Search found 12 matches
- 11 Feb 2016, 00:27
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Great, it works! Thanks for the help. Obviously written text to unknown people is not the best way to communicate. I'm glad that I finally understood, what you tried to tell me. Once I have cleaned up a bit, then I'll put the widget up/out for comments and more; the "application" that does...
- 10 Feb 2016, 13:00
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Hi, I was using the Game.armorTypes table -- one of the part I shamelessly copied from pepeAmpere's modstats2html. Snippet: defDmg = tostring(WeaponDefs[wepID].damages[Game.armorTypes["default"] or 0]) or "-", lightDmg = tostring(WeaponDefs[wepID].damages[Game.armorTypes["li...
- 10 Feb 2016, 12:29
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Hi again, stil at work; will try code later. Some questions I can ask, though. [...](1) How much damage is potentially dealt by a given weapon to a given unit, on impact, is determined by (a) looking at the armor type of the target unit, and then (b) looking at the damage dealt by the weapon to that...
- 10 Feb 2016, 09:43
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Hi again, I'm still not done. Unfortunately (and not unexpected from my side) the last pseudo-code snippets didn't work. I still can't retrieve the damage information per weapon per unit via the ingame lua interface (e.g. how much damage does the Bantha laser make against a Zeus?). I could retrieve ...
- 05 Feb 2016, 16:26
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Hi, that's a quick reply. I can't check this right now, I'm still at work. In the UnitDef Tables I can see that there is one table 'weapondefs' and a second one called 'weapons'. 'weapons' seemingly extends the first table, based on the index of the 'wepondefs' table. So it looks like I can access t...
- 05 Feb 2016, 15:59
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Hi, I am blind. I'm still not sure how I missed it, but the information is given in the initial UnitDef file, as shipped with the mod itself. I had forgotten that the mod2html script ran on the original, unprocessed UnitDef files. Which in turn makes the whole system I had devised a lot easier, as u...
- 05 Feb 2016, 15:49
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Hi, right away: all I want is information, to build "yet another info tool". I can get all postprocessed UnitDef parts via Lua ingame, I've given an example in my first post for the Bantha unit ('armbanth'). One piece of understanding is missing; the central questions are: I can't figure o...
- 04 Feb 2016, 20:26
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
Re: unit info -- armor classes and weapon damage
Maybe I didn't phrase the question correctly. I'll try to make an example, let's take a fight of a Commander against a Peewee. My question is now: How do I determine the damage that the Commander deals to the Peewee and vice versa. The information I have at hand is: The Peewee has armorClass 'else' ...
- 04 Feb 2016, 16:15
- Forum: Balanced Annihilation
- Topic: unit info -- armor classes and weapon damage
- Replies: 14
- Views: 5245
unit info -- armor classes and weapon damage
Hi, as part of a mixture of a fun project and some 'serious' learning effort I'm writing yet another unit info. The main difference for me is that it is supposed to have more interactivity, i.e. a dedicated GUI, where one can not only browse information, but also display 'custom' selections. E.g. ty...
- 09 Mar 2012, 16:18
- Forum: Engine
- Topic: compilation trouble with 0.87 linux/ubuntu 10.04
- Replies: 10
- Views: 1400
Re: compilation trouble with 0.87 linux/ubuntu 10.04
Hi, reading, thinking and understanding helps sometimes. First I tried to build 87.0 with a newer gcc version (4.6.3), simply to see if the flag works. It didn't, because the wrong syntax in the cmake file, as jk pointed out. I applied the change -- tada, it worked. Then I tried to build spring with...
- 09 Mar 2012, 13:13
- Forum: Engine
- Topic: compilation trouble with 0.87 linux/ubuntu 10.04
- Replies: 10
- Views: 1400
Re: compilation trouble with 0.87 linux/ubuntu 10.04
Hi, sorry for the wrong zero positioning (0.87 -> 87.0). It seems this: [...](there is a bug in the cmake files of 87.0, causing to not pass "-march=i686") is actually "seen" by cmake. I noticed it during invocation: -- Checking to see if CXX compiler accepts flag -march i686 -- ...
- 08 Mar 2012, 19:22
- Forum: Engine
- Topic: compilation trouble with 0.87 linux/ubuntu 10.04
- Replies: 10
- Views: 1400
compilation trouble with 0.87 linux/ubuntu 10.04
Hi, (dear admin: please move this to right place, if this isn't.) This a spring-compilation-newbie question about a specific problem during compilation/linking with v0.87 on Ubuntu 10.04. I just wanted to get my feet a little bit more wet and tried to compile spring myself. So I downloaded the "...