Search found 25 matches
- 12 Oct 2007, 01:12
- Forum: General Discussion
- Topic: New Game Music Soundtrack?
- Replies: 45
- Views: 7081
Could we hear some samples of your work first though? :) You can hear samples of my work at http://www.ms-studios.com/michaelshumway/audio/ I haven't yet written anything for this project in particular, but i think it'd be fun. I guess I'll keep trying to catch one of the devs. dude i just keep hea...
- 18 Dec 2006, 08:59
- Forum: Help & Bugs
- Topic: game crash while loading
- Replies: 5
- Views: 955
- 17 Dec 2006, 12:39
- Forum: Help & Bugs
- Topic: game crash while loading
- Replies: 5
- Views: 955
- 16 Dec 2006, 21:16
- Forum: Help & Bugs
- Topic: game crash while loading
- Replies: 5
- Views: 955
game crash while loading
specs: AMD 3000+ 1gig Ram Geforce 6200 (with 93.71 Forceware installation) more then enough free space etc problems: When i host a battle (regular map included in a fresh instal of Taspring with no new mods or new maps) and i play solo (no aai or other players) it crash when he's "creating sky&...
- 11 Aug 2006, 21:17
- Forum: Feature Requests
- Topic: Resource Reserves
- Replies: 23
- Views: 3930
i'm sorry to say that but this wont work, because how must the game know when to use that reserve??? for cloaking a com? or us it for dgun? maybe your heavy lazers need then... Oh btw there is a simply solution, when out of energy your moho's and all production facilities (+builders) quit working fo...
- 09 Jul 2006, 16:35
- Forum: Map Releases
- Topic: .:New Map:. Courtyard
- Replies: 18
- Views: 1939
- 07 Jul 2006, 14:06
- Forum: Off Topic Discussion
- Topic: Rate the avatar of the person above you.
- Replies: 89
- Views: 10339
- 01 Jul 2006, 11:42
- Forum: Engine
- Topic: Being fired at out of sight.
- Replies: 14
- Views: 2670
WHY do we need to see them??? whats the fun about that??? we use long range just to fire at long range and we try to keep these units on a safe distance, hidden as well. I mean whats the fun if you try to cover/hide your bertha's with radar jammers and AA/anti-nukes if you can see them were they are...
- 27 Apr 2006, 19:22
- Forum: Ingame Community
- Topic: ..:: Universal Annihilation ::..
- Replies: 27
- Views: 5089
- 03 Feb 2006, 16:01
- Forum: Ingame Community
- Topic: destroyed map
- Replies: 7
- Views: 2193
- 01 Feb 2006, 15:22
- Forum: Game Development
- Topic: Make the commander a super unit.
- Replies: 34
- Views: 4299
- 20 Jan 2006, 17:17
- Forum: Ingame Community
- Topic: 0.194 update
- Replies: 28
- Views: 7622
- 18 Jan 2006, 14:27
- Forum: General Discussion
- Topic: What connection do you got.
- Replies: 24
- Views: 3957
- 10 Jan 2006, 10:22
- Forum: Off Topic Discussion
- Topic: If ever there was a kickass keyboard, this is it
- Replies: 34
- Views: 4837
- 06 Jan 2006, 21:11
- Forum: Art & Modelling
- Topic: XTA loadscreens
- Replies: 61
- Views: 9830
- 06 Jan 2006, 13:17
- Forum: General Discussion
- Topic: paralyzer doesn't always paralyze
- Replies: 15
- Views: 2470
- 31 Dec 2005, 22:18
- Forum: General Discussion
- Topic: Joystick control for FPS mode.
- Replies: 8
- Views: 1631
- 27 Dec 2005, 11:15
- Forum: Off Topic Discussion
- Topic: Question about animation in the "3DMax"
- Replies: 4
- Views: 975
- 23 Dec 2005, 15:29
- Forum: Game Development
- Topic: Command and Conquer : Spring!
- Replies: 22
- Views: 5102
- 21 Dec 2005, 21:11
- Forum: Art & Modelling
- Topic: FIRST MODEL I have ever made !
- Replies: 35
- Views: 6676