forum: Off Topic Discussion
Topic: Recent developments?
Replies: 9
Views: 1183

Re: Recent developments?

Not much answer on other questions, but remember you from the XTA days :wink:

As developments, from my point of view zerok evolves quite nicely (as XTA is not that popular this is what I like). And there is no DSD8v8 there :P
by malric
24 Sep 2016, 13:11
Forum: Zero-K
Topic: Need help to get ZeroK here
Replies: 2
Views: 976

Re: Need help to get ZeroK here

Any specific reason for new zk server? (ex of things I could think of: more open stats, adjust server protocol, change zk balance, just reinventing the wheel)
by malric
04 Jan 2016, 17:38
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1382

Re: Dynamic water

For now I need to work more on it. Will do a push when it is closer to be ready. For me the feedback that I already got was what I was looking for. Yes, the option approach should work as the functionality can wrapped around some simple functions (ex: GetWaterHeight which returns 0 for default case ...
by malric
03 Jan 2016, 23:53
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1382

Re: Dynamic water

But making changes carries the risk of ruining developers' commitment* (who could be doing something else more useful) and the potential bugs / broken-backward-compatibilities might end up causing more harm than good. First, I am not a spring developer (yet), so can't do something else more useful....
by malric
02 Jan 2016, 10:20
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1382

Re: Dynamic water

@The Yak: it was already some work (~16 h to be more precise, and as I have a daily job this is quite "some" work :P ). Yes mountain lakes should be possible with this dynamic water. The map should have a "water height map". @supermario: what do you mean 2 types of water? There is only the dynamic w...
by malric
01 Jan 2016, 18:08
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1382

Re: Dynamic water

Thanks for the comments. Some observations: 1) Crazy good or crazy bad :-) ? 2) Yes, now I have an array with water level and an array with flow "speeds" (needed for the water simulation). The simulation is not "physical" it is meant more to obtain some nice/acceptable result. 3) Although it would b...
by malric
01 Jan 2016, 04:39
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1382

Dynamic water

I did some experiments with dynamic water levels and wanted to know devs opinion on the problems/potential of such a thing. First a video of the "current state": https://youtu.be/a0gck2pCOyY In the video you can see water flooding the map. Sorry for the resolution/quality, it got lost in translation...
by malric
15 Dec 2015, 16:03
Forum: Ludum Dare
Topic: google hangouts
Replies: 9
Views: 1385

Re: google hangouts

(1) You could try to access it through the gmail interface (on the left you have "Chats") and then you can do decent search. (think it also works to directly use "in:chats" in the search box on top of gmail). I did not even know there is a web app specifically for hangouts, but indeed looks quite he...
by malric
14 Sep 2015, 14:15
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 1922

Re: Hang on game exit on Linux

With nvidia or nouveau drivers? (just for reference)
by malric
14 Sep 2015, 11:45
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 1922

Re: Hang on game exit on Linux

If by primus you mean you have Nvidia Optimus, then yes I have it as well. I use official nvidia drivers (as far as I remember) but don't remember how I configured it (was some time ago and it works so I did not touch it since).
by malric
13 Sep 2015, 23:03
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 1922

Re: Hang on game exit on Linux

Had it today once more, added the back traces of all running threads at the moment of the hang in the bug report.
by malric
12 Sep 2015, 17:06
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 1922

Hang on game exit on Linux

I am occasionally (once each 2-3 games maybe) experiencing a hang when game should exit. Generally I kill the process manually (process is named "unknown" for some reason). The infolog does not contain a stack trace (example: http://pastebin.com/Und8yR57). Demo file has size 0. Operating system: Arc...
by malric
11 Sep 2015, 20:54
Forum: Help & Bugs
Topic: Crash report
Replies: 2
Views: 339

Re: Crash report

by malric
10 Sep 2015, 00:18
Forum: Help & Bugs
Topic: Crash report
Replies: 2
Views: 339

Crash report

For segfaults is it recommended to do a mantis report or not? Is the replay usefull as well?

In any case, the infolog with the stack trace: http://pastebin.com/favjcS7D . At the moment of the crash I was trying to select a "zombie" unit.
by malric
10 Jul 2015, 12:00
Forum: XTA
Topic: Clarification
Replies: 28
Views: 3549

Re: Clarification

Who likes to put effort into an detailed answer and then someone else posts a thoughtless objection? Why bother with links to wiki or engine if nobody seems to read it and still questions? What do you suggest to do if thread already has a wrong reply in it? I tried different things: explaing it, co...
by malric
10 Jul 2015, 09:35
Forum: XTA
Topic: Clarification
Replies: 28
Views: 3549

Re: Clarification

To me it seemed your words pointed to a move, not an extra forum. At least I am not the only one. This forum is a community that brings together some people. The community works by some rules/customs. It is supported (financially and technically) by a smaller group of people. Wishing/wanting it wor...
by malric
06 Jul 2015, 23:02
Forum: XTA
Topic: Clarification
Replies: 28
Views: 3549

Re: Clarification

I have seen (and read) it the first time also ;). But I fail to see what are you trying to achieve. I was honestly confused about the existence of the 2 forums and would have wanted better clarification of what is the status/plan. Re-iterating here the whole (back) history was not my intention/curio...
by malric
26 Jun 2015, 19:10
Forum: XTA
Topic: Clarification
Replies: 28
Views: 3549

Re: Clarification

I meant the message you posted TODAY at 11:03 am (sorry if i was unclear).
by malric
26 Jun 2015, 13:57
Forum: XTA
Topic: Clarification
Replies: 28
Views: 3549

Re: Clarification

But as you can see it's quite hard to post anything here that can not be interpreted as "backseat moderation". I can see a lot of what I would call "unnecessary provocations". (Example: "They also do not speak to us so I have no idea where this information comes from." - I also got the impression y...
by malric
26 Jun 2015, 12:03
Forum: XTA
Topic: Clarification
Replies: 28
Views: 3549

Re: Clarification

Thank you for the answer. I would suggest at least to put this "explanation" in the "New forum" sticky. Regarding the answer, I personally find it a bit not clear. The best it would be to have one official forum. This is merely a suggestion, do not want to discuss here the advantages/disadvantages f...

Go to advanced search