Search found 7 matches
- 03 Mar 2006, 13:06
- Forum: Help & Bugs
- Topic: Edge of water totally screwed up
- Replies: 16
- Views: 3096
cant this be automaticly done when instaling spring? Well, obviously this problem does not occur for everyone playing TASpring. I guess that it might have an advantage so set the DepthBuffer to only 16 Bit instead of 24Bit. I think it would make more sense to include an option into the setting prog...
- 02 Mar 2006, 13:50
- Forum: Help & Bugs
- Topic: Edge of water totally screwed up
- Replies: 16
- Views: 3096
I discussed it with somebody and they said it looks like Z-fighting, and that it could probably be fixed if the developers include a Zbitdepth option in the next update.. I doubt it is... But if you want to test, 0.70b2 reads DepthBufferBits config variable (on win, from register). It uses a 16 bit...
- 01 Mar 2006, 14:32
- Forum: Help & Bugs
- Topic: Edge of water totally screwed up
- Replies: 16
- Views: 3096
The new update didn't fix this for me, how about you guys? :( Well, 0.70b2 didn't fix it for me, either. Edit: I did a quick test under Linux using wine. Strangely the water looks just fine - on the same box (beside the fact that the mouse does not work properly ;-)). So the problem seems so be Win...
- 27 Feb 2006, 12:47
- Forum: Help & Bugs
- Topic: Edge of water totally screwed up
- Replies: 16
- Views: 3096
- 26 Feb 2006, 20:36
- Forum: Help & Bugs
- Topic: Edge of water totally screwed up
- Replies: 16
- Views: 3096
- 26 Feb 2006, 13:50
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 362452
- 26 Dec 2005, 14:06
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 17208
I've experienced a weird attack behaviour when doing a quick AAI vs NTAI game on SmallDivide: NTAI starting in the bottom right corner built up its base just fine and then sent several attack waves toward the AAI base. But actually NTAI sent its units just to the top left corner of the map, doing no...