Search found 4 matches
- 29 Jul 2012, 19:47
- Forum: General Discussion
- Topic: Team Melee and Massively Multiplayer mode
- Replies: 14
- Views: 1959
Re: Team Melee and Massively Multiplayer mode
thanks for the replies. They have helped me a lot.
- 29 Jul 2012, 00:46
- Forum: General Discussion
- Topic: Team Melee and Massively Multiplayer mode
- Replies: 14
- Views: 1959
Re: Team Melee and Massively Multiplayer mode
you cant have a very long running game. new players always have to simulate the whole game from the beginning up until they join, which takes very long. the max number of players is currently 250. just go and play ZeroK, to see how it is like. you should use thier own ZeroK Lobby client (windoes on...
- 29 Jul 2012, 00:27
- Forum: General Discussion
- Topic: Team Melee and Massively Multiplayer mode
- Replies: 14
- Views: 1959
Re: Team Melee and Massively Multiplayer mode
1. Yes, though not the engine, Zero-K has it in an external website. 2. Yes, most games here have it, we call it co-op mode. Thank you for the quick reply! I meant persistent world in the sense that there is only one single giant map that new players can join. This map is like a typical rts map wit...
- 28 Jul 2012, 23:41
- Forum: General Discussion
- Topic: Team Melee and Massively Multiplayer mode
- Replies: 14
- Views: 1959
Team Melee and Massively Multiplayer mode
Hi, I'm wondering if this engine supports a persistent world with over 1000+ players, and team melee mode, in that multiple players control the same units.