Search found 5 matches
- 12 Jun 2013, 05:35
- Forum: Ingame Community
- Topic: [Fixed] MagnesiumRelay does not start (exit status 127)
- Replies: 13
- Views: 6589
Re: MagnesiumRelay eats itself before a game starts (status
Thank you all for your help. I haven't been able to comment due to lack of time. I've tried setengine shenanigans and the weblobby thing, and I think I have the hang of this now. Thanks to that weblobby app, I have discovered that the rapid tags for tech annihilation and robot defense are techa:late...
- 08 Jun 2013, 03:10
- Forum: Ingame Community
- Topic: [Fixed] MagnesiumRelay does not start (exit status 127)
- Replies: 13
- Views: 6589
Re: MagnesiumRelay eats itself before a game starts (status
Excuse my double post, but I felt my last one was too cluttered with edits and a bit incoherent. So what I think is happening is when I try to !spawn to one of the autohosts, it hosts a game using an outdated version of spring, and I thus can't use it properly. Is there some way to avoid this? Also,...
- 07 Jun 2013, 23:43
- Forum: Ingame Community
- Topic: [Fixed] MagnesiumRelay does not start (exit status 127)
- Replies: 13
- Views: 6589
Re: MagnesiumRelay eats itself before a game starts (status
Thank you very much; you have been extraordinarily helpful. I hope to get back into the game soon :D Wait, I've got one last question. What parameter do I give the spawn command to make it a tech annihilation game? I don't see it on that list.(edit: evidently you already made note of that before, an...
- 07 Jun 2013, 22:41
- Forum: Ingame Community
- Topic: [Fixed] MagnesiumRelay does not start (exit status 127)
- Replies: 13
- Views: 6589
Re: MagnesiumRelay eats itself before a game starts (status
Thank you for your help. Although since I have little to no experience with autohosts, I'm not entirely sure what you said in that last paragraph. I can understand the part about locking it (which I suppose I COULD do, since there appears to be one autohost with a clantag or something that is using ...
- 07 Jun 2013, 20:22
- Forum: Ingame Community
- Topic: [Fixed] MagnesiumRelay does not start (exit status 127)
- Replies: 13
- Views: 6589
[Fixed] MagnesiumRelay does not start (exit status 127)
So myself and a couple of online friends play spring from time to time, and some time ago (I estimate months) the relay host that we used just would not host games anymore. It would instantly stop and throw this message into the battleroom chat: [12:44:37] * MagnesiumRelay_1 *** Starting game... [12...