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by Nerris
20 Mar 2012, 19:49
Forum: Game Development
Topic: Chili - Toggle window visiblity?
Replies: 6
Views: 716

Re: Chili - Toggle window visiblity?

Good Advice.

The Show(), Hide() method is working much cleaner as I jump back and forth between menus. Any chance there's a way to initialize a window as hidden, or should I simply create the object and then call Hide() immediately?
by Nerris
20 Mar 2012, 17:20
Forum: Game Development
Topic: Chili - Toggle window visiblity?
Replies: 6
Views: 716

Re: Chili - Toggle window visiblity?

That was extremely fast, and extremely useful. I clearly need to rethink how I'm using Chili a little, as I've been basing my work mostly of the tutorial and not the Chili code itself. Your use of AddChild/RemoveChild has answered a lot of questions/issues I was having. Thanks for your time. I expec...
by Nerris
20 Mar 2012, 16:43
Forum: Game Development
Topic: Chili - Toggle window visiblity?
Replies: 6
Views: 716

Chili - Toggle window visiblity?

Hey all, I was wondering if anybody had a way to toggle the visibility of certain portions of a Chili interface? I have several sub-menus that need to be accessed during the course of gameplay and was looking at Chili as a means to implement this. The issue is of course that many of the menus should...
by Nerris
16 Feb 2012, 04:32
Forum: Game Development
Topic: Send table from Synced Gadget -> Widget
Replies: 5
Views: 1261

Re: Send table from Synced Gadget -> Widget

Thank you! Seeing this now I realize how close I was. My issue was that I never tried passing to Unsynced before sending to the Widget. I managed to come up with something funky using Spring.SendLuaUIMsg and a lot of string parsing, but I think this is a much cleaner solution (and requires less proc...
by Nerris
15 Feb 2012, 17:47
Forum: Game Development
Topic: Send table from Synced Gadget -> Widget
Replies: 5
Views: 1261

Send table from Synced Gadget -> Widget

Hey all, I'm currently working on improving the UI for my mod using Chili. I have a synced gadget that maintains a queue of actions that can only be run in sequential order during gameplay. This queue is currently stored as a table (of subtables). I want to display this queue via Chili labels. I hav...
by Nerris
12 Feb 2012, 18:26
Forum: Lua Scripts
Topic: Gadget Unsynced functions
Replies: 4
Views: 801

Re: Gadget Unsynced functions

THANK YOU!

I'm currently working with Super_G on this project, and this solved the issue beautifully. We were missing draw.lua

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