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by Forboding Angel
16 Sep 2018, 07:23
Forum: Game Development
Topic: Checking spectators doesn't work for specs who have always been specs
Replies: 3
Views: 111

Checking spectators doesn't work for specs who have always been specs

So evo has a lot of audio/visual prompting. This can be annoying for spectators, especially spectators who are catching up to a game that is already in progress. if n%30 == 1 then local myteam = Spring.GetMyTeamID() local _, _, spectator = Spring.GetPlayerInfo(myteam) --Spring.Echo(spectator) resour...
by Forboding Angel
05 Sep 2018, 02:46
Forum: Game Development
Topic: A Better Air Game
Replies: 8
Views: 318

Re: A Better Air Game

And then you run into the problem that lasercannons don't impact the target. This issue has nothing to do with burnblow (I wish it were that simple).
https://youtu.be/t9Mat1MVDgA
by Forboding Angel
03 Sep 2018, 22:38
Forum: Game Development
Topic: A Better Air Game
Replies: 8
Views: 318

Re: A Better Air Game

Hardcoded in the sense that it is a bad default that overrides expected behavior. Not hardcoded in the sense that it can't be changed. Poor wording on my part.
by Forboding Angel
03 Sep 2018, 22:36
Forum: Evolution RTS
Topic: Where to download "spring features v1.9" ?
Replies: 3
Views: 101

Re: Where to download "spring features v1.9" ?

In addition to spring features, you will also need the game music package. This package is available via springfiles, but it is probably easier to get directly from GitHub: https://github.com/EvolutionRTS/game-music/releases/download/v1/EvoRTSMusicAddon.sd7 Evo isn't really designed to be used via s...
by Forboding Angel
03 Sep 2018, 05:42
Forum: Game Development
Topic: A Better Air Game
Replies: 8
Views: 318

Re: A Better Air Game

The biggest problem with air in spring is the fact that spring mimics physics and ballistics. As a result, having a "to the number" style damage model is nearly impossible because the cruise altitude gets added to the distance. I originally thought I could bypass this by using cylinder targeting com...
by Forboding Angel
30 Aug 2018, 03:59
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 1306

Re: This behavior is unacceptable

Yes. But it's also their responsibility to not create ban-dodgers. Ideally we want people to stay and be good! Right? And by that logic we shouldn't put anyone in prison because they might escape. ... the rest of this mindless drivel ... ... Seriously? You must be a young kid, there is no way this ...
by Forboding Angel
30 Aug 2018, 01:44
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 1306

Re: This behavior is unacceptable

I find it appalling that you are this ignorant of racism and racist slurs. Ofc in the US it is a big deal, but this is kind of a big deal everywhere. Did you send a message to the guys you banned? If not, then you are only doing the easy part of the job, the most satisfaying, and you feel "I punishe...
by Forboding Angel
29 Aug 2018, 06:11
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 1306

Re: This behavior is unacceptable

Isn't that the point of having mod powers?
by Forboding Angel
28 Aug 2018, 20:14
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 1306

This behavior is unacceptable

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Someone was nice enough to alert me privately. I have banned them from all of the hosts that I run, but this is deserving of a server ban. This is not acceptable, ever.
by Forboding Angel
14 Aug 2018, 11:16
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1654

Re: Ludum Dare 42

Journeywar is so off the wall and strange looking that people forget that he is an excellent artist. His desert related features (that I used for akilon wastelands and volcanic basin) for spring features for example were amazing. Btw minor detail that others might have missed. If you look at the shi...
by Forboding Angel
14 Aug 2018, 02:56
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 1654

Re: Ludum Dare 42

It's cute! Silly, but cute, and entertaining. Those reinforcements came in clutch. The paratroopers is a pretty awesome and funny touch. The only thing I didn't like was that when I right click to move, it puts all my guys in a line. Yes, I can line move, but if I want to move them in a clump (like ...
by Forboding Angel
13 Aug 2018, 21:21
Forum: Game Development
Topic: Help dealing with an engine bug that allows builder to repair repairable false
Replies: 4
Views: 697

Re: Help dealing with an engine bug that allows builder to repair repairable false

Demonstration of the repairing and under construction are linked bug
https://youtu.be/JL85ZOImQKI

Demonstration of repairing and assisting are linked bug
https://youtu.be/FmlWoUAew4A
by Forboding Angel
13 Aug 2018, 16:21
Forum: Game Development
Topic: Help dealing with an engine bug that allows builder to repair repairable false
Replies: 4
Views: 697

Re: Help dealing with an engine bug that allows builder to repair repairable false

I forgot to mention that all units in Evo have the repairable tag set to false. Repairing and assisting are linked. If they were ever unlinked it never made it into any changelogs that I'm aware of. I would love to be wrong about this, but like I said, as far as I know it has never been fixed. I'm o...
by Forboding Angel
13 Aug 2018, 08:22
Forum: General Discussion
Topic: Springrts RSS feeds
Replies: 4
Views: 425

Re: Springrts RSS feeds

Any WordPress site is the URL/feed . Wp has feeds for literally everything, so you can get as broad or as narrow as you like.

https://www.evolutionrts.info/feed
by Forboding Angel
13 Aug 2018, 04:38
Forum: Game Development
Topic: Help dealing with an engine bug that allows builder to repair repairable false
Replies: 4
Views: 697

Help dealing with an engine bug that allows builder to repair repairable false

So the issue is that in Evo, repairing is done via aoe buffs that only work outside of combat. Built in repairing is never allowed. Units and buildings in evo build very fast, as a result, repair speed has to be set ultra low in order to prevent exploits where you use a shitton of builders and nanos...
by Forboding Angel
12 Aug 2018, 17:16
Forum: Off Topic Discussion
Topic: Re: Common accounts for the entire spring ecosystem?
Replies: 2
Views: 339

Re: Common accounts for the entire spring ecosystem?

That is not a personal insult. Saying "you sound incredibly ignorant right now" is nowhere near the same as "you are ignorant". There are many times in life that we all are ignorant and we make ignorant statements, but that doesn't make the whole of our persons ignorant. You really need to grasp nua...
by Forboding Angel
10 Aug 2018, 23:58
Forum: General Discussion
Topic: Common accounts for the entire spring ecosystem?
Replies: 18
Views: 1151

Re: Common accounts for the entire spring ecosystem?

You do realize how incredibly ignorant you sound right now?

Please avoid personal insults and try to follow advice on https://springrts.com/wiki/Forum_Etique ... _criticism.
Split follow-on posts viewtopic.php?f=10&t=37361
by Forboding Angel
10 Aug 2018, 23:55
Forum: Community Blog
Topic: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
Replies: 17
Views: 2084

Re: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!

I'm starting to see what the problem is... You completely misunderstood the purpose of "Micronews". This was not a twitter 140 character sort of thing. What I meant was news about a single subject that was roughly 300 words (Optimal for SEO). However, I had a 4 month backlog, so I made several posts...

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