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by Forboding Angel
30 Oct 2019, 03:48
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 367

Re: help about a gate

So, from what I see in that screenshot, it appears that the yardmap is correct. The gateway is non-blocking it looks like. Perhaps without new orders the pathfinder isn't realizing that it can go through (Clutching at straws)?
by Forboding Angel
30 Oct 2019, 03:44
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 4
Views: 224

Re: Smoth updaters

Jesus shit. I knew that some stuff was going on but had no idea it had gotten so bad. I'm glad to see you again. Get better dude. And I'm not in the least surprised that Panda has "Dealt with it", that girl is awesome. /waves Here's to hoping that your situation gets sorted soon. I cannot imagine th...
by Forboding Angel
29 Oct 2019, 02:09
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 367

Re: help about a gate

That's what I just said. Your example was incorrect, depicting a 4xX footprint, instead of the intended 2xX footprint.
by Forboding Angel
28 Oct 2019, 11:33
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 367

Re: help about a gate

If the yard is "oo oo cc cc cc cc cc cc oo oo", it's either 1x20
No. Top to bottom left to right punctuated by spaces.

"oo oo cc cc cc cc cc cc oo oo", is:
2 block, 2 block, 2 open, 2 open, 2 open, 2 open, 2 open, 2 open, 2 block, 2 block
by Forboding Angel
27 Oct 2019, 11:08
Forum: Game Development
Topic: Close combat units
Replies: 7
Views: 495

Re: Close combat units

Honestly not really needed. You can use hitbyprojectile or whatever it's called and have sparks, blood, oil, etc fly when the unit is hit. I would say invisible lasers is better because no possible drop and they don't suddenly just not hit if you give them insane velocity (like cannons). Technically...
by Forboding Angel
27 Oct 2019, 11:04
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

Re: deprecate .tif support?

having a single feature archive would have made fixing this easier, but lobbies had trouble handling dependencies (they wouldn't sort them automatically) and a safe way to tune the features to each map is include them in and tweak them instead of using the package. Imo we should avoid breaking back...
by Forboding Angel
27 Oct 2019, 11:04
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

Re: deprecate .tif support?

having a single feature archive would have made fixing this easier, but lobbies had trouble handling dependencies (they wouldn't sort them automatically) and a safe way to tune the features to each map is include them in and tweak them instead of using the package. Imo we should avoid breaking back...
by Forboding Angel
25 Oct 2019, 23:56
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

Re: deprecate .tif support?

:mrgreen:
by Forboding Angel
25 Oct 2019, 08:44
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

Re: deprecate .tif support?

It's almost as if someone made a giant feature archive in the realization that things like this happen so that it could be fixed in a single place instead of hundreds of places, yet very few were farsighted enough to see the potential problems that this method fixed. :roll:
by Forboding Angel
25 Oct 2019, 02:07
Forum: Game Development
Topic: Close combat units
Replies: 7
Views: 495

Re: Close combat units

Invisible lasers work well for this.
by Forboding Angel
14 Oct 2019, 11:27
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 36
Views: 5877

Re: Mars Total Warfare - Spring similarities

Anarchid wrote:
06 Aug 2019, 13:03
P.S. What's up with the CORS rules that prohibit me from linking images from imgur?
viewtopic.php?f=1&t=38591&p=589030
by Forboding Angel
01 Oct 2019, 04:59
Forum: Help & Bugs
Topic: Forgotten password to old account
Replies: 7
Views: 690

Re: Forgotten password to old account

The part I don't get is, if you know the answer, why would you not just give the answer? It seems as though you think that you're leading someone into a grand path of discovery, when in reality, you're just being a cock. All this is hinging on the "if". Conversely if you're not sure what the answer ...
by Forboding Angel
23 Sep 2019, 02:30
Forum: Art & Modelling
Topic: Random WIP 2018 / 19
Replies: 77
Views: 11402

Re: Random WIP 2018 / 19

Heh, I have 0 need for that, but that's fucking cool :-)
by Forboding Angel
19 Sep 2019, 09:23
Forum: Help & Bugs
Topic: Luaui messed up
Replies: 8
Views: 621

Re: Luaui messed up

needs later maintenance versions. For 10.24 try 1208
by Forboding Angel
11 Sep 2019, 21:19
Forum: Game Development
Topic: How do I override Spring's Default Font?
Replies: 7
Views: 387

Re: How do I override Spring's Default Font?

The way it is set up is that it is completely user-side.

It also only effects spring itself. Everything else is handled in game in-mod.

Source: Gave myself a shitty crash course in spring and fonts for the past 2 days and am still slightly confused.
by Forboding Angel
11 Sep 2019, 06:32
Forum: Game Development
Topic: How do I override Spring's Default Font?
Replies: 7
Views: 387

Re: How do I override Spring's Default Font?

Ok, so how do I point to a font file that is in the game archive? It seems treat the folder that spring.exe is run from as ./
by Forboding Angel
11 Sep 2019, 03:30
Forum: Game Development
Topic: How do I override Spring's Default Font?
Replies: 7
Views: 387

Re: How do I override Spring's Default Font?

Wait a sec... Font is a springsettings var?
*Surprised pikachu*

That's pretty awesome. Thanks!
by Forboding Angel
10 Sep 2019, 16:57
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1030

Re: Remove some native AIs from spring?

Ahhhh ok that makes sense. I don't suppose something like nullai is enough for that?
by Forboding Angel
10 Sep 2019, 03:50
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1030

Re: Remove some native AIs from spring?

Just delete them all. @hoko, doesn't it make more sense to just use a game with a built in luaai for that sort of testing? Evo/BAR/ZK all have luaai, I think metal factions has one, Pretty sure that the cursed has something. The fact of the matter is that these native ais help literally no one and h...
by Forboding Angel
10 Sep 2019, 03:45
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 21
Views: 1287

Re: many small rooms > one large one

@flozi
Anyone who prefers a place where people are treated with dignity and respect = Left Wing Cuckery

It's a very "Fuck you, I got mine" mindset.

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