Search found 40 matches
- 06 Dec 2005, 08:40
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 17732
- 05 Dec 2005, 06:06
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 17732
I wouldn't mind posting project if there was anything to post yet... which there is not. I am reverse engineering Veritas data format and work wants 5 more programs done tomorrow. Plus, gf is leaving country for a bit for immigration issues so I am swamped. Oh yeah, and I'm going to the local World ...
- 29 Nov 2005, 02:13
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 17732
- 27 Nov 2005, 05:30
- Forum: AI
- Topic: Unit category sorter class + functions
- Replies: 61
- Views: 9877
http://dia-installer.sourceforge.net/ Dia is a diagramming tool similar to Visio but it is free. It works with UML and so on. VS2003 has some UML modeling software, but 2005 I am not sure about. I know some developers at work claimed it removed some autodocumenting features. It is likely they are ju...
- 25 Nov 2005, 08:53
- Forum: AI
- Topic: Research about Pathfinding, AI and Voronoi diagrams
- Replies: 7
- Views: 7043
I was posting about a similar bit later on in a thread. http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2840 Near the end, my question was how a unit decides if it can climb a hill or not, and this is due to the MaxSlope setting. The units would need to be grouped based on their MaxSlope setting, ...
- 19 Nov 2005, 00:44
- Forum: AI
- Topic: NTAI X discussion
- Replies: 20
- Views: 4906
I would also like to refer back to my previous post about formations. Right now we have the Persian style of more troops = more better. The Persians had no formations, no structure. Each regional lord was in charge of equipping his troops and bringing them to the battlefield. Alexander the Great bro...
- 18 Nov 2005, 23:50
- Forum: AI
- Topic: NTAI X discussion
- Replies: 20
- Views: 4906
Swarms are usually a bunch of agents where each swarm is an object instance. By default they have a basic inherited object with no data, and then data is added as they learn. Once the data meets certain conditions it would update an in memory table somewhere that would be read by another agent i wil...
- 18 Nov 2005, 23:06
- Forum: AI
- Topic: AAI Update
- Replies: 16
- Views: 3435
- 18 Nov 2005, 23:00
- Forum: AI
- Topic: how to start the AI
- Replies: 47
- Views: 8396
Have you looked into bayesian algo for weighting efficiency? It allows for some nifty stuff like saying: This situation is 75% similar to a previous one where tactic X was used with 65% efficiency and was successful 80% of the time with a 5% chance of failure and 20% losses on success. Weighted agai...
- 16 Nov 2005, 08:42
- Forum: AI
- Topic: Suggestions to the AI interface
- Replies: 12
- Views: 3628
Where is Gabba's Voronoi diagram research? I see spatial systems, but most of the diagrams are based on points with space around them. Is this similar to playing minesweeper? hit a few dots and see where the change in elevation is? In looking up how units move, I found that some units would experien...
- 15 Nov 2005, 08:29
- Forum: AI
- Topic: metal handler class release
- Replies: 50
- Views: 11358
Indeed a great change AF. I have come into this in the middle, so I don't know much history. In one of the essays published with Cathedral and the Bazaar, there was a comparison between the fragmented warez groups and the open source movement in general. The warez groups were criticized because they...
- 14 Nov 2005, 10:25
- Forum: AI
- Topic: Suggestions to the AI interface
- Replies: 12
- Views: 3628
There are a few things I want to be able to do at chokepoints: 1. Fortify a nearby area (found the checkpoint, now build turrets to defend it) 2. Make them more accessible through mine laying, extraction, construction with bulldozers, or ranged attacks. A nonblocking way to increase height would als...
- 14 Nov 2005, 06:32
- Forum: AI
- Topic: metal handler class release
- Replies: 50
- Views: 11358
One of the things I do for a living is tell people how badly they are screwed up and suggest how they can do it better. I work in political and stressful environments, at a company that does legal document processing when white collar crooks are often going to jail. Our job is to collect the evidenc...
- 14 Nov 2005, 06:09
- Forum: AI
- Topic: Suggestions to the AI interface
- Replies: 12
- Views: 3628
- 13 Nov 2005, 22:13
- Forum: AI
- Topic: Suggestions to the AI interface
- Replies: 12
- Views: 3628
i will probably make a few units to test out what works and what doesn't... Can you confirm that is the appropriate setting? Another item of note: I was able to use a krogoth to make my own path up a hill after enough explosions deforming the terrain. This seems obvious perhaps, but the implications...
- 13 Nov 2005, 22:01
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 17732
- 13 Nov 2005, 21:54
- Forum: AI
- Topic: metal handler class release
- Replies: 50
- Views: 11358
- 13 Nov 2005, 21:48
- Forum: AI
- Topic: Suggestions to the AI interface
- Replies: 12
- Views: 3628
- 13 Nov 2005, 21:37
- Forum: AI
- Topic: Suggestions to the AI interface
- Replies: 12
- Views: 3628
- 13 Nov 2005, 21:33
- Forum: AI
- Topic: Learning AI proposal, actual combat tactics and more.
- Replies: 5
- Views: 1841
Ok so someone said they should learn, but I haven't read that doc so I don't credit that as a source. I wasn't given any access. This may all be in a plan, but I came up with these ideas independently. Historically, Church-Turing thesis is named that way because both individuals came up with the sam...