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by SSvO
19 Sep 2012, 22:20
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

ok, i will try to get these Stockpiling thing to work. I looked into the Stockpiling Widget from BA, and compared it with your post. That helped me a bit to understand how this things work. I will report back if i get it to work. An other small problem is, that some factories stop producing units. i...
by SSvO
18 Sep 2012, 16:32
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hi AF, Thx for your Reply. I must say i understand nothing from that what you have written. :( Because i not a Programmer oder coder, mostly i do some Copy & paste. Ive got some C++ lessons 12 years back in school, but all that i can remember is simple if loops and such easy stuff. I don't know ...
by SSvO
17 Sep 2012, 20:04
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hi there, I'm still running test games with official release. No more Errors so far, but is hard to watch a 2 hour game (the error mostly occur around two hours with my version) with a non-multithreaded version. Game got horrible slow after 1 Hour of game time and 4 Shards. :-) Btw. is there a way t...
by SSvO
13 Sep 2012, 19:17
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Did a test game with self compiled Single Core .exe same result. :( http://www.ssvo.de/spring/infolog-Single.txt Now i'm downloading the official Release and then i do a test game again. In Games with 1 Shard this error occur in 3 of 5 games. I watched a lot of games with 4 Shard playing against ea...
by SSvO
13 Sep 2012, 15:55
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hi AF, thanks for your relpy, here is my infolog.txt :-) http://www.ssvo.de/spring/infolog.txt I hope that will help you, i quit the game short after the first error. If needed i can do a longer running game. And here is my BA Taskqueues.lua, pleas don't blame me for my bad coding style... :oops: It...
by SSvO
12 Sep 2012, 19:19
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hello, I'm receiving a strange Error message while playing BA with Shard. I have no idea what this cause, but after the error appears Shard stop building units. :( btw. is there a limit how much factories are producing units at the same time? after an Hour, or so, the early build factories stop prod...
by SSvO
03 Sep 2012, 21:20
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hi AF,
to bad to hear that. To use existing Lua widgets could solve some problems with my BA config.
For example building of Anti Nuke or use of Nanoturrets.

Thx for the answer and keep up the good Work on Shard. :-)

mfg
SSvO
by SSvO
02 Sep 2012, 14:42
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hi there,

I have a short Question, is it possible for Shard to use Lua Widgets like Stockpiler?

I could not find anything about that in the Forum or the Wiki.

Thx
by SSvO
07 Oct 2011, 19:36
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC1 & 0.31.1 Not So Ballsey

Hi AF, first of all i have to Thank you for your great AI. I played al lot of games against NTai a few years ago, but Shard is much better, i think. :-) I hope i can follow your instructions... :shock: I have seen the 'Unit Inventory' stuff in the EvoRTS Config, but it seems very complex. (for me) I...
by SSvO
07 Oct 2011, 16:30
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 461629

Re: Shard 0.35RC1 & 0.31.1 Not So Ballsey

Hello all, I'm new to the Forum, but have played Spring for the last 3 or 4 years, and now i decide to write my own BA config for Shard, but i have a serious Problem: My LUA skills are Bad... :cry: I need your Help. For my Build units i try to check how much units from a specific Typ are aleready bu...

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