Search found 27 matches
- 26 Apr 2014, 19:40
- Forum: Help & Bugs
- Topic: xubunut 14.04 + german layout = no ^ key
- Replies: 3
- Views: 1133
Re: xubunut 14.04 + german layout = no ^ key
so, just wait for next release and all will be fine?
- 26 Apr 2014, 18:18
- Forum: Help & Bugs
- Topic: xubunut 14.04 + german layout = no ^ key
- Replies: 3
- Views: 1133
xubunut 14.04 + german layout = no ^ key
I try to get the ^ key to work on xubunut 14.04 and a german keyboard layout But no luck so far. /keydebug does nothing for me. If I use any other key for drawonmap, it works. But the ^ key is the best position for it. Any tips to get this working? Edit: the ^ key is the key left to the 1. I think U...
- 18 Jul 2013, 02:14
- Forum: Help & Bugs
- Topic: Anti-Aliasing
- Replies: 21
- Views: 3209
Re: Anti-Aliasing
This are bugs in the ati/amd drivers!
There is no workaround except disabling Antialiasing or downgrading the driver to something like catalyst 11.5 or 11.4
There is no workaround except disabling Antialiasing or downgrading the driver to something like catalyst 11.5 or 11.4
- 25 May 2013, 18:41
- Forum: Balanced Annihilation
- Topic: BA 7.76 Released!
- Replies: 7
- Views: 3249
Re: BA 7.76 Released!
There is a crash bug in the customformations2 script.
Please include fixed Version in next release:
http://springfiles.com/spring/lua-scrip ... ons2v43lua
Please include fixed Version in next release:
http://springfiles.com/spring/lua-scrip ... ons2v43lua
- 08 Apr 2013, 15:43
- Forum: Help & Bugs
- Topic: GFX issues, red square over half the screen, minimap broken
- Replies: 6
- Views: 1529
GFX issues, red square over half the screen, minimap broken
Watching a BA game I got this terrible gfx errors. First suspecting some lua script to break I disabled them one by one... that did not change anything. So I called /luaui disable and the bug was still there. The red square over the right side of the screen appeared at the end of the game and random...
- 06 Apr 2013, 16:05
- Forum: Balanced Annihilation
- Topic: custom formations lines do not look right (stipples spacing)
- Replies: 4
- Views: 1957
- 31 Mar 2013, 23:21
- Forum: Help & Bugs
- Topic: Crash 94.1 multithreaded
- Replies: 0
- Views: 748
Crash 94.1 multithreaded
Running 94.1 multithreaded on xubuntu 64bit, compiled from source (git branch 67f92b36cf99c9374fb8f6a1b989bc86e7b50e74, according to zerver the spring-multithreaded is the same as 94.1, only automatically setting of cpu affinity was added) Could this crash be caused by a widget or maybe an engine bu...
- 26 Mar 2013, 23:18
- Forum: General Discussion
- Topic: Spring-MT BA (30-03-2013 15:00 GMT)
- Replies: 21
- Views: 3466
Spring-MT BA (30-03-2013 15:00 GMT)
Hello Community, Spring-MT (not to confuse with spring-multithread) is a version of Spring that makes heavy use of threading and therefor gets far greater performance out of CPUs with 3 cores ore more. There was great progress in the development and we are now looking forward to test this Version in...
- 25 Mar 2013, 12:48
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 53682
Re: Spring 94.0
Can't compile the MT version I'm not up to date about building on linux but the guide here http://springrts.com/wiki/Building_Spring_on_Linux says the command should be "make spring". If you think there is something wrong with MT, first try checkout 94.0 and build it. If you get the same ...
- 24 Mar 2013, 20:06
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 53682
Re: Spring 94.0
Can't compile the MT version. Doing this: git clone https://github.com/spring/spring.git git checkout 67f92b36cf99c9374fb8f6a1b989bc86e7b50e74 cd spring cmake . make Getting a missing file error: [ 8%] Building CXX object rts/lib/streflop/CMakeFiles/streflop.dir/libm/flt-32/e_acosf.cpp.o c++: Fehler...
- 24 Mar 2013, 19:03
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 53682
Re: Spring 94.0
@zerver: How do I get src for MT test release? Btw im for pushing 94. Pathing problems are really terrible in 93 and 94 got that fixed. EDIT: I cant get the linux64 binary MT to start, just this error message for both executables: Error: Spring: Incorrect/Missing content: Archive "map helper v1...
