Search found 11 matches
- 20 Feb 2006, 17:45
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
A recent change was made to the spring source to load hardcoded graphics from a tdf instead, which would be the missing file you're having a problem with. Go look for it on the svn, or manually make it using what the devs copy pasted into the mailing list Thanks for the tip, i've solved it by packi...
- 20 Feb 2006, 10:21
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
I don't want to be pushy here, but i don't know if anybody saw my previous post on the previous thread-page ;) ... Ok, i wanted to play a bit with the mod today and after updating+compiling the latest source i get the following error.... ... terminate called after throwing an instance of 'std::runti...
- 19 Feb 2006, 19:14
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
Ok, i wanted to play a bit with the mod today and after updating+compiling the latest source i get the following error.... ... terminate called after throwing an instance of 'std::runtime_error' what(): file gamedata/resources.tdf not found Does anybody know what could cause this? I know that the fi...
- 14 Feb 2006, 19:33
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
- 14 Feb 2006, 18:16
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
Hoehrer, You prolly just downloaded a bad file. FoeoftheBee doesn't change the filename on any upgrades so try downloading and using the current one. Unless you were using the current one and then that just means FoeoftheBee is... needing to fix it. The content of the file is the same as mentioned ...
- 13 Feb 2006, 23:22
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
Ok, i wanted to post this some time ago ... nevermind ;) I am running spring under linux and i'm currently using the xta mod to test it. It runs fine and everything works as expected. But when i try to use the xect_vs_mynn05 (and older) file i'm just getting the following error ./spring terminate ca...
- 23 Dec 2005, 13:22
- Forum: Engine
- Topic: Replacing Units with icons
- Replies: 16
- Views: 1714
Ok, this might sound complicated and hard to implement, but would be pretty cool in-game i think ... Imagine that when you zoom out the display of the units not only change to symbols (no LODs), but also merge with equal symbols of the same unit-type that are in a certain range. So you do not have 5...
- 19 Dec 2005, 00:48
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
The lobby will allow you to change some settings but that functionality is not working yet. I don't know if a Riva TNT2 will do it... Spring is not a low spec application. But atm Spring is mostly CPU demanding for path calculations. A quick test with glxgears told me that my card actually supports...
- 19 Dec 2005, 00:15
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
- 19 Dec 2005, 00:09
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
There is no official release for Linux yet. You can follow the setup guide at http://taspring-linux.berlios.de/wikka.php?wakka=SetupGuide (refresh the page if it gives an error) You can't select a mod from within Spring atm. So you have to manualy replace the xta mod with the Xect vs. Mynn mod. It'...
- 18 Dec 2005, 22:54
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29722
I'm new to Spring, and i have a small question concerning this mod (or generally every mod): How exactly do i use it (with spring-linux)? Do i need to use commandline patameters or something like this? I'm do not really understand how the mod system works. Werner PS: I created a wiki page for the mo...