A decent AI for me is one that doesn't use the maphack.
It would be nice if they had an option for that if they support working without it.
Search found 4 matches
- 18 Sep 2010, 10:49
- Forum: AI
- Topic: Turn off target pos fluctuation for cheating AI
- Replies: 37
- Views: 9460
- 09 Nov 2009, 03:25
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 188770
Re: Skirmish AI: E323AI v3.0.0 - High Templar
It crashed around 40 minutes ingame.Error323 wrote: Can you make sure you installed the configs correctly and try other maps? Is there a case where it doesn't crash? (It really shouldn't crash)
I tried 3.3.0 now and it didn't crash this time but it lost

- 08 Nov 2009, 04:19
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 188770
Re: Skirmish AI: E323AI v3.0.0 - High Templar
Great to see it progressing :)
I tested it against KAIK but it crashed.
I tested it against KAIK but it crashed.
- 02 Apr 2009, 17:18
- Forum: Engine
- Topic: Bug in FileSystemHandler::FileExists
- Replies: 1
- Views: 414
Bug in FileSystemHandler::FileExists
Heya, In spring/rts/System/FileSystem/FileSystem.cpp in function FileSystemHandler::FileExists line 252 in current git : return (_stat(file.c_str(), &info) == 0 && ! (info.st_mode & _S_IFREG)); The _S_IFREG means regular file but with the not sign (!) it is reversed and should now al...