Search found 5 matches
- 23 Aug 2012, 23:45
- Forum: Lua Scripts
- Topic: Placing a building outside of the construction yard.
- Replies: 6
- Views: 1129
Re: Placing a building outside of the construction yard.
That's a shame! How about making the factory a mobile unit, driving it into place and then setting it in place forever with the aid of a button option? can unitDef's be changed like this or are they always static? Or again will i have to do something funky in code to say something like has the 'set ...
- 23 Aug 2012, 22:47
- Forum: Lua Scripts
- Topic: Placing a building outside of the construction yard.
- Replies: 6
- Views: 1129
Placing a building outside of the construction yard.
Hi all, I have a construction yard which is capable of building both buildings and mobile units. Mobile units are working fine, but when i build the bulding it builds it inside the construction yard and when it is finished it obviously just stays there. I would like it so i am asked to place the new...
- 18 Aug 2012, 16:04
- Forum: Lua Scripts
- Topic: How to define 'pieces' in scripts/
- Replies: 5
- Views: 1055
Re: How to define 'pieces' in scripts/
Just to let you know, i downloaded uprising and took alook my self, the answer was the capitalization on the pieces, so they were different.
Thanks for making me double check.
Thanks for making me double check.
- 18 Aug 2012, 15:53
- Forum: Lua Scripts
- Topic: How to define 'pieces' in scripts/
- Replies: 5
- Views: 1055
Re: How to define 'pieces' in scripts/
Hi Flozi, It would allow me to upload a s£o file, so i just rar'd it. This came from my fried who's looking after the models. He says it's in there. I guess i should download the open source program to check for myself. Also i noticed this line above the others [f=0000000] [Texture] Warning: [LoadS3...
- 18 Aug 2012, 15:08
- Forum: Lua Scripts
- Topic: How to define 'pieces' in scripts/
- Replies: 5
- Views: 1055
How to define 'pieces' in scripts/
Hi all, First off I'm new here (Hello) and just dipping my toes in to see how it goes. I've created a unit (a construction yard) and i can see it on the map. Now i want to write a script for it. In example posted around here we declare local pieces at the start of these scripts. like so. local garag...