Search found 11 matches
- 16 Oct 2012, 02:26
- Forum: Mac OS X
- Topic: CMake Yields "unknown compiler"
- Replies: 13
- Views: 7780
Re: CMake Yields "unknown compiler"
No worries. We didn't really make much progress, but we weren't trying too hard. Running on OSX was just a very small item on a wish list for my team. We're running smoothly on Windows and Ubuntu these days.
- 12 Jul 2012, 16:24
- Forum: Mac OS X
- Topic: CMake Yields "unknown compiler"
- Replies: 13
- Views: 7780
Re: CMake Yields "unknown compiler"
Thanks all for the input. abma, thanks for the link. Unfortunately, I'm told that Spring_89.0 can't be opened and to check with the developer that it works with this version of Mac OS X...
- 09 Jul 2012, 22:42
- Forum: Mac OS X
- Topic: CMake Yields "unknown compiler"
- Replies: 13
- Views: 7780
Re: CMake Yields "unknown compiler"
I'm a university student, not an expert dev or expert Mac user, so I'm only going off of the the wiki article Building Spring on MacOSX . (Why am I trying to build Spring myself if I'm not an expert? We need LuaSocket support, which is currently only available by building the development branch.) I ...
- 09 Jul 2012, 21:41
- Forum: Mac OS X
- Topic: CMake Yields "unknown compiler"
- Replies: 13
- Views: 7780
Re: CMake Yields "unknown compiler"
Thanks. I installed GCC using Kenneth Reitz's tool , and now cmake tells me that the CXX compiler is GNU 4.2.1. All is well with cmake. Unfortunately, "make spring" is resulting in a segmentation fault very early on, on rts/System/Sound/CMakeFiles/sound.dir/EFX.cpp.o. It seems like this is...
- 09 Jul 2012, 18:31
- Forum: Mac OS X
- Topic: CMake Yields "unknown compiler"
- Replies: 13
- Views: 7780
CMake Yields "unknown compiler"
Trying to build on OS X Lion and I get an "unknown compiler" message when I run cmake. Any ideas? (I'm also curious about all the OpenMP failures, but perhaps that is related.) Thanks. -- The C compiler identification is GNU 4.2.1 -- The CXX compiler identification is Clang 3.1.0 -- Checki...
- 02 Jul 2012, 19:26
- Forum: Engine
- Topic: lua sockets in spring
- Replies: 25
- Views: 7511
Re: lua sockets in spring
Going well so far. For anyone who has found this thread and is looking for information on widget/gadget communication, see my post on the Q&A
- 02 Jul 2012, 19:05
- Forum: Game Development
- Topic: Send table from Synced Gadget -> Widget
- Replies: 5
- Views: 1133
Re: Send table from Synced Gadget -> Widget
Nerris, your summary post was incredibly helpful to me. That should definitely go on the wiki somewhere. However, I've discovered that sending tables is slightly more complex. Hopefully someone will benefit from what took me days to figure out: Since SendToUnsynced doesn't accept tables, you have to...
- 25 Jun 2012, 21:07
- Forum: Engine
- Topic: lua sockets in spring
- Replies: 25
- Views: 7511
Re: lua sockets in spring
We'll start looking into those methods then. Thanks for your help.
- 25 Jun 2012, 20:38
- Forum: Engine
- Topic: lua sockets in spring
- Replies: 25
- Views: 7511
Re: lua sockets in spring
I think I might not have described our goal clearly enough. I know it's pretty bizarre. We have several real-life units connected via an ad-hoc network. Each of those units is paired with a unit in the game. When the user gives a command to a unit in Spring, it needs to travel outside of the game vi...
- 25 Jun 2012, 20:03
- Forum: Engine
- Topic: lua sockets in spring
- Replies: 25
- Views: 7511
Re: lua sockets in spring
We're creating a game where each unit is represented by a real-life node. (For testing we're using an array of routers, but these will be remote control vehicles eventually.) Commands can only be issued to units in the game if their real-life counterparts are connected via an ad-hoc network. So the ...
- 25 Jun 2012, 19:23
- Forum: Engine
- Topic: lua sockets in spring
- Replies: 25
- Views: 7511
Re: lua sockets in spring
I got some basic LuaSocket stuff running in a widget perfectly, but when I try it in a gadget I get the error "attempt to index global 'socket' (a nil value)". Is there a way I can get gadgets to support LuaSocket?