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by Forboding Angel
07 Mar 2019, 15:41
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 19
Views: 1291

Re: Mac have officially deprecated opengl

What is this "Growth" you speak of?
by Forboding Angel
07 Mar 2019, 15:39
Forum: Infrastructure Development
Topic: Experimenting with refactoring repos.springrts.com
Replies: 8
Views: 203

Re: Experimenting with refactoring repos.springrts.com

Yeah, personally I don't see any benefit to using subdomains for this. Subfolders make a lot more sense.
by Forboding Angel
21 Feb 2019, 15:59
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 9
Views: 1188

Re: Energy economy and making it more meaningful

that is exactly the result. Players don't understand why their energy bar is always full much less why they needed and then all of a sudden it's randomly empty and then it fills back up and then it's empty again. It's an interesting concept but there just isn't any good way to show that via the UI. ...
by Forboding Angel
21 Feb 2019, 11:53
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 9
Views: 1188

Re: Energy economy and making it more meaningful

It sounds much cooler in theory than it actually is in practice. The current way that energy is used is far superior in pretty much every single way.
by Forboding Angel
18 Feb 2019, 21:38
Forum: Evolution RTS
Topic: License Question?
Replies: 5
Views: 259

Re: License Question?

I have no control over what any code is licensed under. That is strictly controlled by the engine. You'll find that most spring projects have parts that are under several licenses that cover various parts. The artwork, on the other hand, is a very different matter. If you don't want me to use it in ...
by Forboding Angel
18 Feb 2019, 00:01
Forum: Evolution RTS
Topic: License Question?
Replies: 5
Views: 259

Re: License Question?

Honestly, I don't know how I am supposed to be remotely happy about this. I have poured 10 years of my life into creating Evo, in many cases spending 40 hours a week working on it, iteration after iteration. You know, everything used to be under a super restrictive license just so someone couldn't c...
by Forboding Angel
02 Feb 2019, 02:11
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 18
Views: 991

Re: server updates BA 9/10

Restricting 103 has less to do with "Screw BA 9x" than the fact that 103 has a very nasty engine exploit. afaik 103.0 has a crashbug which allows spectators to crash the running game. I'm pretty sure this will lead to more players leaving than the few osx players we have. Staying at 103.0 very likel...
by Forboding Angel
23 Jan 2019, 20:07
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 519

Re: Making game content for spring with Blender

I highly recommend that you snip the bits of code from otherprojects that make texture 2 much more useful in separating specularity from reflectivity. Effectively, R channel = glow, B channel = Specular, G channel = Reflectivity.
by Forboding Angel
23 Jan 2019, 04:11
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 1319

Re: suggestion: replay backward/forward

Google_Frog wrote:
22 Jan 2019, 15:02
Losing anything while saving is not good enough for replay save/load. However, it may be good enough for standard save/load if your players aren't trying to exploit anything.
oh no, I meant just for general use case save load
by Forboding Angel
22 Jan 2019, 11:35
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 1319

Re: suggestion: replay backward/forward

tbh, luasave should be adequate. Just save positions, queues, and resource levels. Understand that projectiles and nanoframes will be lost when saving. That is good enough.
by Forboding Angel
20 Jan 2019, 15:39
Forum: Engine
Topic: Would replay catchup be faster if it wasn't rendering the game at the same time?
Replies: 2
Views: 214

Would replay catchup be faster if it wasn't rendering the game at the same time?

If so, perhaps that could be an option? That might make rejoining or spectating long games much more feasible.
by Forboding Angel
16 Jan 2019, 01:05
Forum: Help & Bugs
Topic: Graphical issue
Replies: 7
Views: 381

Re: Graphical issue

Also, it's worth noting, L aka LOS is super important information. With Los turned off you will not have any exact idea of where your vision ends or begins.
by Forboding Angel
16 Jan 2019, 01:03
Forum: Help & Bugs
Topic: Graphical issue
Replies: 7
Views: 381

Re: Graphical issue

That's because picking a color in the lobby is a very old solution that more often than not produces undesireable results, like enemies picking almost exactly the same color as your ally, all enemies picking the exact same color, etc. The autohost tries to mitigate this but tbh it's a bandaid that d...
by Forboding Angel
15 Jan 2019, 01:20
Forum: General Discussion
Topic: PV = global LOS
Replies: 16
Views: 994

Re: PV = global LOS

But seriously, who gives a shit about TS anyway? Like... Really?
by Forboding Angel
15 Jan 2019, 01:18
Forum: Help & Bugs
Topic: Graphical issue
Replies: 7
Views: 381

Re: Graphical issue

Try pressing "L"?
by Forboding Angel
09 Jan 2019, 02:04
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 125
Views: 15664

Re: ValidAIs.lua

I genuinely don't understand why this doesn't already exist.
by Forboding Angel
27 Dec 2018, 20:45
Forum: Ingame Community
Topic: Time to take out the trash
Replies: 6
Views: 667

Re: Time to take out the trash

Obviously it was a meme message from 4chan, and it didn't trigger anything raaar. How are you not understanding the point? People who use or even just copy and paste racist slurs deserve to be publicly shamed. we're not swimming in players And allowing usage of slurs is going to attract more? Do tho...
by Forboding Angel
27 Dec 2018, 08:03
Forum: Ingame Community
Topic: Time to take out the trash
Replies: 6
Views: 667

Re: Time to take out the trash

MasterBel wrote:
27 Dec 2018, 05:50
Somehow I don't feel that public shaming and associating someone with the idea of "trash" are particularly constructive accomplishments.
Are you serious?

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