Search found 14 matches
- 22 Oct 2008, 15:47
- Forum: General Discussion
- Topic: A great example of a good player and a bad player
- Replies: 19
- Views: 3724
Re: A great example of a good player and a bad player
First of all, what Pullapitko was nothing out of ordinary I'm surprised you find it so ordinary, in my experience it's rare for that to occur if he didn't remove his commander it would cause a restart of game because of fucked up start positions (if the players are at least bit sane). [LAP]BattleMo...
- 20 Oct 2008, 13:04
- Forum: General Discussion
- Topic: A great example of a good player and a bad player
- Replies: 19
- Views: 3724
A great example of a good player and a bad player
And I don't mean skill! Skill seems to be cheap around the lobby... Honor, and respect is shorter on hand. I thought I'd upload a demo of a player who did something quite shocking... what most would agree is 'the right thing to do' I know what he did was small, but his intent speaks greater. Anyway,...
- 09 Oct 2008, 04:12
- Forum: News
- Topic: New site layout/frontpage
- Replies: 29
- Views: 10068
Re: New site layout/frontpage
Looks great!
- 16 May 2008, 23:51
- Forum: General Discussion
- Topic: Smells like chicken Tastes like Win!!!
- Replies: 189
- Views: 26673
Re: Smells like chicken Tastes like Win!!!
Someone asked for more pics? This got hard pretty quick. http://img185.imageshack.us/img185/9715/screen107hr1.th.jpg The result of a queen taking a stroll into your well-developed base http://img176.imageshack.us/img176/6813/screen114ol6.th.jpg And this is what happens when chickens gets a bit too e...
- 13 May 2008, 02:22
- Forum: General Discussion
- Topic: Smells like chicken Tastes like Win!!!
- Replies: 189
- Views: 26673
Re: Smells like chicken Tastes like Win!!!
Great mode, but it needs to have a harder setting.
- 12 May 2008, 09:49
- Forum: General Discussion
- Topic: Spring map pack [+300 random maps]
- Replies: 9
- Views: 1392
Re: Spring map pack [+300 random maps]
Next time you do this, I suggest not compressing it.
I would rather pick and choose.
Nice work however.
I would rather pick and choose.
Nice work however.
A problem / complaint about NOTA
I hoped to post in in a NOTA forum, however with 2 minutes of searching I cannot find one. So here it is. I have tried to learn NOTA. Initially impressed with screenshots and videos, I leapt into it. Whenever I found a NOTA game being hosted, I joined it. However I quickly found it was very differen...
- 10 Mar 2008, 00:05
- Forum: Game Releases
- Topic: Supreme Annihilation V1.0
- Replies: 221
- Views: 45844
Supreme Annihilation & AI players
Hey All / Tired, I tried hosting a SA game the other day, and have found that both KAIK and AAI don't support Supreme Annihiliation. By 'Don't Support', I mean, they don't move or act. (on a few maps: DSD, Tabula, SM) The reason I'm posting is because in one of the mod options for SA it has an 'AI B...
- 05 Mar 2008, 13:30
- Forum: Game Releases
- Topic: Supreme Annihilation V1.0
- Replies: 221
- Views: 45844
Re: Supreme Annihilation V1.0
Only complaint thus far is your end-game graphs.
Black / grey / fading background is just fine.
Black / grey / fading background is just fine.
- 26 Feb 2008, 22:33
- Forum: Off Topic Discussion
- Topic: Why you don't build Wind Gens next to each other, IRL
- Replies: 2
- Views: 627
Why you don't build Wind Gens next to each other, IRL
It seems the original TA designers really did have something going when they encouraged you not to build wind gens next to each other...
http://www.youtube.com/watch?v=c3FZtmlHwcA
http://www.youtube.com/watch?v=c3FZtmlHwcA
- 10 Feb 2008, 05:29
- Forum: General Discussion
- Topic: A good map for Human Vs. AI?
- Replies: 7
- Views: 1686
Re: A good map for Human Vs. AI?
True, but the intent is co-op multiplayer.tc- wrote:With SpringLobby singleplayer you can place players and bots where ever you like ( even outside of startpositions ).
When you're sick of turning friends into enemies through flash rushes, co-op multiplayer helps everyone get along
- 09 Feb 2008, 07:39
- Forum: General Discussion
- Topic: A good map for Human Vs. AI?
- Replies: 7
- Views: 1686
Re: A good map for Human Vs. AI?
Thanks felix, I'll give it a try!Felix the Cat wrote:
You can use 'choose in game' with bots...
- 08 Feb 2008, 06:11
- Forum: General Discussion
- Topic: Beginner AI?
- Replies: 23
- Views: 4630
Re: Beginner AI?
there used to be a "random enemies" functionality built into the engine which just send increasingly difficult waves of enemies at your start position which was good fun (even if practically unwinnable... you had to ensure that all enemies on the screen were dead at the same time which wa...
- 08 Feb 2008, 03:43
- Forum: General Discussion
- Topic: A good map for Human Vs. AI?
- Replies: 7
- Views: 1686
A good map for Human Vs. AI?
Hey Guys, I was hoping for some advice on what's a good map for Human Vs. AI games. 1. Bots can't be put on the same team 2. Bots automatically move to the lowest in order of start positions 3. Bots cannot play with with 'choose in game' start position. I'm hoping one exists along the lines of human...