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by athemis
03 Mar 2006, 13:06
Forum: Help & Bugs
Topic: Edge of water totally screwed up
Replies: 16
Views: 3096

cant this be automaticly done when instaling spring? Well, obviously this problem does not occur for everyone playing TASpring. I guess that it might have an advantage so set the DepthBuffer to only 16 Bit instead of 24Bit. I think it would make more sense to include an option into the setting prog...
by athemis
02 Mar 2006, 13:50
Forum: Help & Bugs
Topic: Edge of water totally screwed up
Replies: 16
Views: 3096

I discussed it with somebody and they said it looks like Z-fighting, and that it could probably be fixed if the developers include a Zbitdepth option in the next update.. I doubt it is... But if you want to test, 0.70b2 reads DepthBufferBits config variable (on win, from register). It uses a 16 bit...
by athemis
01 Mar 2006, 14:32
Forum: Help & Bugs
Topic: Edge of water totally screwed up
Replies: 16
Views: 3096

The new update didn't fix this for me, how about you guys? :( Well, 0.70b2 didn't fix it for me, either. Edit: I did a quick test under Linux using wine. Strangely the water looks just fine - on the same box (beside the fact that the mouse does not work properly ;-)). So the problem seems so be Win...
by athemis
27 Feb 2006, 12:47
Forum: Help & Bugs
Topic: Edge of water totally screwed up
Replies: 16
Views: 3096

This bug - at least for me - does not depend on reflective water. I've got reflective water turned off because my graphic card doesn't support fragment_program. But I'm still suffering from this issue.
by athemis
26 Feb 2006, 20:36
Forum: Help & Bugs
Topic: Edge of water totally screwed up
Replies: 16
Views: 3096

Same thing over here. Appears not only when playing water maps, but also with maps that have got areas with ground level near zero.
by athemis
26 Feb 2006, 13:50
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 362452

I played several times with NTAIXE6 and the only thing it did was placing MEXes and Solar Collectors all over the map, even in my own base. It did not build a single factory.
Tried with XTA and AA 1.44S on Evergreen Haven and Cold Place
by athemis
26 Dec 2005, 14:06
Forum: AI
Topic: NTAI 0.28.10 final
Replies: 94
Views: 17208

I've experienced a weird attack behaviour when doing a quick AAI vs NTAI game on SmallDivide: NTAI starting in the bottom right corner built up its base just fine and then sent several attack waves toward the AAI base. But actually NTAI sent its units just to the top left corner of the map, doing no...

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