Search found 5 matches
- 23 Aug 2013, 17:10
- Forum: Game Development
- Topic: Metal Extracting Factories
- Replies: 12
- Views: 1707
Re: Metal Extracting Factories
I want to make an asymmetrical resource system. Race 1 will extract metal as its basic resource and eventually start mining gas with collectors as the player reaches T2. Race 2 will extract gas as a basic resource and eventually start mining metal for T2 using collectors. Spawning extra geos in star...
- 22 Aug 2013, 12:36
- Forum: Game Development
- Topic: Metal Extracting Factories
- Replies: 12
- Views: 1707
Re: Metal Extracting Factories
I actually tried to set it to -100, for some reason it snaps right back up.knorke wrote: Does not have to be -math.huge, just 100 below terrain.
- 22 Aug 2013, 11:45
- Forum: Game Development
- Topic: Metal Extracting Factories
- Replies: 12
- Views: 1707
Re: Metal Extracting Factories
I hit a weird problem. Since setting the mex created sports where I couldn't select my factory, I tried using the same method used here (set the Y of the mex to math.huge) and it causes units around where that mex is to vanish. I tried printing out their position, and it's nan,nan,nan. Is that a bug...
- 29 Jul 2013, 09:48
- Forum: Game Development
- Topic: Metal Extracting Factories
- Replies: 12
- Views: 1707
Re: Metal Extracting Factories
Awesome, thanks a lot!
- 28 Jul 2013, 11:29
- Forum: Game Development
- Topic: Metal Extracting Factories
- Replies: 12
- Views: 1707
Metal Extracting Factories
I started making a game recently and stumbled upon the inability to make mex-factory hybrids. I couldn't come up with a better solution than spawning an invisible metal extractor inside and didn't find one in searches either. Is there a different way to make factory mexes, without spawning extra uni...