Search found 21 matches
- 30 May 2014, 00:48
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 52360
Re: New mapconv that works flawlessy on linux
The deb link is broken and the launchpad page does not exist. I then tried compiling it but had errors with DevIL functions, see here: https://github.com/tizbac/SpringMapConvNG/issues/9 Can anyone either help me compile or direct me to a deb? I can help you to compile the complete re-write I did. a...
- 26 May 2014, 18:51
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 52360
Re: New mapconv that works flawlessy on linux
The deb link is broken and the launchpad page does not exist. I then tried compiling it but had errors with DevIL functions, see here: https://github.com/tizbac/SpringMapConvNG/issues/9
Can anyone either help me compile or direct me to a deb?
Can anyone either help me compile or direct me to a deb?
- 24 Apr 2013, 02:09
- Forum: AI
- Topic: AI Design Idea
- Replies: 15
- Views: 4329
Re: AI Design Idea
Do you mean having knowledge that it is builder, attacker, missile silo, factory,... That sort of categorizing?
- 23 Apr 2013, 02:30
- Forum: AI
- Topic: AI Design Idea
- Replies: 15
- Views: 4329
Re: AI Design Idea
Perhaps, but I feel that it would also have to be able to tell when the player updates to the moho ones and energy to metal things can be built. I simply think that although it is important to scout, it should not be used to determine how the ai spends resources. Again, it could be great but I feel ...
- 22 Apr 2013, 02:52
- Forum: AI
- Topic: AI Design Idea
- Replies: 15
- Views: 4329
Re: AI Design Idea
I think I see what you mean, although if the ai tries to use resources based on what it finds while scouting there are always things that it will not find causing it to inaccurately spend, unless it somehow does not die in scouting and is able to find everything. Correct me if that is not the idea b...
- 21 Apr 2013, 21:29
- Forum: AI
- Topic: AI Design Idea
- Replies: 15
- Views: 4329
Re: AI Design Idea
I would but I did not want the ai to cheat, if that is what you where saying, my hope was because the ai can do everything the player can do there should be no things added that a player could. Now if someone actually made this ai I would not complain, it is just why I would not.
- 20 Apr 2013, 19:40
- Forum: AI
- Topic: AI Design Idea
- Replies: 15
- Views: 4329
Re: AI Design Idea
Although the AI is intended to be for any mod and therefor highly configurable, Energy and Metal are the only resources in the API. Although some games may add something as I recall the only way to access those is through LUA in most cases, which we could not have done. That is why we where focused ...
- 20 Apr 2013, 06:06
- Forum: AI
- Topic: AI Design Idea
- Replies: 15
- Views: 4329
AI Design Idea
I had this idea for an AI, I have always wanted to be able to play one that is as hard, if not harder than a player. I figured that since an AI is able to do all of the things that a player is able to do there is no reason that the AI could be better, particularly since they are able to compute data...
- 11 Nov 2012, 08:16
- Forum: Kernel Panic
- Topic: ComplexAI
- Replies: 6
- Views: 18552
Re: ComplexAI
Sorry for taking so long to reply, I am attaching my current source code so you can take a look if interested, it seems that my changes over to a class hierarchy system is having some bugs. I also have had very little time to work on it. I hope you enjoy it. The new class hierarchy is for allowing i...
- 03 Sep 2012, 03:48
- Forum: Kernel Panic
- Topic: ComplexAI
- Replies: 6
- Views: 18552
Re: ComplexAI
Well I have made a few improvements, but for the most part I have been working on cleaning up the code. I am switching it to a hierarchy system of classes which, when done, will allow me to make the AI work for any faction of any game, not generically, but individually. Also I attempted to get the A...
- 31 Aug 2012, 08:12
- Forum: Balanced Annihilation
- Topic: An overhaul of BA balance
- Replies: 68
- Views: 24628
Re: An overhaul of BA balance
I believe that some changes should be made, but it is pretty good already. For instance BA is quite fun, but t2 is underused, I would not say under powered. I think the best solution is simply to make the t1 labs build a little slower so that there is a good reason to want to go up to the next level...
- 29 Aug 2012, 18:19
- Forum: AI
- Topic: unitCommandOptions, where?
- Replies: 0
- Views: 1330
unitCommandOptions, where?
I am making a Kernel Panic AI which can be found at the Kernel Panic forum, but I was wondering where I might find the documentation on the enum unitCommandOptions, there is no link to it from the API, as if it where forgotten but it still refers to it.
