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by Forboding Angel
11 Jun 2021, 07:08
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 3
Views: 207

Re: Registering multiple accounts with the same e-mail address

Just use an alias.

youremail+alias@whatever.com

Most halfway decent providers support this functionality. Even the most basic of hosted email accounts on my webhost have support for this.
by Forboding Angel
31 May 2021, 09:23
Forum: Map Releases
Topic: Archsimkats Valley V1
Replies: 2
Views: 358

Re: Archsimkats Valley V1

It's 2021... why aren't mex spots all lua by now?
by Forboding Angel
27 May 2021, 06:28
Forum: Engine
Topic: Next engine features poll
Replies: 4
Views: 694

Re: Next engine features poll

1: Evolution (What is this "playerbase" you speak of? Weirdly, I have more than a small amount of people who play singleplayer either in sandbox or vs scavs/ai ... ???) 2: Performance (because this is far more useful for the future of spring) 3/4: This is a REALLY prickly question. I know ...
by Forboding Angel
23 May 2021, 07:10
Forum: General Discussion
Topic: Registrations on this forum are broken
Replies: 6
Views: 533

Registrations on this forum are broken

And unless I'm mistaken, they have been for some time. https://i.imgur.com/9DDWopg.png Firefox shows nothing at all Chrome - no idea Edge shows the linked image In case it serves to be helpful... <img src="./ucp.php?mode=confirm&amp;confirm_id=3bfeea0fd3c7326ec108fffe728bb667&amp;type=1...
by Forboding Angel
03 May 2021, 10:26
Forum: Game Development
Topic: should we be using QTPFS?
Replies: 4
Views: 1209

Re: should we be using QTPFS?

Yeah basically you just enable flowfield on a per class basis. You really need to spend time getting unitheat right though. The number that I came up with produced the best results with my units. They might do the same for yours, but I can say that unitheat was an important factor in getting it to w...
by Forboding Angel
01 May 2021, 23:20
Forum: Game Development
Topic: should we be using QTPFS?
Replies: 4
Views: 1209

Re: should we be using QTPFS?

Well, despite repeated pleas, kloot refused to explain his settings in order to achieve the awesome movement he got. However, if you want flowfield style movement, you can have a look at this. I have some videos on some movement thread here showing how awesome this pathing is, but fucked if I can be...
by Forboding Angel
13 Apr 2021, 06:43
Forum: Balanced Annihilation
Topic: BA12 runs on 105 (with proof)
Replies: 7
Views: 2057

Re: BA12 runs on 105 (with proof)

The spring server is so much less toxic with the BA crowd gone. Don't look a gift horse in the mouth.
by Forboding Angel
13 Apr 2021, 06:41
Forum: Game Development
Topic: Licensed content in a Spring game
Replies: 5
Views: 688

Re: Licensed content in a Spring game

and while we're at it, allow for optional dependencies.
by Forboding Angel
11 Apr 2021, 20:22
Forum: Tournaments
Topic: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
Replies: 5
Views: 1561

Re: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆

Fwiw this tourney was excellent. You guys did a great job!
by Forboding Angel
11 Apr 2021, 20:21
Forum: Engine
Topic: Use Liberapay for funding/donations?
Replies: 4
Views: 610

Re: Use Liberapay for funding/donations?

The current method of donation is bitcoin iirc, which is precisely why I haven't donated in ages. I don't have anything against bitcoin, but it requires so much donator effort that frankly it isn't worth the trouble. Librepay seems quite nice and yes, being able to fund via paypal is very attractive.
by Forboding Angel
11 Apr 2021, 20:15
Forum: Infrastructure Development
Topic: springrts.com is migrating to a new server
Replies: 3
Views: 655

Re: springrts.com is migrating to a new server

Rip weblobby *sniff*

New server sounds spiffy!
by Forboding Angel
29 Mar 2021, 06:35
Forum: Map Releases
Topic: TheRock V3
Replies: 2
Views: 1036

Re: TheRock V3

As usual, exceptionally well done.
by Forboding Angel
28 Mar 2021, 12:08
Forum: Infrastructure Development
Topic: Springfiles Modtype 4 upload results in "Invalid file detected"
Replies: 1
Views: 1116

Springfiles Modtype 4 upload results in "Invalid file detected"

symlinking /tmp/springfiles-upload/Evolution-RTSMusicAddon.sdz /home/upq/upq/tmp/tmpkhokepgy/games/Evolution-RTSMusicAddon.sdz using unitsync version 100 SDP 1e499f890fa3de44095b3b3e3000859d Invalid file detected: Evolution-RTSMusicAddon.sdz None -1 I'm actually assuming that it is the modtype 4 th...
by Forboding Angel
03 Jan 2021, 02:36
Forum: SPADS AutoHost
Topic: Spads 64bit
Replies: 8
Views: 1150

Re: Spads 64bit

is this in the stable channel? Spads reports to me that there is no update available for stable release. Edit: I did a yolo and did update.pl testing -a That got me to 0.12.18 I don't really want to switch to unstable? Edit2: Ran the server and it switched back to 15. As I remember it, switching tag...
by Forboding Angel
02 Jan 2021, 13:54
Forum: Engine
Topic: spring engine binaries and debug symbols as a github release
Replies: 6
Views: 811

Why not have a github action to upload builds to github?

This seems like the easiest solution? That way github can be referenced for downloading past engine builds. Maybe I'm overlooking a critical issue with doing it this way?
by Forboding Angel
02 Jan 2021, 13:48
Forum: SPADS AutoHost
Topic: Spads 64bit
Replies: 8
Views: 1150

Re: Spads 64bit

Okies dokie, Thanks :-)
by Forboding Angel
02 Jan 2021, 06:57
Forum: SPADS AutoHost
Topic: Spads 64bit
Replies: 8
Views: 1150

Re: Spads 64bit

Uh oh, that's highly unfortunate. I'll make an issue. Thanks for looking into it!
by Forboding Angel
01 Jan 2021, 23:19
Forum: SPADS AutoHost
Topic: Spads 64bit
Replies: 8
Views: 1150

Spads 64bit

Awesome. Lost my entire post. Thanks tab suspender that isn't smart enough not to close tabs on pages with forms. So long story short. Moving to 64bit. Uninstall strawberry perl 32bit, install strawberry perl 64bit. Look in documentation for if I need to do anything for spads 64bit. Can't find anyth...
by Forboding Angel
28 Dec 2020, 10:31
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 4591

Re: The end of the maintenance branch

Going from Mantis to GitHub issues would be a step back, not forward. How so? Github issues is quite robust and referencing codelines directly as well as entire individual files is a big win (as well as embeds, and a bunch of other nifty features). Not to mention line comments (although that doesn'...

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