Search found 109 matches
- 23 Aug 2014, 13:15
- Forum: Help & Bugs
- Topic: Game crashes with error: "Access violation"
- Replies: 18
- Views: 4430
Re: Game crashes with error: "Access violation"
newest drivers(stable&beta) on both systems, and 97.0 starting well; its spring not the driver or: ask jk what he removed/changed into last (but broken)release
- 21 Aug 2014, 20:49
- Forum: Help & Bugs
- Topic: Game crashes with error: "Access violation"
- Replies: 18
- Views: 4430
Re: Game crashes with error: "Access violation"
Try putting this in your springsettings.cfg : 3DTrees = 0 AdvMapShading = 0 AdvUnitShading = 0 GroundDecals = 0 ReflectiveWater = 2 Shadows = 0 Add all the values missing and modify those already in. had today the same trouble with ati on a intel system, adv mapshading, unit shading , 3d trees und ...
- 16 Aug 2014, 10:13
- Forum: Engine
- Topic: Engine Testing - 97.0.1-206-g8576ee8 (06. Aug 2014)
- Replies: 47
- Views: 8269
Re: Engine Testing - 97.0.1-206-g8576ee8 (06. Aug 2014)
97.0.1-206-g8576ee8 is still release candidate? Some ATI AMD gpu users have trouble with tiling on map. There are also some issues with resistant settings like fullscreen to zero, had to paste a line into .cfg. That springlobby(v0.196) inside ignore every path change of .exe and unitsync(remains emp...
- 09 Aug 2014, 22:30
- Forum: Help & Bugs
- Topic: Why single thread is en of spring for me
- Replies: 118
- Views: 22239
Re: Why single thread is en of spring for me
I think the trenches are drawn, the mt wasnt welcome and the fork goes its own routes. Dont try to revive an undead.
- 14 May 2014, 06:35
- Forum: Help & Bugs
- Topic: How do I run Spring in -i (isolation) exactly ?
- Replies: 18
- Views: 3813
Re: How do I run Spring in -i (isolation) exactly ?
i got it; thx to zerver!

make sure that your lobby config is into same folder like the .exe and set the right pathes into it for 96.0 or delete them. Next upcoming MT already included isolation-mode.@echo OFF
start c:\Users\...\spring.exe script.txt --isolation
- 13 May 2014, 00:05
- Forum: Help & Bugs
- Topic: spring-multithreaded
- Replies: 36
- Views: 10670
Re: spring-multithreaded
still alive but banned ...
- 12 May 2014, 23:57
- Forum: Help & Bugs
- Topic: How do I run Spring in -i (isolation) exactly ?
- Replies: 18
- Views: 3813
Re: How do I run Spring in -i (isolation) exactly ?
create a batch file into same folder of your .exe or set a path @echo OFF start spring.exe --isolation or @echo OFF start [path]spring.exe --isolation and link the path of the batchfile into your lobby preference. But it seems thats not really possible, springlobby ignored this option. if you start ...
- 25 Apr 2014, 18:06
- Forum: Help & Bugs
- Topic: Prevent stuff from being written to My Documents
- Replies: 28
- Views: 3089
Re: Prevent stuff from being written to My Documents
iam a player and i try to use different springlobby´s. its annoying to make for every engine version, game, videorecording, benchmark a new setup. iam also mostly ati user and each game have different gfx issues on it. there should be a easy way for users to handle it, springlobby is in fact no stea...
- 12 Apr 2014, 11:52
- Forum: General Discussion
- Topic: Capturing video content, improve performance
- Replies: 39
- Views: 8897
Re: Capturing video content, improve performance
i tried it with different settings which can be adjusted with obs. nothing really helped until higher bitrate. my last satisfactory try was with 15k (kb/s) on 720p, the result was ~50mb for a 1 minute video. seems, such high resolution isnt suitable for me with my low bandwidth.
