Search found 10 matches
- 17 Mar 2012, 09:18
- Forum: Feature Requests
- Topic: Creating a Standard - Unit Status Effects
- Replies: 2
- Views: 1374
Creating a Standard - Unit Status Effects
What this aims to do: 1. Flesh out what basic supporting code for unit status effects is required. 2. Create a standard approach What this does not aim to do: 1. Dictate what status effects can/cannot do 2. Dictate personal preference to coding Status effects? What are you talking about? Examples m...
- 17 Mar 2012, 08:05
- Forum: Conflict Terra
- Topic: Multiplayer Missions
- Replies: 10
- Views: 19993
Re: Multiplayer Missions
This could be an interesting Mod Option. Like "Mission Mode", do these random little missions, get points, first team to x points wins. Wow, never even considered it as a victory condition to a specific game mode. I think that is awesome. I was simply thinking something bland like a metal...
- 16 Mar 2012, 22:05
- Forum: Conflict Terra
- Topic: Multiplayer Missions
- Replies: 10
- Views: 19993
Re: Development Updates
That is actually a very interesting idea. Would be a truly unique element of game play if it can be accommodated properly. I'm currently working/learning on the Deploy at location gadget & widget for SanadaUjiosan. But I'll give it a whack afterwards. I'll probably start with something truly sim...
- 16 Mar 2012, 21:41
- Forum: Feature Requests
- Topic: What is the codename of the next Spring Version?
- Replies: 24
- Views: 4854
Re: What is the codename of the next Spring Version?
Off-Topic: 88 mph 1.21 Jiggawatts! The Back-To-The- Feature puns are just flying about... ... Yes, that was horrific... I'm sorry. On-Topic: That was actually a serious request. Continued updated projects need new codenames to attract the outsides attention. Otherwise its just the same old "sp...
- 16 Mar 2012, 21:21
- Forum: Lua Scripts
- Topic: Unit Morphing at selectable location
- Replies: 6
- Views: 1489
Re: Unit Morphing at selectable location
Google_Frog wrote: http://springrts.com/wiki/Lua_CMDs CMDTYPE Thanks, Google_Frog. This helped a lot. For some reason the first time I had read it it didn't sink in. I was confused by gadgetHandler:RegisterCMDID only taking an ID. But I got it now. I've made some progress, but I'm getting stuck on a...
- 15 Mar 2012, 08:34
- Forum: Feature Requests
- Topic: What is the codename of the next Spring Version?
- Replies: 24
- Views: 4854
Re: What is the codename of the next Spring Version?
I-scream-sand-witch
- 14 Mar 2012, 07:45
- Forum: Lua Scripts
- Topic: Unit Morphing at selectable location
- Replies: 6
- Views: 1489
Re: Unit Morphing at selectable location
Thanks for the advice. Will proceed with a separate widget and gadget approach. Also check out ZK's morph gadget because you can already queue morph as part of a build queue. As in you can say Move shift-morph and it will morph at a location. I'll do that, thanks. EDIT: 15 March 2012 I haven't been ...
- 12 Mar 2012, 10:37
- Forum: Lua Scripts
- Topic: Unit Morphing at selectable location
- Replies: 6
- Views: 1489
Unit Morphing at selectable location
This issue relates to Conflict Terra, Issue 207 Concept: Essentially the idea is that a unit can be given the order to morph into another unit, but to do so at a specific location. The location is also checked for being a valid location for the resulting unit to be created (i.e. if you morph into a ...
- 09 Mar 2012, 09:19
- Forum: Lua Scripts
- Topic: MoveCtrl Help
- Replies: 10
- Views: 2164
Re: MoveCtrl Help
I've made a small bit of progress, but my solution I am afraid does not fix it. I noticed that Spring.MoveCtrl.SetGroundMoveTypeData has the keys: requestedSpeed and requestedTurnRate This prompted me to check if perhaps the unit is not simply slowing down back to its requested speed despite having ...
- 08 Mar 2012, 13:48
- Forum: Conflict Terra
- Topic: Research
- Replies: 8
- Views: 19731
Re: Research
EDIT: Nevermind, I see this was already suggested in another thread. http://springrts.com/phpbb/viewtopic.php?f=14&t=27615&start=20 I'm a total newbie when it comes to the capabilities of gadgets and the spring engine, but for what you describe here: I played with this a bit by moving the b...