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by The Yak
08 Sep 2012, 00:35
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

The best way to smooth 8bit hmaps is in photoshop: Open 8bits, set mode to 16 bits. Scale to 8x its size with bicubic smoother, run it through 3 gaussian blurs with radius 8, then scale back down with bicubic sharper. GUI might not support raw :( I wouldnt know, since I never use the gui. Yahtzee. ...
by The Yak
07 Sep 2012, 01:41
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

The only time mapconv can crash when loading raws is when they are too small (it does a blind read() call). WM exports 16 bit 1 channel intel byte order raws with no header (calls it r16). Make sure the heightmap is (texture/8)+1 sized in both dimensions. Yeah, my Heightmap size is 1409x1153 and my...
by The Yak
06 Sep 2012, 23:17
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

Okay, typing the filename manually in the mapconv GUI and not using the output button (since that saves it as a path) worked. I've got it running ingame now, thanks a lot! EDIT: 16bit png fails in mapconv for heightmap. Use 16bit 1 channel intel byte order RAW with no header. It's an 8bit PNG, since...
by The Yak
06 Sep 2012, 22:21
Forum: Map Releases
Topic: Small Supreme Battlefield Revisited v0(with download)
Replies: 22
Views: 5797

Re: Small Supreme Battlefield Revisited v0(with download)

I get this error when loading the map:

Code: Select all

Error: Spring: Incorrect/Missing content:  MapInfo: error = 2, mapconfig/mapinfo/70_water_level.lua, [string "mapconfig/mapinfo/70_water_level.lua"]:7: attempt to perform arithmetic on local 'level' (a nil value)
by The Yak
06 Sep 2012, 21:25
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

I'm using the mapconv GUI to do this, so I don't have a command line. Here's the text from the project file, does this help?: heightmap=C:\Users\Luke\Documents\World Machine Documents\MapConv\hotlips_Height.png; texture=C:\Users\Luke\Documents\World Machine Documents\MapConv\hotlipsremake.png; metal...
by The Yak
06 Sep 2012, 19:21
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

Okay, so by looking in the infolog I determined that spring was looking in my mapconv directory for the .smt file, not my maps directory. I think this was because I drag and dropped it to the maps directory after I compiled it, so I tried recompiling with the output set to my maps/mapcontainer.sdd/m...
by The Yak
06 Sep 2012, 08:04
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

No, only an underscore in the source height and metalmap files. All the filenames and settings I used are visible in the second screenshot I posted.
by The Yak
06 Sep 2012, 07:09
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Re: Trying to remake map, Appears pink ingame

Nope, haven't renamed either the smt or the smf files any times I've compiled. Only drag/dropped them to the map folder in Spring.
by The Yak
06 Sep 2012, 04:04
Forum: Map Creation
Topic: Trying to remake map, Appears pink ingame
Replies: 31
Views: 5323

Trying to remake map, Appears pink ingame

So I've been trying to remake a map for practice and learning, but every time I try to play the map ingame the texture shows up fine in the minimap, but appears nothing but pink when it's actually layed out. I've tried multiple mapconv configurations all with the same result. This is what it looks l...
by The Yak
19 Jun 2012, 14:27
Forum: Map Creation
Topic: Crash upon loading with mapcountainer.sdd blueprint
Replies: 13
Views: 2203

Re: Crash upon loading with mapcountainer.sdd blueprint

Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks...
by The Yak
18 Jun 2012, 06:16
Forum: Map Creation
Topic: Crash upon loading with mapcountainer.sdd blueprint
Replies: 13
Views: 2203

Re: Crash upon loading with mapcountainer.sdd blueprint

Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks ...
by The Yak
17 Jun 2012, 18:17
Forum: Map Creation
Topic: Crash upon loading with mapcountainer.sdd blueprint
Replies: 13
Views: 2203

Re: Crash upon loading with mapcountainer.sdd blueprint

Interesting... I've had some trouble with bumpmapped water in the past where the water would show up fine but make the outside of the map all trippy, but with the latest 12.4 catalyst drivers I've been able to run BumpWater fine on all maps. My map doesn't even have any water, so I don't know why it...
by The Yak
16 Jun 2012, 17:45
Forum: Map Creation
Topic: Crash upon loading with mapcountainer.sdd blueprint
Replies: 13
Views: 2203

Re: Crash upon loading with mapcountainer.sdd blueprint

I noticed that strange error, but as infolog also indicates I'm running a: AMD FX(tm)-6100 Six-Core Processor ; 3033MB RAM, 6064MB pagefile and [f=0000000]GL renderer: AMD Radeon HD 6800 Series I can run Spring at ultra settings with any other map. Anyways, same results with basic water and safe mod...
by The Yak
16 Jun 2012, 05:08
Forum: Map Creation
Topic: Crash upon loading with mapcountainer.sdd blueprint
Replies: 13
Views: 2203

Crash upon loading with mapcountainer.sdd blueprint

I've been working on a map based on the blueprint provided in the wiki, but after adding my .smf, .smt, and SSMF files in I just get a crash when loading during the Creating Water step. The error box disappears before I can read it. I've attached my infolog and mapinfo.lua at the bottom. This is my ...

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