Search found 40 matches
- 02 Dec 2014, 22:19
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 23416
Re: Spring RTS + RenPy (storytelling engine) = better single
Nothing Spring/Lua/Chili can't do. Absolutely sure on that! :wink: But the fact is that RenPy or other engines can lead even non-programmers or modders the ability to obtain result quickly. This was the main reason why I made this proposal years ago. Spring is a great engine but according to me is ...
- 02 Dec 2014, 15:26
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 23416
Re: Spring RTS + RenPy (storytelling engine) = better single
>Ah<
ok , I did not know that , I'll give it a look.
The prob. that that engine could resolve is also in mission characters chat
ok , I did not know that , I'll give it a look.
The prob. that that engine could resolve is also in mission characters chat
- 02 Dec 2014, 12:24
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 23416
Re: Spring RTS + RenPy (storytelling engine) = better single
OK I have a NEW proposal ! :mrgreen: As I see my idea did not have a good success over the years . So I want to relaunch it with a new engine. RenPy is not good because its python , so I come here with similar engines but C++ and SDL 2 The main infos are here http://en.wikipedia.org/wiki/NScripter P...
- 25 Oct 2013, 17:21
- Forum: Engine
- Topic: Visual Studio 2012 don't like this template
- Replies: 2
- Views: 1567
Re: Visual Studio 2012 don't like this template
I changed F to KABUBI and it passed....
Is F a reserved ms name ??
edit---- false alarm .. the error reappears

Is F a reserved ms name ??
edit---- false alarm .. the error reappears
- 25 Oct 2013, 16:47
- Forum: Engine
- Topic: Visual Studio 2012 don't like this template
- Replies: 2
- Views: 1567
Visual Studio 2012 don't like this template
Hi all, Im on compile spring using visual studio 2012 but microsoft cannot understand this structure template<class F, class... Args> static auto enqueue(F&& f, Args&&... args) -> std::shared_ptr<boost::unique_future<typename std::result_of<F(Args...)>::type>>; Can someone give a VS ...
- 23 Oct 2013, 17:43
- Forum: Engine
- Topic: VS2012 compiling issues
- Replies: 16
- Views: 6112
Re: VS2012 compiling issues
I have SUPER MANY problems too
I'm using latest develop branch
Visual Studio 2012 update 3
I followed carefully all the wiki instructions than I had
this : http://www.heypasteit.com/clip/10A4
Is there someone can help me ??
Please please please
I'm using latest develop branch
Visual Studio 2012 update 3
I followed carefully all the wiki instructions than I had
this : http://www.heypasteit.com/clip/10A4
Is there someone can help me ??
Please please please

- 29 Aug 2013, 20:14
- Forum: Engine
- Topic: fast questions about engine - clickable waypoints
- Replies: 2
- Views: 900
fast questions about engine - clickable waypoints
Hi all !! I passed hours searching end searching.. cannot find where , on engine, shift+mouseclick units commands are queued ? Which cpp file handles that behavior ? Can I add a clickable 3D and solid/visual waypoint via c++ according to you ? I need to add orders to be executed by unit from start t...
- 09 Jul 2013, 18:08
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
ah ok, but it would be the fifth try.. I always completely removed C:\MINGW32 dir erasing all the content before re-installing...
Now I search how to remove content from mingw install..
I'll try to follow this road !!
Now I search how to remove content from mingw install..
I'll try to follow this road !!
- 09 Jul 2013, 16:36
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
Im using, gcc 4.7.2 , but I had a try also with the official mingw 4.7.0 as described on the windows build instructions. The result was the same !
mingvlibs are the latest available!!
mingvlibs are the latest available!!
- 09 Jul 2013, 16:23
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
Into the file attach you can find the very first SIGSEGV but is absolutely BEFORE spring starts to log something !! After i skip it the program works normally until I start a map than hangs after the Finalizing step ! Cannot understand.... I start to think that Windows is not the right environment f...
- 09 Jul 2013, 16:14
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
here it is
Its obscure to me ....
Its obscure to me ....
- 09 Jul 2013, 15:47
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
Watchdog disabled
the result is the same as above,
I attach also a screenshot of gdb session with the SIGSEGV.
It only happens in gdb debug...
the result is the same as above,
I attach also a screenshot of gdb session with the SIGSEGV.
It only happens in gdb debug...
- 09 Jul 2013, 15:26
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
you can find it in as file attach...
I doubt it can be of some use....
I'm starting to study libgomp .. I think the problem is here !!
I doubt it can be of some use....
I'm starting to study libgomp .. I think the problem is here !!
- 09 Jul 2013, 11:58
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
cause of segmentation fault is this :
0x636050d8 in omp_in_final() from c:\MinGW32\bin\libgomp-1.dll
Process exited with code 030000000005
I think I can stop here because I'm not able go further..
0x636050d8 in omp_in_final() from c:\MinGW32\bin\libgomp-1.dll
Process exited with code 030000000005
I think I can stop here because I'm not able go further..
- 09 Jul 2013, 11:39
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
I have another clue : aftter finalizing STEP I have 614,500 =thread-group-exited,id="i1",exit-code="01777777777770000000005" 614,515 *stopped,reason="signal-received",signal-name="SIGSEGV",signal-meaning="Segmentation fault",\ reason="signal-rec...
- 09 Jul 2013, 09:36
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
QUESTION: Is there any angel here available to put up a remote session on my PC to try to help me and see what's wrong ? I sincerely want to start to learn the engine and give some contribution.. but I'm stuck on initial setup...
- 09 Jul 2013, 09:33
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
I that case I think that is a Windows GDB 7.5 problem... I'll try to get gdb 7.6 and see if something changes. Its strange , program exits unexpectedly and with no error !!! When I run the program alone , anything works fine !!
- 08 Jul 2013, 17:18
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Re: Debugging spring GDB + Windows
Can this error:
Error: Loading gadget: Lua unit script framework <unit_script.lua>
make the program to exit ?
Error: Loading gadget: Lua unit script framework <unit_script.lua>
make the program to exit ?
- 08 Jul 2013, 14:56
- Forum: Engine
- Topic: Debugging spring GDB + Windows
- Replies: 20
- Views: 4589
Debugging spring GDB + Windows
Hi all, attempting to debug spring using gdb 7.5 + eclipse on windows here... I have this problem: spring starts correctly and after Test Game (Empty mod + duck, null AI) the program finishes the init than exits !!! If I launch spring.exe normally (no debug) anything works fine.... Can anyone explai...
- 02 Jul 2013, 13:50
- Forum: Engine
- Topic: ECLIPSE C/C++ MINGW gcc compiling issues
- Replies: 8
- Views: 2977
Re: ECLIPSE C/C++ MINGW gcc compiling issues
YESSS I MADE IT !! THANK YOU !! 
