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by Nuclearo
23 Aug 2013, 17:10
Forum: Game Development
Topic: Metal Extracting Factories
Replies: 12
Views: 1707

Re: Metal Extracting Factories

I want to make an asymmetrical resource system. Race 1 will extract metal as its basic resource and eventually start mining gas with collectors as the player reaches T2. Race 2 will extract gas as a basic resource and eventually start mining metal for T2 using collectors. Spawning extra geos in star...
by Nuclearo
22 Aug 2013, 12:36
Forum: Game Development
Topic: Metal Extracting Factories
Replies: 12
Views: 1707

Re: Metal Extracting Factories

knorke wrote: Does not have to be -math.huge, just 100 below terrain.
I actually tried to set it to -100, for some reason it snaps right back up.
by Nuclearo
22 Aug 2013, 11:45
Forum: Game Development
Topic: Metal Extracting Factories
Replies: 12
Views: 1707

Re: Metal Extracting Factories

I hit a weird problem. Since setting the mex created sports where I couldn't select my factory, I tried using the same method used here (set the Y of the mex to math.huge) and it causes units around where that mex is to vanish. I tried printing out their position, and it's nan,nan,nan. Is that a bug...
by Nuclearo
29 Jul 2013, 09:48
Forum: Game Development
Topic: Metal Extracting Factories
Replies: 12
Views: 1707

Re: Metal Extracting Factories

Awesome, thanks a lot!
by Nuclearo
28 Jul 2013, 11:29
Forum: Game Development
Topic: Metal Extracting Factories
Replies: 12
Views: 1707

Metal Extracting Factories

I started making a game recently and stumbled upon the inability to make mex-factory hybrids. I couldn't come up with a better solution than spawning an invisible metal extractor inside and didn't find one in searches either. Is there a different way to make factory mexes, without spawning extra uni...

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