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by Foxmoan
10 Jul 2012, 23:16
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

I think they were saying "look at how ZK does stuff and copy it because they've already figured out how to do a bunch of stuff you want to do"... general wisdom is to find a Game that already does the think you want and figure out how they do it and copy it because then work isn't duplica...
by Foxmoan
10 Jul 2012, 20:51
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

seriously? that's more than enough for anything, most games here have only a few people doing anything actively - even zk has only like 4 active devs Eh. To be honest once the work starts I don't expect half of them to stay. I know them all irl lol. Hence why I said for now. When all is said and do...
by Foxmoan
10 Jul 2012, 19:51
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

Sorry bout the double post but for some reason my browser decided to not let me scroll on this forum. Anyway my team is a couple handfulls of guys all new to game making. Were all just doing this for fun and to add something to our portfolio as we learn the trade. I have 6 coders and 2 guys on model...
by Foxmoan
10 Jul 2012, 19:48
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

you might like to know that both MechCommander games are freeware now. Yeah, but iirc the new version is the same as that "Gold edition", when they made everything much easier. I recall playing MC1 as a kid, and you'd often be outgunned - in particular I remember how you'd often face mech...
by Foxmoan
10 Jul 2012, 18:39
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

Having played the MechCommander demo back in the day (200mb!!!) I'd say it's possible in spring but a great deal of work. Ya know, if you enjoyed the demo, you might like to know that both MechCommander games are freeware now. You have to use some work arounds to get the first one it to install on ...
by Foxmoan
10 Jul 2012, 05:00
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

you can it would be a LOT of work though. I don't think a persistent rts would be fun but some might be into it. as a small game you take the risk of running into having a hand full of players always dominating the server. Eh. Was never planning anything persistent like that. But I would wanna make...
by Foxmoan
10 Jul 2012, 04:53
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

Re: New to Spring, question about its flexibility.

Um... sure. In the mechcommader series of RTS games, you did not build a base, or gather resources to build units. Instead you would gain points (RP in the first game, cash in the second) by completing objectives that you would use between missions to buy your battlemechs. From there you would assig...
by Foxmoan
10 Jul 2012, 04:03
Forum: Engine
Topic: New to Spring, question about its flexibility.
Replies: 27
Views: 2628

New to Spring, question about its flexibility.

The title pretty much says it all. I was wanting to begin developing a game simmilar to the MechCommander series but in doing so I plan on having a feature similar to the "Mechlab" as a feature. So my main question is this, is Spring capable of that level of flexibility with work? Or is th...

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