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by trepan
21 Jun 2013, 01:54
Forum: Community Blog
Topic: [map] Shader fun - this is a dev blog
Replies: 25
Views: 5292

Re: Shader fun - this is a dev blog

IIRC, the fog fragment shader widget that I wrote so long ago
used screen space depth buffer information to calculate the
distance from the viewer. Maybe you could take a look at that...
by trepan
05 Apr 2012, 02:59
Forum: Feature Requests
Topic: Music during Loading Screen
Replies: 5
Views: 862

Re: Music during Loading Screen

If you are going to stream from the lobby, might I suggest:

http://shop.muzak.com/

"Sell more, Reduce perceived wait time" - what more could you want?
by trepan
04 Dec 2011, 12:45
Forum: Off Topic Discussion
Topic: Two Diamonds Linked by Quantum Entanglement
Replies: 4
Views: 761

Re: Two Diamonds Linked by Quantum Entanglement

1. diamonds are a girl's best friend. 2. chicks dig chicks (there are plenty of excellent films that prove it) 3. ... nonsensical logic goes here ... 4. throw in some papaya cream and a little boom-chika-wa-wa music... entanglement is bound to occur. P.S. apologies to the 2.1% of the SpringRTS popul...
by trepan
05 Jul 2011, 11:12
Forum: Engine
Topic: How I achieved fullscreen windowed mode with spring
Replies: 33
Views: 4020

Re: How I achieved fullscreen windowed mode with spring

Ya, I started poking around and found the link that I edited into my last post. I've always hated "fullscreen" apps that take control of everything (luckily, being a linux user, it's rarely an issue). A snippet of SpringRTS code (rts/System/SpringApp.cpp): sdlflags |= globalRendering->fullScreen ? S...
by trepan
05 Jul 2011, 10:36
Forum: Engine
Topic: How I achieved fullscreen windowed mode with spring
Replies: 33
Views: 4020

Re: How I achieved fullscreen windowed mode with spring

What would be required to get windowed-fullscreen working in windows?
Is it just a matter of issuing a command to resize the window so that it
covers the entire screen?

http://stackoverflow.com/questions/6927 ... indows-api
by trepan
31 May 2011, 03:59
Forum: Engine
Topic: widgets + gadgets =
Replies: 15
Views: 1708

Re: widgets + gadgets =

"What's in a name? That which we call a rose By any other name would smell as sweet." A poll is fine, pick a name and stick with it. It's doesn't have to be a great "functional" name like plugin, module, widget_gadget_combination, lua_code_that_does_synced _unsynced_and_some_unsynced_in_user_space. ...
by trepan
28 May 2011, 22:42
Forum: Engine
Topic: Name for main categorie of widget & gadget
Replies: 35
Views: 3953

Re: Name for main categorie of widget & gadget

TheFatController wrote:Sprocket
+1
by trepan
28 May 2011, 18:59
Forum: Engine
Topic: Name for main categorie of widget & gadget
Replies: 35
Views: 3953

Re: Name for main categorie of widget & gadget

@FLOZi:
For something else, though SpringRTS could use it. IIRC, jk
was reworking the SpringRTS files, so you're already in good
hands.
by trepan
28 May 2011, 01:44
Forum: Engine
Topic: Name for main categorie of widget & gadget
Replies: 35
Views: 3953

Re: Name for main categorie of widget & gadget

doodad

Laugh if you want, but that's the name I'm using in my
reincarnation of widgets.lua/gadgets.lua (that being said,
the name used for modules is configurable).
by trepan
27 Apr 2011, 17:51
Forum: Off Topic Discussion
Topic: My new Keyboard
Replies: 39
Views: 3361

Re: My new Keyboard

I never mentionned any "epic" layouts, I just noted that QWERTY is crap (designing a keyboard layout is a game of trade-offs, there is no ideal that works best for everyone). As for the "public computers" argument, I've never found it to be that much of an issue. If you just need to do a little typi...
by trepan
27 Apr 2011, 14:34
Forum: Off Topic Discussion
Topic: My new Keyboard
Replies: 39
Views: 3361

Re: My new Keyboard

All those keyboards are crap, their physical key
layouts are vestiges of the clunky old typewriters
of decades and centuries past. Symmetric splayed
or orthogonal layouts make more sense for human
hands.

P.S. The QWERTY layout is crap too ;-)
by trepan
29 Mar 2011, 15:02
Forum: Game Development
Topic: Spring.SetUnitStealth and .fbi vs .lua
Replies: 12
Views: 2165

Re: Spring.SetUnitStealth and .fbi vs .lua

unitDef ~= unit

Want you want is the GetUnitStealth() function, which does not exist.
by trepan
08 Jan 2011, 21:30
Forum: Help & Bugs
Topic: [Solved] How to bind the § key?
Replies: 9
Views: 3475

Re: How to bind the § key?

excerpt from uikeys.txt: // // Extra Run-Time Commands // // /keyload : loads the uikeys.txt bindings (does not clear current bindings) // /keyreload : loads the uikeys.txt bindings (clears current bindings first) // /keysave : save current bindings to 'uikeys.tmp' (NOTE: 'tmp' vs. 'txt') // /keysym...
by trepan
01 Dec 2010, 16:51
Forum: Lua Scripts
Topic: dealing with luaui conflict in non conventional manner.
Replies: 32
Views: 5037

Re: dealing with luaui conflict in non conventional manner.

Because even disabled widgets can mess stuff up when they're badly written. I still suggest that the spring widget and gadget format be rewritten to something like this: if (WantConfig) then return { name = 'widget_name', author = 'blah blah', enabled = false, } end -- rest of the code The widget h...
by trepan
01 Dec 2010, 14:36
Forum: Game Development Tutorials & Resources
Topic: easiest way to edit alpha channel for teamcolor?
Replies: 5
Views: 3849

Re: easiest way to edit alpha channel for teamcolor?

You can also use the gimp channels dialog
to control which channels (RGBA), are active,
and which channels are visible. I've never
had a need to decompose an image unless
the decomposed layers were the end product.
by trepan
26 Nov 2010, 00:03
Forum: Game Development
Topic: Games and their Widgets
Replies: 56
Views: 3252

Re: Games and their Widgets

- black-listing is not likely to work
(not that the current setup is iron-clad)

- create a luaui-unlocked mutator, and have at it

IIRC, the one big loophole left in the LuaUI API was
the unitID tracking vs. loss of LOS and radar. Is that
the reason for mods and games using LockLuaUI.txt?
by trepan
13 Nov 2010, 20:32
Forum: Balanced Annihilation
Topic: Bug report: gadget handler skips frames
Replies: 8
Views: 1229

Re: Bug report: gadget handler skips frames

One thing to note about the EventClientList.h example is the "purify()" function (if anyone wants to take a shot at fixing the C++ code). The reason for purify() is to avoid problems when an EventClient is removed while the list iterator pointing to it is active (being used to run code). One trick t...
by trepan
13 Nov 2010, 20:22
Forum: Balanced Annihilation
Topic: Bug report: gadget handler skips frames
Replies: 8
Views: 1229

Re: Bug report: gadget handler skips frames

As you can see from the last commit date,
this hasn't been touched in a while. As a
matter of fact, almost all BZFlag development
has ceased 8^)

EventClientList.h
http://bzflag.svn.sourceforge.net/viewv ... iew=markup

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