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by EXit_W0und
17 Aug 2009, 01:18
Forum: SpringLobby Client
Topic: SpringLobby hard to use??
Replies: 42
Views: 5184

Re: SpringLobby hard to use??

It would be nice to be able to change the font colour for unselected tabs. Grey on nearly grey is pretty hard to read. I do quite like that I can sort the list by number of players ignoring the number of specs, due to the separate columns for spectators players and max players. That's something we c...
by EXit_W0und
03 Apr 2008, 23:07
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 584149

Re: Random WIP

I like the shape of it from above, and curved shapes in general suit the style of arm that Saktoth and others have been talking about.
(High tech, light, curvy)
Although i would make the wings a bit flatter from looking at the side view.
by EXit_W0und
03 Apr 2008, 22:54
Forum: General Discussion
Topic: A Gaming Site incl Spring Support [Coders/Gfx wanted]
Replies: 31
Views: 2149

Re: A Gaming Site incl Spring Support [Coders/Gfx wanted]

That sounds quite similar in method to the map and mod downloader used for Complete Annihilation.
by EXit_W0und
03 Apr 2008, 22:16
Forum: General Discussion
Topic: A Gaming Site incl Spring Support [Coders/Gfx wanted]
Replies: 31
Views: 2149

Re: A Gaming Site incl Spring Support [Coders/Gfx wanted]

This site could be used to connect all of the other spring portal sites. I'd also suggest that each of the other spring portal sites link to each other if they don't already so we have a strong web ring of content providers supporting each other.

We should never be reliant on a single site again.
by EXit_W0und
03 Apr 2008, 14:47
Forum: General Discussion
Topic: ARM* and CORE* Mission One Peeks.
Replies: 37
Views: 3697

Re: ARM* and CORE* Mission One Peeks.

*bump*

Hows this going?
by EXit_W0und
08 Feb 2008, 14:35
Forum: Ingame Community
Topic: No more renaming.
Replies: 56
Views: 4877

Re: No more renaming.

This name freeze feature seems to me like a waste of time. There are far more important things in the lobby client needs such as a tagging system for maps (so you can group them into categories and search via these) or incorporation of single player missions. Edit: An inbuilt tournament registration...
by EXit_W0und
31 Jan 2008, 13:50
Forum: General Discussion
Topic: swarm behaviour
Replies: 9
Views: 984

swarm behaviour

In case anyone is thinking of editing the waypointing or experimenting more with squad behaviour within the Spring engine: this might be a useful article.

http://www.environmentalgraffiti.com/sc ... swarms/748
by EXit_W0und
04 Dec 2007, 02:56
Forum: Ingame Community
Topic: A plea to team players for aggression
Replies: 55
Views: 5141

You lot have to remember: they don't have good tutorials, they don't have a decent single player campaign to practice on. You can't just scream 'don't suck' or even 'ffs attack - just with anything' at them and expect good results. They need to know how to prepare an attack, and before that how to p...
by EXit_W0und
04 Dec 2007, 02:03
Forum: Ingame Community
Topic: Who killed #fluffy?
Replies: 13
Views: 1161

I infiltrated Fluffy, secretly, then stole teh hidden supply of uber kittens powering their weapons in order to reverse engineer them for my own furry purposes :)
by EXit_W0und
22 Nov 2007, 01:56
Forum: Feature Requests
Topic: Landflood is win, but...
Replies: 26
Views: 1872

Its too complex and has holes in it and is tricky to set up correctly. Its generally more useful for other chains of commands & I actually found the repeat function more intuitive than the ferry function, but maybe I just have a backwards way of looking at things :P Btw I resolved the stuck units p...
by EXit_W0und
21 Nov 2007, 15:26
Forum: Engine
Topic: Spring 0.76: pending stuff
Replies: 153
Views: 12922

I've got a patch to finish for the transports 'flood load' functionality - I'll try and get that submitted for Friday night. There are a fair few other things I need to change in transports - mostly related to the transports flight code - see http://spring.clan-sy.com/phpbb/viewtopic.php?t=12757 for...
by EXit_W0und
21 Nov 2007, 11:07
Forum: Feature Requests
Topic: Landflood is win, but...
Replies: 26
Views: 1872

Pfft, our repeat function is better anyways :P
by EXit_W0und
20 Nov 2007, 23:42
Forum: Feature Requests
Topic: Landflood is win, but...
Replies: 26
Views: 1872

Its been on my todo list, and is nearly working - just has some issues with pathfinding to sort before I'll submit it.
by EXit_W0und
20 Nov 2007, 23:27
Forum: Engine
Topic: Air Transports. A Rant.
Replies: 32
Views: 1651

I'm not quite sure what you mean there argh, do you mean a maximum size of line a transport will drop units onto?
by EXit_W0und
20 Nov 2007, 00:44
Forum: Engine
Topic: Air Transports. A Rant.
Replies: 32
Views: 1651

Looks like I'll be going back to the drawing board :/ Things didn't quite turn out as I'd hoped & you're right the majority of the issues stem from the transports movement code. Tbh I was originally wary about modifying the normal aircraft flight code to be able to accomade transportation but after ...
by EXit_W0und
13 Nov 2007, 00:32
Forum: Engine
Topic: Transport changes
Replies: 16
Views: 1510

Cool, I'll extend that tag to work for the other unload methods then.
by EXit_W0und
12 Nov 2007, 16:27
Forum: Engine
Topic: Transport changes
Replies: 16
Views: 1510

The units are unloaded with a set space between each of them + a space dependent on the size of the unit, so larger and smaller units mixed together don't end up clumped together. I could create a tag to allow you to set that fixed space between drop points if you like. Currently, i'm working out ho...
by EXit_W0und
09 Oct 2007, 23:15
Forum: Off Topic Discussion
Topic: What Are You Listening To?
Replies: 148
Views: 7447

Currently on my playlist:

Porcupine Tree - Fear of Blank Planet
Opeth - My Arms Your Hearse
Corrosion of Conformity - In the Arms of God

Aha Superbeast! cheers snipa was tryin to remember the name of that song for ages (it mysteriously disspeared from my collection) :)
by EXit_W0und
29 Sep 2007, 12:56
Forum: Engine
Topic: Transport changes
Replies: 16
Views: 1510

Here are the details of what it currently does, so someone can add it to the wiki: Tags: transportUnloadMethod = <integer>; 0 - land unload, 1 - flyover drop, 2 - land flood fallSpeed = <float> unitFallSpeed = <float> These dictate the speed of units being dropped from the transport. fallSpeed is us...

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