Search found 10 matches
- 22 Oct 2006, 04:46
- Forum: Help & Bugs
- Topic: game freezes: Overflow in incomming network buffer
- Replies: 15
- Views: 2343
- 22 Oct 2006, 04:44
- Forum: Help & Bugs
- Topic: Connection "burp"?
- Replies: 6
- Views: 1199
- 22 Oct 2006, 04:44
- Forum: Help & Bugs
- Topic: game freezes: Overflow in incomming network buffer
- Replies: 15
- Views: 2343
- 22 Oct 2006, 04:39
- Forum: Help & Bugs
- Topic: game freezes: Overflow in incomming network buffer
- Replies: 15
- Views: 2343
- 19 Nov 2005, 05:56
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 176768
I've set up a torrent at http://setec42.dyndns.org:6969 if anyone is still getting poor speeds. If no one connects in the next few hours, I'm going to shut it down, though - by then Sourceforge should be faster...
Edit: Well, no one connected, so I took down the torrent.
Edit: Well, no one connected, so I took down the torrent.
- 19 Nov 2005, 04:58
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 176768
- 05 Nov 2005, 17:17
- Forum: Help & Bugs
- Topic: Loss of sync after queuing up large square of units
- Replies: 14
- Views: 1983
- 02 Nov 2005, 00:36
- Forum: Help & Bugs
- Topic: Loss of sync after queuing up large square of units
- Replies: 14
- Views: 1983
Maelstrom wrote: Well, what happened to me was that I built a huge square, and only a portion of them were built. I didnt loose sync. (actualy, I was playing single player, so I dont know if I would loose sync anyway). When I get a chance, I'll try it in single player - that'll give us more informat...
- 31 Oct 2005, 14:27
- Forum: Help & Bugs
- Topic: Loss of sync after queuing up large square of units
- Replies: 14
- Views: 1983
Min3mat wrote: i get lag when doing this with 30 odd con planes when i have a few other queued up buildings. my advice is upgrade your PC (or if u r cheap simply host ur own games and disable air cons It's definitely not my computer. I have a P4 3.2GHz with hyperthreading and 1GB of RAM, and my inte...
- 31 Oct 2005, 06:17
- Forum: Help & Bugs
- Topic: Loss of sync after queuing up large square of units
- Replies: 14
- Views: 1983
Loss of sync after queuing up large square of units
Queuing up a large square (shift-alt) of units causes a loss of sync in multiplayer. When sync is lost, units no longer respond to commands. Airplanes start slowly moving upward (Z+, no change in X or Y). On the side (computer) where the units were queued, no status or chat messages are shown, but c...