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by Maverick
22 Oct 2008, 15:47
Forum: General Discussion
Topic: A great example of a good player and a bad player
Replies: 19
Views: 3724

Re: A great example of a good player and a bad player

First of all, what Pullapitko was nothing out of ordinary I'm surprised you find it so ordinary, in my experience it's rare for that to occur if he didn't remove his commander it would cause a restart of game because of fucked up start positions (if the players are at least bit sane). [LAP]BattleMo...
by Maverick
20 Oct 2008, 13:04
Forum: General Discussion
Topic: A great example of a good player and a bad player
Replies: 19
Views: 3724

A great example of a good player and a bad player

And I don't mean skill! Skill seems to be cheap around the lobby... Honor, and respect is shorter on hand. I thought I'd upload a demo of a player who did something quite shocking... what most would agree is 'the right thing to do' I know what he did was small, but his intent speaks greater. Anyway,...
by Maverick
09 Oct 2008, 04:12
Forum: News
Topic: New site layout/frontpage
Replies: 29
Views: 10068

Re: New site layout/frontpage

Looks great!
by Maverick
16 May 2008, 23:51
Forum: General Discussion
Topic: Smells like chicken Tastes like Win!!!
Replies: 189
Views: 26673

Re: Smells like chicken Tastes like Win!!!

Someone asked for more pics? This got hard pretty quick. http://img185.imageshack.us/img185/9715/screen107hr1.th.jpg The result of a queen taking a stroll into your well-developed base http://img176.imageshack.us/img176/6813/screen114ol6.th.jpg And this is what happens when chickens gets a bit too e...
by Maverick
13 May 2008, 02:22
Forum: General Discussion
Topic: Smells like chicken Tastes like Win!!!
Replies: 189
Views: 26673

Re: Smells like chicken Tastes like Win!!!

Great mode, but it needs to have a harder setting.
by Maverick
12 May 2008, 09:49
Forum: General Discussion
Topic: Spring map pack [+300 random maps]
Replies: 9
Views: 1392

Re: Spring map pack [+300 random maps]

Next time you do this, I suggest not compressing it.
I would rather pick and choose.

Nice work however.
by Maverick
05 May 2008, 10:41
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 614818

A problem / complaint about NOTA

I hoped to post in in a NOTA forum, however with 2 minutes of searching I cannot find one. So here it is. I have tried to learn NOTA. Initially impressed with screenshots and videos, I leapt into it. Whenever I found a NOTA game being hosted, I joined it. However I quickly found it was very differen...
by Maverick
10 Mar 2008, 00:05
Forum: Game Releases
Topic: Supreme Annihilation V1.0
Replies: 221
Views: 45844

Supreme Annihilation & AI players

Hey All / Tired, I tried hosting a SA game the other day, and have found that both KAIK and AAI don't support Supreme Annihiliation. By 'Don't Support', I mean, they don't move or act. (on a few maps: DSD, Tabula, SM) The reason I'm posting is because in one of the mod options for SA it has an 'AI B...
by Maverick
05 Mar 2008, 13:30
Forum: Game Releases
Topic: Supreme Annihilation V1.0
Replies: 221
Views: 45844

Re: Supreme Annihilation V1.0

Only complaint thus far is your end-game graphs.
Black / grey / fading background is just fine.
by Maverick
26 Feb 2008, 22:33
Forum: Off Topic Discussion
Topic: Why you don't build Wind Gens next to each other, IRL
Replies: 2
Views: 627

Why you don't build Wind Gens next to each other, IRL

It seems the original TA designers really did have something going when they encouraged you not to build wind gens next to each other...

http://www.youtube.com/watch?v=c3FZtmlHwcA
by Maverick
10 Feb 2008, 05:29
Forum: General Discussion
Topic: A good map for Human Vs. AI?
Replies: 7
Views: 1686

Re: A good map for Human Vs. AI?

tc- wrote:With SpringLobby singleplayer you can place players and bots where ever you like ( even outside of startpositions ).
True, but the intent is co-op multiplayer.
When you're sick of turning friends into enemies through flash rushes, co-op multiplayer helps everyone get along
by Maverick
09 Feb 2008, 07:39
Forum: General Discussion
Topic: A good map for Human Vs. AI?
Replies: 7
Views: 1686

Re: A good map for Human Vs. AI?

Felix the Cat wrote:
You can use 'choose in game' with bots...
Thanks felix, I'll give it a try!
by Maverick
08 Feb 2008, 06:11
Forum: General Discussion
Topic: Beginner AI?
Replies: 23
Views: 4630

Re: Beginner AI?

there used to be a "random enemies" functionality built into the engine which just send increasingly difficult waves of enemies at your start position which was good fun (even if practically unwinnable... you had to ensure that all enemies on the screen were dead at the same time which wa...
by Maverick
08 Feb 2008, 03:43
Forum: General Discussion
Topic: A good map for Human Vs. AI?
Replies: 7
Views: 1686

A good map for Human Vs. AI?

Hey Guys, I was hoping for some advice on what's a good map for Human Vs. AI games. 1. Bots can't be put on the same team 2. Bots automatically move to the lowest in order of start positions 3. Bots cannot play with with 'choose in game' start position. I'm hoping one exists along the lines of human...

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