Good Advice.
The Show(), Hide() method is working much cleaner as I jump back and forth between menus. Any chance there's a way to initialize a window as hidden, or should I simply create the object and then call Hide() immediately?
Search found 6 matches
- 20 Mar 2012, 19:49
- Forum: Game Development
- Topic: Chili - Toggle window visiblity?
- Replies: 6
- Views: 716
- 20 Mar 2012, 17:20
- Forum: Game Development
- Topic: Chili - Toggle window visiblity?
- Replies: 6
- Views: 716
Re: Chili - Toggle window visiblity?
That was extremely fast, and extremely useful. I clearly need to rethink how I'm using Chili a little, as I've been basing my work mostly of the tutorial and not the Chili code itself. Your use of AddChild/RemoveChild has answered a lot of questions/issues I was having. Thanks for your time. I expec...
- 20 Mar 2012, 16:43
- Forum: Game Development
- Topic: Chili - Toggle window visiblity?
- Replies: 6
- Views: 716
Chili - Toggle window visiblity?
Hey all, I was wondering if anybody had a way to toggle the visibility of certain portions of a Chili interface? I have several sub-menus that need to be accessed during the course of gameplay and was looking at Chili as a means to implement this. The issue is of course that many of the menus should...
- 16 Feb 2012, 04:32
- Forum: Game Development
- Topic: Send table from Synced Gadget -> Widget
- Replies: 5
- Views: 1261
Re: Send table from Synced Gadget -> Widget
Thank you! Seeing this now I realize how close I was. My issue was that I never tried passing to Unsynced before sending to the Widget. I managed to come up with something funky using Spring.SendLuaUIMsg and a lot of string parsing, but I think this is a much cleaner solution (and requires less proc...
- 15 Feb 2012, 17:47
- Forum: Game Development
- Topic: Send table from Synced Gadget -> Widget
- Replies: 5
- Views: 1261
Send table from Synced Gadget -> Widget
Hey all, I'm currently working on improving the UI for my mod using Chili. I have a synced gadget that maintains a queue of actions that can only be run in sequential order during gameplay. This queue is currently stored as a table (of subtables). I want to display this queue via Chili labels. I hav...
- 12 Feb 2012, 18:26
- Forum: Lua Scripts
- Topic: Gadget Unsynced functions
- Replies: 4
- Views: 801
Re: Gadget Unsynced functions
THANK YOU!
I'm currently working with Super_G on this project, and this solved the issue beautifully. We were missing draw.lua
I'm currently working with Super_G on this project, and this solved the issue beautifully. We were missing draw.lua