- 16 Mar 2013, 18:37
- Forum: Help & Bugs
- Topic: Problem with resolution 1024*768
- Replies: 1
- Views: 766
Re: Problem with resolution 1024*768
I guess you use a HDMI screen and a ATI/AMD GPU?
This is a problem related to over-scanning.
I could get this to show up on the 93 and also on the 91 release.
It was gone after I connected an additional CRT screen beside my HDMI TFT and started a new game.
So it clearly looks like a driver issue.
This is a problem related to over-scanning.
I could get this to show up on the 93 and also on the 91 release.
It was gone after I connected an additional CRT screen beside my HDMI TFT and started a new game.
So it clearly looks like a driver issue.
- 28 Feb 2013, 00:27
- Forum: Lua Scripts
- Topic: drawing lines wont show
- Replies: 2
- Views: 1483
Re: drawing lines wont show
You solved it without saying what it was xD
GL.LINES and not GL.LINE
Because GL.LINE is a valid opengl constant, this one was hard to catch.
Thx
GL.LINES and not GL.LINE
Because GL.LINE is a valid opengl constant, this one was hard to catch.
Thx
- 27 Feb 2013, 23:46
- Forum: Lua Scripts
- Topic: drawing lines wont show
- Replies: 2
- Views: 1483
drawing lines wont show
I can't get my widget to draw lines. Very simple example: local function TestDraw() gl.Color({1,1,1,0}) for sniper in pairs(sniperList) do local x, y, z = Spring.GetUnitPosition(sniper) gl.Vertex(x,y,z+1000) gl.Vertex(x,y,z-1000) gl.Vertex(x,y+1000,z) gl.Vertex(x,y-1000,z) gl.Vertex(x+1000,y,z) gl.V...
- 26 Feb 2013, 17:30
- Forum: Engine
- Topic: [SOLVED] /team command "illegally"
- Replies: 2
- Views: 828
[SOLVED] /team command "illegally"
I'm lua scripting around and for some tests I need to control 2 enemy teams. But now the /team command doesn't work for me. I just get a "Player (0) tried to change team illegally" after I already enabled cheats... EDIT: I just noticed that teams are indexed by 0. And only if you use the i...
- 04 Dec 2012, 20:16
- Forum: Help & Bugs
- Topic: I can't see Plasma balls and laser beams
- Replies: 3
- Views: 929
Re: I can't see Plasma balls and laser beams
Try running without anti aliasing. Some ATI Cards/Drivers have issues with transparency in OpenGL if aa is enabled.
- 13 Jan 2012, 19:23
- Forum: Help & Bugs
- Topic: spring-multithreaded
- Replies: 36
- Views: 11800
Re: spring-multithreaded
Hmm got the 85mt version from git... now the "smart" lobby won't let my use multiplayer because I use a "different" spring version. I'm currently trying to make me a executable that uses the same version numbers as the 85 release. Is there a way to tell the lobby to shut up and j...
- 13 Jan 2012, 16:22
- Forum: Help & Bugs
- Topic: spring-multithreaded
- Replies: 36
- Views: 11800
Re: spring-multithreaded
Master branch contains the code for the current release. Current release with bug fixes that are not included in the normal download/src? Use the 85MT branch MT worked very well for me until 84. In that version I get deadlocks at about 20-40 minutes BA gameplay. (I only play BA) If this happens, an...
- 13 Jan 2012, 11:42
- Forum: Help & Bugs
- Topic: spring-multithreaded
- Replies: 36
- Views: 11800
Re: spring-multithreaded
Any chance to get the src? I'm running on Linux most of the time. Didn't try the git version so far because I guess it has changes that could cause desync!?
- 31 Dec 2011, 19:28
- Forum: Help & Bugs
- Topic: spring-multithreaded
- Replies: 36
- Views: 11800
Re: spring-multithreaded
MT worked very well for me until 84. In that version I get deadlocks at about 20-40 minutes BA gameplay. (I only play BA) And the 85 MT wont even start for me. Phenom 840 3.2 Ghz x 4 cores 8 GiBs ddr3 Radeon 5770 With the MT version the FPS is always good. But at big games like 20 players on DSD aft...