tell me pleas, how the game know where is the spot for mine? How can I set it to point without using metalmap? Do you places it's via Lua with x: and y: coords or what?
Thanks for reply
Search found 9 matches
- 07 Jun 2012, 11:15
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
- 01 Jun 2012, 13:07
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
Re: map metal layer
Now I get it to work, simply use My documents patch to copy new files NOT in game folder in program files 

- 31 May 2012, 14:28
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
Re: map metal layer
Build the custom player variable for gold as knorke and have geothermal plants increment the value of this variable each game cycle and produce no energy. Build the custom player variable for gold No idea how to do it [make engine recognize it as new supply, I will be very gratefull for any example...
- 31 May 2012, 13:59
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
Re: map metal layer
YES final result is to have gold, stone and iron... all gather same way as metal... I'm afraid it is not as easy as i think after spending few hours unpacking and read scripts no one add new resorces type to game... Changing GUI name for metal would not solve the problem, but fact it's take about fe...
- 31 May 2012, 13:08
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
Re: map metal layer
WOW! I'm very happy with you help... this lua script you link is only other way to locate the supplies on map... My problem is where the "metal" is defined (can be bulid on it and get gather) More simple... total anhilation style... i've got metal on map, can bulid mine on it and gather......
- 31 May 2012, 12:38
- Forum: Map Creation
- Topic: 3d model to greyscale heightmap
- Replies: 11
- Views: 8166
Re: 3d model to greyscale heightmap
thx for reply, that means that the max resolution is 2k? I don't get a point... is the 3d heightmap res and from it i can generate 16k grayscal hightmap to cover all noise and efect(cover as mutch poly as possible)? At world machine it's render take a lot more time then do it in mudbox... but it can...
- 31 May 2012, 03:36
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
Re: map metal layer
and where the code is? Is it write in c++? Try to avoid c++ and use only lua, I think if it's predefined in engine it can't be add without integrating in source code of engine or it's can be separetly done as lua script? Some doc link or other related stuff examples etc will be a greate help... I'm ...
- 31 May 2012, 03:11
- Forum: Map Creation
- Topic: map metal layer
- Replies: 17
- Views: 2538
map metal layer
Folowing the tutorial I see the engine is used "redscale" to place the metal supplies but is any option to edit/add (prefer lua) new layers? I'm interested in add some more resources to map... for example how to add new layer for gold supplies... wher it's hold script that "make metal...
- 31 May 2012, 02:58
- Forum: Map Creation
- Topic: 3d model to greyscale heightmap
- Replies: 11
- Views: 8166
Re: 3d model to greyscale heightmap
I prefer mudbox for very fast making of grayscale hightmap, it is also nice option to use worldmachine for some predefined surface efects like erosion and more... Got no problem with 10k*10k map... but this is my question... I know that I can use only 32 and its <do not know the english word> 128/25...