Search

Search found 10 matches

by UberWaffe
17 Mar 2012, 09:18
Forum: Feature Requests
Topic: Creating a Standard - Unit Status Effects
Replies: 2
Views: 1374

Creating a Standard - Unit Status Effects

What this aims to do: 1. Flesh out what basic supporting code for unit status effects is required. 2. Create a standard approach What this does not aim to do: 1. Dictate what status effects can/cannot do 2. Dictate personal preference to coding Status effects? What are you talking about? Examples m...
by UberWaffe
17 Mar 2012, 08:05
Forum: Conflict Terra
Topic: Multiplayer Missions
Replies: 10
Views: 19993

Re: Multiplayer Missions

This could be an interesting Mod Option. Like "Mission Mode", do these random little missions, get points, first team to x points wins. Wow, never even considered it as a victory condition to a specific game mode. I think that is awesome. I was simply thinking something bland like a metal...
by UberWaffe
16 Mar 2012, 22:05
Forum: Conflict Terra
Topic: Multiplayer Missions
Replies: 10
Views: 19993

Re: Development Updates

That is actually a very interesting idea. Would be a truly unique element of game play if it can be accommodated properly. I'm currently working/learning on the Deploy at location gadget & widget for SanadaUjiosan. But I'll give it a whack afterwards. I'll probably start with something truly sim...
by UberWaffe
16 Mar 2012, 21:41
Forum: Feature Requests
Topic: What is the codename of the next Spring Version?
Replies: 24
Views: 4854

Re: What is the codename of the next Spring Version?

Off-Topic: 88 mph 1.21 Jiggawatts! The Back-To-The- Feature puns are just flying about... ... Yes, that was horrific... I'm sorry. On-Topic: That was actually a serious request. Continued updated projects need new codenames to attract the outsides attention. Otherwise its just the same old "sp...
by UberWaffe
16 Mar 2012, 21:21
Forum: Lua Scripts
Topic: Unit Morphing at selectable location
Replies: 6
Views: 1489

Re: Unit Morphing at selectable location

Google_Frog wrote: http://springrts.com/wiki/Lua_CMDs CMDTYPE Thanks, Google_Frog. This helped a lot. For some reason the first time I had read it it didn't sink in. I was confused by gadgetHandler:RegisterCMDID only taking an ID. But I got it now. I've made some progress, but I'm getting stuck on a...
by UberWaffe
14 Mar 2012, 07:45
Forum: Lua Scripts
Topic: Unit Morphing at selectable location
Replies: 6
Views: 1489

Re: Unit Morphing at selectable location

Thanks for the advice. Will proceed with a separate widget and gadget approach. Also check out ZK's morph gadget because you can already queue morph as part of a build queue. As in you can say Move shift-morph and it will morph at a location. I'll do that, thanks. EDIT: 15 March 2012 I haven't been ...
by UberWaffe
12 Mar 2012, 10:37
Forum: Lua Scripts
Topic: Unit Morphing at selectable location
Replies: 6
Views: 1489

Unit Morphing at selectable location

This issue relates to Conflict Terra, Issue 207 Concept: Essentially the idea is that a unit can be given the order to morph into another unit, but to do so at a specific location. The location is also checked for being a valid location for the resulting unit to be created (i.e. if you morph into a ...
by UberWaffe
09 Mar 2012, 09:19
Forum: Lua Scripts
Topic: MoveCtrl Help
Replies: 10
Views: 2164

Re: MoveCtrl Help

I've made a small bit of progress, but my solution I am afraid does not fix it. I noticed that Spring.MoveCtrl.SetGroundMoveTypeData has the keys: requestedSpeed and requestedTurnRate This prompted me to check if perhaps the unit is not simply slowing down back to its requested speed despite having ...
by UberWaffe
08 Mar 2012, 13:48
Forum: Conflict Terra
Topic: Research
Replies: 8
Views: 19731

Re: Research

EDIT: Nevermind, I see this was already suggested in another thread. http://springrts.com/phpbb/viewtopic.php?f=14&t=27615&start=20 I'm a total newbie when it comes to the capabilities of gadgets and the spring engine, but for what you describe here: I played with this a bit by moving the b...

Go to advanced search