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by chlue
24 Jul 2007, 22:38
Forum: Linux
Topic: [Linux Lobby] AFLobby Beta 3.9.7
Replies: 976
Views: 69824

you mean from there: https://taspring.clan-sy.com/svn/spring/trunk/AFLobby/ ? No, but I have no idea to build this stuff anyway. Apparently Terrax postet the same problem on top of page 36, too. In case your are still online, i am curretly lurking in the #aflobby-channel, so if you have time and wan...
by chlue
24 Jul 2007, 22:24
Forum: Linux
Topic: [Linux Lobby] AFLobby Beta 3.9.7
Replies: 976
Views: 69824

it is from the file named AFLB2rc1.1_11july2007_build2.zip and the client autochecking you implemented responds its the current version.
If this really not the latest version, you should make more clear where the latest is.
by chlue
24 Jul 2007, 13:24
Forum: Linux
Topic: [Linux Lobby] AFLobby Beta 3.9.7
Replies: 976
Views: 69824

You are aware of this problem? x@chlue:~/install/games/spring/game$ bash ./aflobby.sh AFLobby beta1 Release candidate TASSERVER 0.34 0.75b2 8201 Exception in thread "Timer-3" java.lang.NullPointerException at aflobby.LMain.SetFocus(LMain.java:738) at aflobby.CLoginProgress.NewEvent(CLoginProgress.ja...
by chlue
23 Jul 2007, 18:24
Forum: Linux
Topic: I'm willing to take over the Ubuntu Spring packages
Replies: 42
Views: 6803

The problem with official packages is update frequency. Being a version behind just won't cut it when the master server refuses the connection. I don't think this is a real problem. Debian stable is out of question, but unstable can be updated quiet fast and if everything goes right a normal packag...
by chlue
23 Jul 2007, 18:03
Forum: SpringLobby Client
Topic: SpringLobby
Replies: 431
Views: 60563

I am aware, that indexing arrays usually starts with 0, but Player0 was the host while I was Player1 and spring assumed I was host. So I suspect that the number should be 1. ... MyPlayerNum=0; NumPlayers=2; NumTeams=2; NumAllyTeams=2; [PLAYER0] { name=host; Spectator=0; team=0; } [PLAYER1] { name=ch...
by chlue
23 Jul 2007, 16:56
Forum: Linux
Topic: I'm willing to take over the Ubuntu Spring packages
Replies: 42
Views: 6803

There is a wishlist report for an Debian package open listet as: "430 days in preparation" here . Being able to download an inofficial deb from some homepage is nice, but honesty, who really neeeds this? Installing a package needs root access, so its a serious threat to the security of the system. I...
by chlue
23 Jul 2007, 15:03
Forum: SpringLobby Client
Topic: SpringLobby
Replies: 431
Views: 60563

I think this problem is fixed in latest svn, just run svn update and try again. Yes now it compiles flawless. The sad thing is, it does not seem to work. config/connect: work chat: work hosting: not found (i assume not implemented) join: does not work. game starts, but instead of connecting to the ...
by chlue
23 Jul 2007, 02:56
Forum: SpringLobby Client
Topic: SpringLobby
Replies: 431
Views: 60563

Ok I am comming so far Comandhistory: svn checkout http://tc.serveftp.net/svn/springlobby/trunk springlobby cd springlobby/ ./autogen.sh ./configure make make crashes with error 2. This is the output of a second make run: x@chlue:~/install/games/spring/springlobby$ make make all-am make[1]: Entering...
by chlue
23 Jul 2007, 02:22
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

Ok I uploaded the last version as 2.3 to uf. The autobuild stuff is still broken, but I doubt it is usefull anyway. I changed the widget name, so it will create a new config. If you wan't to use your old config, you have to change "widget_data.lua", but we warned if your old config include some auto...
by chlue
18 Jul 2007, 14:51
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

Ok I tried to fix the problems. So far the main part of the widgets seem to be working again. What does not work: - select nearst unit of this category - the autobuild stuff is broken (guarding of factories works) I didn't understand what happend to "Spring.GetCameraPos()". It is still in the api.tx...
by chlue
17 Jul 2007, 13:21
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

This does not seem to work in .75 for me. Is anyone else experiencing this? Any chance of an update? :) I didn't find the nerve to try to get spring working under linux since I switched to it. I have a version that worked with the svn build from april. You can try if it works with the current relea...
by chlue
19 May 2007, 19:55
Forum: Lua Scripts
Topic: Request to widget makers: Iconmodel
Replies: 5
Views: 1071

I used this luafunction to draw the buildpic of a unit some time ago. local function drawbuildPic(coord,unitDefID,Color) gl.Color(Color) gl.Texture("#" .. unitDefID) gl.Shape(GL_QUADS, { { v = { coord.x + 1, coord.y + 1 }, t = { 0, 1 } }, { v = { coord.x+iconSizeX - 0, coord.y + 1 }, t = { 1, 1 } },...
by chlue
12 May 2007, 14:01
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 5522

Ok there a two things in this thread. The stuff started by Tobi; he said: It should be really minimalistic IMHO: Trepans approach should be good for this. This would work with a lot of mods and probably all maps. The other thing is to provide inexperienced users (os and/or spring) with an easy and c...
by chlue
11 May 2007, 15:49
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 5522

I spend some more thoughts in it and I fear it is a bit more complicated. It should be quiet easy to scan a single sdz or sd7 file and decide if it is a map or a mod and copy/move the file to the right spring directory, but for the rest we would need something more complex. For example: - Gundam com...
by chlue
11 May 2007, 13:24
Forum: Engine
Topic: Task: Map/mod install tool
Replies: 77
Views: 5522

If it also installed AI profiles & configs, that'd be super-nice, but maybe AI profiles & configs are too specific to each AI to be known by a general install tool. I don't think AI's are to specific. Maybee I miss something, but afaik all AI's are installed by placing the dll in the directory \AI\...
by chlue
10 May 2007, 02:04
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

I changed a lot of the internal behavior. No new features, but if this widget really could cause spring to crash, then the chance should be a lot lower now. There are possible some bugs left, so I need player who try it out and post the eventual errors here. http://www.unknown-files.net/download.png...
by chlue
09 May 2007, 15:05
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

I often crashed out during longer games. Since it sometimes happened when the enemy was destroying my base I think it may be related to destroyed units not being registered as such. Also once I had a crash when trying to make a builder patrol. KDR_11k do you use the autobuild stuff? The autobuildst...
by chlue
09 May 2007, 13:04
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

This one does not work for me, so i still use rays script. When i deactivate rays and turn on yours, it just does nothing. No indication of idlers. Doing sth wrong here? It's hard to give an advise to you with this information. You should look in your 'infolog.txt' file in your spring directory if ...
by chlue
30 Apr 2007, 19:15
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

Noize I am pretty sure, the widget will not do something with the normal config. But if you set autobuild to a value other than 0, the widget will check idle units and after the idletime is over it will build some semirandom stuff. If you don't wan't this then edit the configfile and make sure there...
by chlue
22 Apr 2007, 15:13
Forum: Lua Scripts
Topic: Widget: IdleBuilder 2
Replies: 35
Views: 3526

Damn I hoped it is errorfree. Can you post the errors it drops in infolog.txt? The only problem i am currenty aware is, that it can produce errors, if you spec a mod you have never played before. (So there is no stored config.) Using this widget when you are spec is probably useless anyway, so it wo...

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