- 05 Apr 2014, 13:30
- Forum: General Discussion
- Topic: Capturing video content, improve performance
- Replies: 39
- Views: 8897
Re: Capturing video content, improve performance
i like that obs crap ;P
is there a way to reduce artifacts? with higher bitrate, different filter and 720p scale it looks even better, any other tips?
is there a way to reduce artifacts? with higher bitrate, different filter and 720p scale it looks even better, any other tips?
Re: NOTA 1.80
You´re talking about 96 as if it was an evolution in comparison to 94. But 96=94 with some experimental blingbling crap for nvidia and a folder restructuring that sucks with portable versions. And btw, since when is solitaire a engine?^^
- 21 Feb 2014, 20:00
- Forum: Engine
- Topic: New starting position options
- Replies: 23
- Views: 3832
Re: New starting position options
every new lua is a bad idea. so many games f****d by ugly lua-coding. this makes the list of banned lua by manual only longer
User was warned for this post; felony 1, felony2.
--FLOZi
User was warned for this post; felony 1, felony2.
--FLOZi
- 05 Feb 2014, 23:38
- Forum: Off Topic Discussion
- Topic: AMD "Mantle"
- Replies: 41
- Views: 9326
Re: AMD "Mantle"
code won't write itself... Well, thats the run of things. You cannot coding it, even me, thats clear :) But there is no reason to start with “no one has interest to...” Zerver had already interest as the first press releases came out. So there is a tiny chance... but who ll know it. Otherwise his E...
- 03 Feb 2014, 20:33
- Forum: Off Topic Discussion
- Topic: AMD "Mantle"
- Replies: 41
- Views: 9326
Re: AMD "Mantle"
sounds ignorant...
- 29 Jan 2014, 20:56
- Forum: General Discussion
- Topic: CRNfix Engine Version: better replay performance
- Replies: 33
- Views: 6703
Re: CRNfix Engine Version: better late game performance
interesting approach, how much time is probably connected that everyone together wasted by laggames? maybe a lifetime or even more? 

- 24 Jan 2014, 20:58
- Forum: General Discussion
- Topic: High Ping/Latency ? Bandwich reeched etc etc
- Replies: 2
- Views: 1227
Re: High Ping/Latency ? Bandwich reeched etc etc
disable all widgets and activate only these that you think that you really need, maybe you dont hit that one that caused that droppes. too much spam of same unit can be also a factor, try this first by wait command.
- 20 Jan 2014, 17:14
- Forum: Help & Bugs
- Topic: Why single thread is en of spring for me
- Replies: 118
- Views: 22239
Re: Why single thread is en of spring for me
before you consider about such waste of resources, plz purge the unmitigated project or we can read it on wikipedia into future like that crap: SCOvsLinux or on many other countries SCOgegenLinux its like to open Pandoras box. And no, you cannot stop ddos with cloaking but certainly belongs to a com...
- 18 Jan 2014, 18:16
- Forum: Help & Bugs
- Topic: Why single thread is en of spring for me
- Replies: 118
- Views: 22239
Re: Why single thread is en of spring for me
Anarchid wrote:Your statement doesn't parse. But in case you didn't know, shortly after one of those failed propaganda attempts, rtpms.com had its dns cloaked, and i can't imagine any other reason why.You are talking about here seriously
the result of ddos attacks IMHO
- 18 Jan 2014, 08:15
- Forum: Help & Bugs
- Topic: Why single thread is en of spring for me
- Replies: 118
- Views: 22239
Re: Why single thread is en of spring for me
One of the reasons that BA runs like shit is because they refuse to use anythign but the default engine explosion effects, crippling any poor bastard that forgot to turn his particle settings down below 5k. I dont think so, the default settings quite lower. but he prefers to hold them hostage and i...
- 17 Jan 2014, 12:19
- Forum: Help & Bugs
- Topic: Why single thread is en of spring for me
- Replies: 118
- Views: 22239
Re: Why single thread is en of spring for me
Spring 96 is multithreaded. http://en.wikipedia.org/wiki/Thread_pool_pattern This contradicts with the statement not to waste resources for multithreading. :shock: - MTsim development should be stopped as it still blocks other improvements and slows down general development Now 3 engine devs instea...