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by Forboding Angel
09 Jul 2018, 12:11
Forum: Linux
Topic: installing spring on mint 19
Replies: 25
Views: 287

Re: installing spring on mint 19

Stop compiling the engine! It's unnecessary and you're only going to cause problems for yourself. Start from the beginning. What version of the engine are you trying to install? Is it the engine that BA is currently using? if so then go download this: https://springrts.com/dl/buildbot/default/mainte...
by Forboding Angel
09 Jul 2018, 01:47
Forum: Linux
Topic: installing spring on mint 19
Replies: 25
Views: 287

Re: installing spring on mint 19

Do you have libsdl2-dev installed? If not, install it. sudo apt-get update sudo apt-get install libsdl2-dev Also, why is the issue? Mint is ubuntu which means you can just grab the static binary and it will work just fine. Why are you tryharding and attempting to compile the engine? Static 64bit Sta...
by Forboding Angel
06 Jul 2018, 04:01
Forum: General Discussion
Topic: Kloot is touchy / I am an asshole
Replies: 4
Views: 219

Re: Kloot is touchy / I am an asshole

Yes he is touchy at times, but by all rights, it's not entirely his fault. He does a TON of the extremely difficult shit in the engine (making the pathfinder not suck, for example) and people (myself included in times past) talk shit to him about stuff they don't fully understand. So, as a result he...
by Forboding Angel
06 Jul 2018, 03:36
Forum: SPADS AutoHost
Topic: SPADS AutoHost
Replies: 46
Views: 59850

Re: SPADS AutoHost

PSA: Atm it is impossible to get the 32bit version of activeperl (Which is what I've always used) from the ActiveState site. I don't know if it will stay like that, but in case anyone is worried, strawberry seems to work 100% perfectly.
by Forboding Angel
03 Jul 2018, 08:04
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 123
Views: 11995

Re: ValidAIs.lua

We NEED a standard way for games to define this for the lobbies, and maybe even for the engine itself. Most of us have resorted to stripping it out of the engine that we distribute. If you aren't distributing your own build then I dunno what to tell you. I highly recommend putting metal factions on...
by Forboding Angel
30 Jun 2018, 22:40
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 379

Re: Springlobby connect window improvements

If making a username and a password with absolutely no verification at all is too much of an entry barrier, then I would venture to say that we probably don't want that person around anyway.
by Forboding Angel
21 Jun 2018, 22:24
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 509

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

The sarcasm makes a good point. Running spads hosts is already a thoroughly irritating ordeal, but then turning around and saying "Your stuff has to be available through rapid, full stop" is a bit much. It's very possible that a spring game does not want to use spring infra other than lobb...
by Forboding Angel
19 Jun 2018, 21:51
Forum: General Discussion
Topic: Setting up the camera
Replies: 3
Views: 150

Re: Setting up the camera

If it's BA or Evo, you can click "Settings" button in the top right and the first or second thing listed is the camera, which is remembered across games.
by Forboding Angel
15 Jun 2018, 04:37
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 5
Views: 168

Re: Energy economy and making it more meaningful

To this end, I have created a new branch and am doing all this tentative stuff there, so you can pull it and have a look
https://github.com/EvolutionRTS/Evoluti ... e/energiez
by Forboding Angel
15 Jun 2018, 03:08
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 5
Views: 168

Re: Energy economy and making it more meaningful

Well ok, so as per our convo in discord, we got our wires crossed, so let me make it clear. I'm fine with removing geos and pretending that geo spots don't exist. We could just reuse the building as a medium generator or something. The reason I like this graduating energy cost thing, is because it k...
by Forboding Angel
15 Jun 2018, 00:06
Forum: Help & Bugs
Topic: Big isssue
Replies: 2
Views: 98

Re: Big isssue

Silentwings wrote: this information depends on which lobby client you are using.


Addendum: But in many cases is denoted by a pair of crossed swords next to the host's name
by Forboding Angel
14 Jun 2018, 21:21
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 5
Views: 168

Re: Energy economy and making it more meaningful

Are geos still upgradable? Should geos be a huge part in the energy income? If by huge you mean "significant", then yes, I believe they should. If they just remain as niche buildings, I really don't see the point. Geos aren't upgradeable now. I am floating the idea of making them upgradea...
by Forboding Angel
14 Jun 2018, 11:30
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 5
Views: 168

Energy economy and making it more meaningful

As everyone knows, evo's energy economy is kind of specialized. Used for utility purposes, cloaking units, powering shields, units firing etc. Lately I've become unhappy with this for a few reasons. 1. Getting energy in the early game to power weapons and evolves is really really difficult. I think ...
by Forboding Angel
12 Jun 2018, 03:02
Forum: Community Blog
Topic: [engine] 6000 bug reports
Replies: 8
Views: 675

Re: [engine] 6000 bug reports

Their patch notes are infuriatingly hard to follow, but they will have a list of the features, bugfixes, and improvements: https://mantisbt.org/blog/
by Forboding Angel
12 Jun 2018, 02:54
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 509

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

I'm not suggesting for you to be confined to spring infra, I'm suggesting that whatever you distribute outside of spring infra is also made available on spring infra. But the end result is the same. This is so that other game release teams/persons that do not wish to hide other games do not have to...
by Forboding Angel
11 Jun 2018, 23:29
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 509

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

The point is that your suggestion would only make things more complicated without helping anything. Additionally, I have steam and Itch as distribution systems. Within those distribution systems I can include anything I want, including an engine or game version or even maps that isn't available else...
by Forboding Angel
11 Jun 2018, 22:48
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 509

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

Functionally, you could just open your spring folder, delete the rapid folder, leave and rejoin the battle and problem most likely solved. With new people from steam "DELETE YOUR RAPID FOLDER" became a pretty common refrain. So much so that I was embarrassed that such a glaring flaw existe...
by Forboding Angel
11 Jun 2018, 22:32
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 509

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

And I forgot to address the elephant in the room anyway... In many cases the lobby will report that the game or map can't be found, when in fact it can be found if you run pr-downloader from command line. (Big fat caveat here... addressed below) This is why I resorted to have a launcher script run f...
by Forboding Angel
11 Jun 2018, 22:24
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 509

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

I agree with the spirit of this, but in practice, it would cause a lot of issues. Doing gamedev in spring, sometimes you need to use a client in the actual lobby, on the actual server to adequately test (using more than one bot at a time, for example). Ofc, these rooms could be locked, but I just do...
by Forboding Angel
11 Jun 2018, 03:59
Forum: Community Blog
Topic: [engine] 6000 bug reports
Replies: 8
Views: 675

Re: [engine] 6000 bug reports

In this case, those looks make it less annoying to use more functional and add features.

Example:
https://www.mantisbt.org/bugs/my_view_page.php

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