Search found 3 matches
- 22 Nov 2011, 17:56
- Forum: Game Development
- Topic: Turn-Based Mod Feasibility
- Replies: 13
- Views: 2488
Re: Turn-Based Mod Feasibility
Thanks again for all of the great information, guys! I only have a minute to reply then I have to run out the door so I can't be very in depth with this post. I'll be back on tonight. Just to clarify: A simultaneous execution turn based game is what I am going for. The flow of gameplay will look lik...
- 22 Nov 2011, 06:27
- Forum: Game Development
- Topic: Turn-Based Mod Feasibility
- Replies: 13
- Views: 2488
Re: Turn-Based Mod Feasibility
Thanks for your responses guys! My primary motivation for looking into this is there is a game I really want to play... The problem is it hasn't been made yet :wink: Do any of you remember the original Missionforce: Cyberstorm from Sierra (circa 1996)? Or have you played MegaMek (an open source impl...
- 21 Nov 2011, 22:56
- Forum: Game Development
- Topic: Turn-Based Mod Feasibility
- Replies: 13
- Views: 2488
Turn-Based Mod Feasibility
Hi all! I feel like this is a terribly noobish question, but a search of the forum didn't reveal a clear answer for me so here it goes: I know that Spring is a RTS engine, but would it be terribly difficult to modify it for simultaneous turn based play? To clarify: players would issue orders to thei...