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by malric
22 Apr 2019, 10:47
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 164

Re: Best way to have a functional game on develop

Thanks for the detailed answer. It clarifies some things. Some additions to your observations (of course, when talking about heads branches things might be different when you read this): most games will have problems on develop because the initialization of Lua will fail and hence interface and game...
by malric
20 Apr 2019, 18:52
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 12
Views: 232

Re: 8 players to 16 players limit (and back)

We should also talk about spectators. I believe spectators in their current form are extremely harmful and should be disabled entirely (warzone2100 has no spectator support at all). Why do you believe that? What are the current problems with spectators around here? Having muted spectators could alr...
by malric
20 Apr 2019, 14:11
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 164

Re: Best way to have a functional game on develop

For reference, for the game to start with one unit spawned at a position a widget with the following will do function widget:GameFrame(frame) if frame == 1 then Spring.SendCommands("Cheat") end if frame == 2 then Spring.SendCommands("Give armpship @600,100,3300") end end Did not work with Cheat and ...
by malric
18 Apr 2019, 09:25
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 164

Re: Best way to have a functional game on develop

Ok, so assume most lua will be affected by migration hence no gui and/or fancy unit control. What I am doing now: start BA with simple script (ZK ships refused to fire, probably some lua thing), do "/cheat", do "/give armpship" (any simple way or pointer on how to automate these last 2 steps program...
by malric
18 Apr 2019, 00:11
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 164

Re: Best way to have a functional game on develop

Maybe should I have been more explicit: I do not want to work with zero-k in particular, any game would do (something that have units). FYI I want to play with the water level in the engine (so, a game with some water units would help, but can probably make water units if the thing starts). What gam...
by malric
17 Apr 2019, 23:58
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 164

Best way to have a functional game on develop

I have followed https://springrts.com/wiki/Building_Spring_on_Linux to compile the engine (the develop branch as master is 2 years old), but now I would need a running game. I got a map placed it in .config/spring/maps and zero-k git (https://github.com/ZeroK-RTS/Zero-K - mostly because this is what...
by malric
07 Mar 2019, 00:06
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 22
Views: 1120

Re: Diary of an insane man

Maybe share the arguments he used to convince you to go for OpenGL instead of Vulkan?
by malric
05 Apr 2017, 14:35
Forum: Off Topic Discussion
Topic: Recent developments?
Replies: 9
Views: 1371

Re: Recent developments?

Not much answer on other questions, but remember you from the XTA days :wink:

As developments, from my point of view zerok evolves quite nicely (as XTA is not that popular this is what I like). And there is no DSD8v8 there :P
by malric
24 Sep 2016, 13:11
Forum: Zero-K
Topic: Need help to get ZeroK here
Replies: 2
Views: 1119

Re: Need help to get ZeroK here

Any specific reason for new zk server? (ex of things I could think of: more open stats, adjust server protocol, change zk balance, just reinventing the wheel)
by malric
04 Jan 2016, 17:38
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1502

Re: Dynamic water

For now I need to work more on it. Will do a push when it is closer to be ready. For me the feedback that I already got was what I was looking for. Yes, the option approach should work as the functionality can wrapped around some simple functions (ex: GetWaterHeight which returns 0 for default case ...
by malric
03 Jan 2016, 23:53
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1502

Re: Dynamic water

But making changes carries the risk of ruining developers' commitment* (who could be doing something else more useful) and the potential bugs / broken-backward-compatibilities might end up causing more harm than good. First, I am not a spring developer (yet), so can't do something else more useful....
by malric
02 Jan 2016, 10:20
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1502

Re: Dynamic water

@The Yak: it was already some work (~16 h to be more precise, and as I have a daily job this is quite "some" work :P ). Yes mountain lakes should be possible with this dynamic water. The map should have a "water height map". @supermario: what do you mean 2 types of water? There is only the dynamic w...
by malric
01 Jan 2016, 18:08
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1502

Re: Dynamic water

Thanks for the comments. Some observations: 1) Crazy good or crazy bad :-) ? 2) Yes, now I have an array with water level and an array with flow "speeds" (needed for the water simulation). The simulation is not "physical" it is meant more to obtain some nice/acceptable result. 3) Although it would b...
by malric
01 Jan 2016, 04:39
Forum: Engine
Topic: Dynamic water
Replies: 13
Views: 1502

Dynamic water

I did some experiments with dynamic water levels and wanted to know devs opinion on the problems/potential of such a thing. First a video of the "current state": https://youtu.be/a0gck2pCOyY In the video you can see water flooding the map. Sorry for the resolution/quality, it got lost in translation...
by malric
15 Dec 2015, 16:03
Forum: Ludum Dare
Topic: google hangouts
Replies: 9
Views: 1636

Re: google hangouts

(1) You could try to access it through the gmail interface (on the left you have "Chats") and then you can do decent search. (think it also works to directly use "in:chats" in the search box on top of gmail). I did not even know there is a web app specifically for hangouts, but indeed looks quite he...
by malric
14 Sep 2015, 14:15
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 2085

Re: Hang on game exit on Linux

With nvidia or nouveau drivers? (just for reference)
by malric
14 Sep 2015, 11:45
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 2085

Re: Hang on game exit on Linux

If by primus you mean you have Nvidia Optimus, then yes I have it as well. I use official nvidia drivers (as far as I remember) but don't remember how I configured it (was some time ago and it works so I did not touch it since).
by malric
13 Sep 2015, 23:03
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 2085

Re: Hang on game exit on Linux

Had it today once more, added the back traces of all running threads at the moment of the hang in the bug report.
by malric
12 Sep 2015, 17:06
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 2085

Hang on game exit on Linux

I am occasionally (once each 2-3 games maybe) experiencing a hang when game should exit. Generally I kill the process manually (process is named "unknown" for some reason). The infolog does not contain a stack trace (example: http://pastebin.com/Und8yR57). Demo file has size 0. Operating system: Arc...
by malric
11 Sep 2015, 20:54
Forum: Help & Bugs
Topic: Crash report
Replies: 2
Views: 370

Re: Crash report

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