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by floatingpoint
22 Nov 2012, 07:44
Forum: Map Creation
Topic: SpringLobby fails to recognize map when zipped in sd7 format
Replies: 3
Views: 1393

Re: SpringLobby fails to recognize map when zipped in sd7 fo

Thanks! This fixed the issue.

For anyone who follows:
In the 7zip Add to Archive window the setting is called "Solid Block size:" and by default it is set to 2gb. This needs to be set to "Non-Solid"

d-_-b
by floatingpoint
22 Nov 2012, 03:08
Forum: Map Creation
Topic: SpringLobby fails to recognize map when zipped in sd7 format
Replies: 3
Views: 1393

SpringLobby fails to recognize map when zipped in sd7 format

Ok i have my map pretty much complete and springlobby recognizes it just fine when I it lives in its own folder mapname.sdd in the maps folder. When i zip it up with 7zip into mapname.sd7 the lobby no longer recognizes it. I was poking around the downloaded maps that DO appear in the lobby and it se...
by floatingpoint
15 Nov 2012, 04:06
Forum: Map Creation
Topic: mapconv compilation issue. noob mistake?
Replies: 11
Views: 2026

Re: mapconv compilation issue. noob mistake?

beherith with the win1 -i option in mapconv fixes my issue. WHY i need to flip the heightmap is a mystery to me. But i am fine with mysteries so long as I can do what i need to.

Thanks!
d-_-b
by floatingpoint
15 Nov 2012, 03:37
Forum: Map Creation
Topic: mapconv compilation issue. noob mistake?
Replies: 11
Views: 2026

Re: mapconv compilation issue. noob mistake?

Thanks for the help everyone :). Given the replies it sounds like mapconv compression is not the likely culprit. I will try the -i option as it sounds totally reasonable that the heightmap is getting flipped. The replies leave me a bit confused about compression but that may be a different thread qu...
by floatingpoint
14 Nov 2012, 00:18
Forum: Map Creation
Topic: mapconv compilation issue. noob mistake?
Replies: 11
Views: 2026

mapconv compilation issue. noob mistake?

Hello, I am new to the forum and map making. And after 3 full days have FINALLY got my first test map to compile without crashing and with the texture visible.(My biggest issue was with gimp default bmp export format not working. (had to choose the option to remove color header information and also ...

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