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by daraknor
06 Dec 2005, 08:40
Forum: AI
Topic: NTAI 0.28.10 final
Replies: 94
Views: 17732

2003 is annoying in many ways. Stick with 2000, 2003 is just "hey, what if we made all those annoying wizards for XP on the server too?" There are a few niceties regarding GUI annoyances they finally fixed, but they are rare and not worth it. I'm probably sticking with 2000 for my gaming m...
by daraknor
05 Dec 2005, 06:06
Forum: AI
Topic: NTAI 0.28.10 final
Replies: 94
Views: 17732

I wouldn't mind posting project if there was anything to post yet... which there is not. I am reverse engineering Veritas data format and work wants 5 more programs done tomorrow. Plus, gf is leaving country for a bit for immigration issues so I am swamped. Oh yeah, and I'm going to the local World ...
by daraknor
29 Nov 2005, 02:13
Forum: AI
Topic: NTAI 0.28.10 final
Replies: 94
Views: 17732

I have a partiall project to get unit statistics and sort them. The API are clear but the main question would be, "what sort of data would you want returned to you?"
by daraknor
27 Nov 2005, 05:30
Forum: AI
Topic: Unit category sorter class + functions
Replies: 61
Views: 9877

http://dia-installer.sourceforge.net/ Dia is a diagramming tool similar to Visio but it is free. It works with UML and so on. VS2003 has some UML modeling software, but 2005 I am not sure about. I know some developers at work claimed it removed some autodocumenting features. It is likely they are ju...
by daraknor
25 Nov 2005, 08:53
Forum: AI
Topic: Research about Pathfinding, AI and Voronoi diagrams
Replies: 7
Views: 7043

I was posting about a similar bit later on in a thread. http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2840 Near the end, my question was how a unit decides if it can climb a hill or not, and this is due to the MaxSlope setting. The units would need to be grouped based on their MaxSlope setting, ...
by daraknor
19 Nov 2005, 00:44
Forum: AI
Topic: NTAI X discussion
Replies: 20
Views: 4906

I would also like to refer back to my previous post about formations. Right now we have the Persian style of more troops = more better. The Persians had no formations, no structure. Each regional lord was in charge of equipping his troops and bringing them to the battlefield. Alexander the Great bro...
by daraknor
18 Nov 2005, 23:50
Forum: AI
Topic: NTAI X discussion
Replies: 20
Views: 4906

Swarms are usually a bunch of agents where each swarm is an object instance. By default they have a basic inherited object with no data, and then data is added as they learn. Once the data meets certain conditions it would update an in memory table somewhere that would be read by another agent i wil...
by daraknor
18 Nov 2005, 23:06
Forum: AI
Topic: AAI Update
Replies: 16
Views: 3435

I am going to try and write a little mini application soon to dump unit data to a speadsheet (tab delimited probably) and then parse that.. I would consider this a hint vs for learning about units and I may extend the app to lmake generalizations.
by daraknor
18 Nov 2005, 23:00
Forum: AI
Topic: how to start the AI
Replies: 47
Views: 8396

Have you looked into bayesian algo for weighting efficiency? It allows for some nifty stuff like saying: This situation is 75% similar to a previous one where tactic X was used with 65% efficiency and was successful 80% of the time with a 5% chance of failure and 20% losses on success. Weighted agai...
by daraknor
16 Nov 2005, 08:42
Forum: AI
Topic: Suggestions to the AI interface
Replies: 12
Views: 3628

Where is Gabba's Voronoi diagram research? I see spatial systems, but most of the diagrams are based on points with space around them. Is this similar to playing minesweeper? hit a few dots and see where the change in elevation is? In looking up how units move, I found that some units would experien...
by daraknor
15 Nov 2005, 08:29
Forum: AI
Topic: metal handler class release
Replies: 50
Views: 11358

Indeed a great change AF. I have come into this in the middle, so I don't know much history. In one of the essays published with Cathedral and the Bazaar, there was a comparison between the fragmented warez groups and the open source movement in general. The warez groups were criticized because they...
by daraknor
14 Nov 2005, 10:25
Forum: AI
Topic: Suggestions to the AI interface
Replies: 12
Views: 3628

There are a few things I want to be able to do at chokepoints: 1. Fortify a nearby area (found the checkpoint, now build turrets to defend it) 2. Make them more accessible through mine laying, extraction, construction with bulldozers, or ranged attacks. A nonblocking way to increase height would als...
by daraknor
14 Nov 2005, 06:32
Forum: AI
Topic: metal handler class release
Replies: 50
Views: 11358

One of the things I do for a living is tell people how badly they are screwed up and suggest how they can do it better. I work in political and stressful environments, at a company that does legal document processing when white collar crooks are often going to jail. Our job is to collect the evidenc...
by daraknor
14 Nov 2005, 06:09
Forum: AI
Topic: Suggestions to the AI interface
Replies: 12
Views: 3628

How would an AI read that information? The interface documented how to send messages, but I don't see a function call to receive them. Are they autocollected? some callback function? My suggestion was being able to read messages from users... another way of doing this I suppose would be ".ai st...
by daraknor
13 Nov 2005, 22:13
Forum: AI
Topic: Suggestions to the AI interface
Replies: 12
Views: 3628

i will probably make a few units to test out what works and what doesn't... Can you confirm that is the appropriate setting? Another item of note: I was able to use a krogoth to make my own path up a hill after enough explosions deforming the terrain. This seems obvious perhaps, but the implications...
by daraknor
13 Nov 2005, 22:01
Forum: AI
Topic: NTAI 0.28.10 final
Replies: 94
Views: 17732

I did read, but "start position" was not 0,0,0
by daraknor
13 Nov 2005, 21:54
Forum: AI
Topic: metal handler class release
Replies: 50
Views: 11358

I think the issue is more personal than technical. And even then, it is a matter of style. I suggest again that you read "Cathedral and the Bazaar".
by daraknor
13 Nov 2005, 21:48
Forum: AI
Topic: Suggestions to the AI interface
Replies: 12
Views: 3628

In the unit's FBI file, do you mean
MaxSlope=10;

I know this can be done, but I haven't studied the mechanism.

If I set MaxSlope to 1000 for a flash, could they climb up cliffs?

This may complicate things immensely :/
by daraknor
13 Nov 2005, 21:37
Forum: AI
Topic: Suggestions to the AI interface
Replies: 12
Views: 3628

How would an AI coordinate attacks, defense or production at specific spots with a human player?
by daraknor
13 Nov 2005, 21:33
Forum: AI
Topic: Learning AI proposal, actual combat tactics and more.
Replies: 5
Views: 1841

Ok so someone said they should learn, but I haven't read that doc so I don't credit that as a source. I wasn't given any access. This may all be in a plan, but I came up with these ideas independently. Historically, Church-Turing thesis is named that way because both individuals came up with the sam...

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