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by Salamander
13 Oct 2011, 21:25
Forum: Help & Bugs
Topic: Replays in WMV or AVI format
Replies: 12
Views: 1291

Re: Replays in WMV or AVI format

...of which H.264 offers the highest quality and is most compatible, ergo use H.264.
Also, try wikipedia next time before asking.
by Salamander
12 Oct 2011, 22:50
Forum: Help & Bugs
Topic: Replays in WMV or AVI format
Replies: 12
Views: 1291

Re: Replays in WMV or AVI format

Capture with Fraps in Windows, and GLC or ffmpeg in Linux.

Convert it to H.264 using any of the following free converters:
HandBrake
WinFF
Avanti
Avidemux
Virtualdub

Don't use shitty formats like wmv. Avi is not a format. Use H.264.
by Salamander
12 Oct 2011, 22:10
Forum: Help & Bugs
Topic: Lua crash when running multithreaded spring
Replies: 7
Views: 1109

Re: Lua crash when running multithreaded spring

(...) and if you figure that most gamers will have multi-core CPUs these days, you know that it can not be that it runs slower on single core CPUs. I figure that most gamers have dual-core CPUs where the speed of a single core is on average higher than that of a core in a quad-core CPU. I also noti...
by Salamander
12 Oct 2011, 07:46
Forum: Help & Bugs
Topic: Lua crash when running multithreaded spring
Replies: 7
Views: 1109

Re: Lua crash when running multithreaded spring

So how can I have those useful buttons like placing mexes over an area, and other useful displays?
by Salamander
12 Oct 2011, 00:00
Forum: Help & Bugs
Topic: Lua crash when running multithreaded spring
Replies: 7
Views: 1109

Lua crash when running multithreaded spring

Hey I can't play multiplayer games using non-multithreaded spring because fps drops to 3 later on in the game when there are hundreds of units. I have a quad-core CPU, so I need multithreading. I recompiled spring with gml support (Gentoo 64) so I have spring-multithreaded, but during zero-k games (...

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