Search found 10 matches
- 13 Feb 2012, 20:58
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
Thanks to everyone, its fixed! Though, by no means is it finished. It's mapping properly now as you can see. I ended up re-unwrapping everything with smart unwrap and that seems to have cured it. I don't think it helped that coordinates were set to global, not UV, either. On the other hand, now I ha...
- 12 Feb 2012, 18:24
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
@Rendering software: I I can suggest is lightwave, maya and max, though I'm pretty sure they've all got a pretty heft price tag. So maybe not the most useful for you. Could any of you tell me why my texture look like this? The texture isn't finished by far, but for now I'm trying to figure out why i...
- 11 Feb 2012, 00:17
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
Kaiser, is this more your speed? http://desmond.imageshack.us/Himg696/scaled.php?server=696&filename=strategicbomberimage.png&res=medium @Textures: I really can't seem to get the hang of these, all my stuff ends up looking really sloppy and w/o much detail. Thanks to a few tutorials and (mos...
- 10 Feb 2012, 19:12
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
MOAR STUFF! Strategic bomber and shield walker respectively. I'm a little irked that my shield walker isn't as original as I had thought it would be. It seems Zero K beat me to the punch by a few years. :wink: http://desmond.imageshack.us/Himg43/scaled.php?server=43&filename=strategicbomberimage...
- 31 Jan 2012, 22:12
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
@Smoth: I didn't intend to, but I rigged it so it wouldn't be much trouble to if I decided I wanted to. I'm not sure how I'm going to treat the economy in my mod, that's one of the bigger unknowns right now, up there with "Coding???", "animating???" and "will I ever actually...
- 31 Jan 2012, 05:38
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
My texturing is coming slowly. I think I've got how to do it thanks to Andrej, but I don't have the skill with it yet. Maybe you'll some texturing when I get my shiny new computer. Better? It has arms now at least. So, that's good, right? http://desmond.imageshack.us/Himg267/scaled.php?server=267&am...
- 28 Jan 2012, 22:19
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
Thanks Andrej! I wasn't in glsl mode or using shaderless, with those on, everything renders now. That probably should have been mentioned somewhere on the blender site. :roll: I wild melee bot has appeared! This thing looks like it would be a nightmare to get walking right, luckily I won't be trying...
- 28 Jan 2012, 01:23
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
Is anyone willing to help me with texturing (just advice/tuts, not actually doing the textures). I tried with the interceptor and I didn't get very far, I couldn't figure out how to use the uv editor window well, and when I finally thought I might have gotten it, the texture didn't render. Also look...
- 26 Jan 2012, 23:30
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
http://img12.imageshack.us/img12/4796/toppht.jpg http://img827.imageshack.us/img827/9690/sidegn.jpg Simple screenshots of the wip, some issues addressed. I'm still lowering the poly count working from back to front and I need to fix some geometry (some surfaces that should be flat have weird reflec...
- 25 Jan 2012, 14:54
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 336602
Re: Random wip 2012+
I'm new here and I know this isn't anywhere near the quality of some of the (ok, the vast majority) of work here, but here's an interceptor concept I'm toying with. I can't texture, so here is about as far as I can get. The in-game unit would be very fast with a powerful battery of rapid-fire AA roc...