- 29 Aug 2012, 09:57
- Forum: Kernel Panic
- Topic: ComplexAI
- Replies: 6
- Views: 18552
ComplexAI
This is my new AI for kernel panic's network faction/side. It so far beats all the Kernel Panic AI factions and up to 3 at once, all where different sides but same alliance. It is still a work in progress and I plan to expand it out to all of the factions and eventually to BA if i feel like it, that...
- 20 Aug 2012, 16:20
- Forum: Help & Bugs
- Topic: AI Class not found
- Replies: 4
- Views: 1466
Re: AI Class not found
Well, with 1 line of logging code added, I think I have caused the game to crash :) However, I believe I have found the problem :D My AI was being compiled with java 7 while the spring library was being compiled with java 6. I did not realize that the compatibility was that bad. That is also most li...
- 19 Aug 2012, 08:51
- Forum: Help & Bugs
- Topic: AI Class not found
- Replies: 4
- Views: 1466
Re: AI Class not found
yes, the SkirmishAI.jar file is located in the same dir as AIInfo.lua. Those files are located in %SPRING_DIR%/AI/Skirmish/SimpleAI/0.1/ I did do a little special compiling work, but nothing too special. I specified only CMAKE_BUILD_TYPE=RELEASE I did, however, come across an issue with the python u...
- 18 Aug 2012, 07:58
- Forum: Help & Bugs
- Topic: "Failed fetching AI interface class com.springrts.ai.AI"
- Replies: 8
- Views: 1984
Re: "Failed fetching AI interface class com.springrts.ai.AI"
yes, and I think your solution quoted below was correct, because I had other versions of spring installed at one time
So my best bet right now is, that it found an other/old AIInterface.jar somewhere else. maybe search your harddisk for other such files.
- 18 Aug 2012, 01:00
- Forum: Help & Bugs
- Topic: "Failed fetching AI interface class com.springrts.ai.AI"
- Replies: 8
- Views: 1984
Re: "Failed fetching AI interface class com.springrts.ai.AI"
I compiled spring on another computer, and now the error has gone away, but I am getting some new errors regarding my AI loading specifically. I have started a new thread because it does not hugely relate to this thread anymore:
http://springrts.com/phpbb/viewtopic.php?f=11&t=28567
http://springrts.com/phpbb/viewtopic.php?f=11&t=28567
- 18 Aug 2012, 01:00
- Forum: Help & Bugs
- Topic: AI Class not found
- Replies: 4
- Views: 1466
AI Class not found
I was working on my own java AI (based on NullOOJavaAI) and its main class is com.springrts.ai.simpleai.SimpleAI As I load my AI in spring, this error appears in interface-log.txt: Fri Aug 17 13:24:32 2012 / ERROR(1): Class not found "com.springrts.ai.simpleai.SimpleAI" Fri Aug 17 13:24:32...
- 16 Aug 2012, 20:54
- Forum: Help & Bugs
- Topic: "Failed fetching AI interface class com.springrts.ai.AI"
- Replies: 8
- Views: 1984
Re: "Failed fetching AI interface class com.springrts.ai.AI"
The AIInterface.jar file has the following structure:
com/springrts/ai/AbstractAI.class
com/springrts/ai/AI.class
com/springrts/ai/AICallback.class
com/springrts/ai/JniAICallback.class
com/springrts/ai/Util.class
META-INF/MANIFEST.MF
Maby copying the jar to my home dir would help?
com/springrts/ai/AbstractAI.class
com/springrts/ai/AI.class
com/springrts/ai/AICallback.class
com/springrts/ai/JniAICallback.class
com/springrts/ai/Util.class
META-INF/MANIFEST.MF
Maby copying the jar to my home dir would help?
- 16 Aug 2012, 16:55
- Forum: Help & Bugs
- Topic: "Failed fetching AI interface class com.springrts.ai.AI"
- Replies: 8
- Views: 1984
Re: "Failed fetching AI interface class com.springrts.ai.AI"
I have a AIInterface.jar file at /usr/local/share/games/spring/AI/Interfaces/Java/0.1/AIInterface.jar
I do not have an AIInterface.jar file in my home dir config. (~/.spring/)
I'm sorry for the slightly long response, I did not know this forum did not automatically give you email notifications :)
I do not have an AIInterface.jar file in my home dir config. (~/.spring/)
I'm sorry for the slightly long response, I did not know this forum did not automatically give you email notifications :)