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by emilio_l_cruz
28 Nov 2012, 01:42
Forum: Art & Modelling
Topic: Animation Scripting
Replies: 9
Views: 2368

Re: Animation Scripting

Thanks all for the inputs. For a human in theory all the joints can only rotate but in praxis there will probally still be some linear movements. knorke, you are right. I do need translation movements like when the infantry dies or otherwise go prone flat to the ground. The base piece of the model i...
by emilio_l_cruz
26 Nov 2012, 08:49
Forum: Art & Modelling
Topic: Animation Scripting
Replies: 9
Views: 2368

Re: Animation Scripting

That was fast. Thanks PicassoCT. Just to cement my understanding, my basic coding for each bone and sequence should therefore look something like this: Turn(<ID>,x_axis, math.rad(<RotX>), speedForThisMovement) Turn(<ID>,y_axis, math.rad(<RotY>), speedForThisMovement) Turn(<ID>,z_axis, math.rad(<RotZ...
by emilio_l_cruz
26 Nov 2012, 07:34
Forum: Art & Modelling
Topic: Animation Scripting
Replies: 9
Views: 2368

Animation Scripting

Hello. Newb alert… again. After figuring out that Spring does not support bones animation per se, I am now trying to wrap my head around scripting the animations. In fact, I have built up a library of bones-based animations over the years that I really want to use for my pet project in Spring. I can...
by emilio_l_cruz
10 Sep 2012, 06:28
Forum: Game Development
Topic: looking for a tutorial for bipedal models (infantry)
Replies: 10
Views: 1315

looking for a tutorial for bipedal models (infantry)

Hello. Newb alert. I have been working on a RTS game involving modern military units. I have almost all the models created (over a period of 5 years). Now it is time to decide on the engine. SPRING is definitely what I am looking for in terms of capability. But for the life of me, it seems I could n...

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