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by bluesun
22 Oct 2006, 04:46
Forum: Help & Bugs
Topic: game freezes: Overflow in incomming network buffer
Replies: 15
Views: 2343

Oh, also, I tried chatting back after Clone_Dad said he was getting no response - it's interesting that I got everything everyone said, but no one could see my messages. (Unfortunately I don't remember whether they showed up on my screen during the game.)
by bluesun
22 Oct 2006, 04:44
Forum: Help & Bugs
Topic: Connection "burp"?
Replies: 6
Views: 1199

I've been having the same problem. Sometimes I can play games that are a few hours long with no problem, other times it "freezes" up (a few minutes in, an hour in, it seems random), with me still seeing what my allies are doing but with my units all ignoring my orders. Does anyone have any...
by bluesun
22 Oct 2006, 04:44
Forum: Help & Bugs
Topic: game freezes: Overflow in incomming network buffer
Replies: 15
Views: 2343

I just checked "infolog.txt" - is that the same log that Ifein got his error messages from? All I see is the chat from the game: Map: SpeedMetal.smf Mod: AASS223.sdz Using EXT_framebuffer_object Number of damage types: 41 TA Spring 0.73b1 Player Clone_Dad joined as 0 Player bluesun joined ...
by bluesun
22 Oct 2006, 04:39
Forum: Help & Bugs
Topic: game freezes: Overflow in incomming network buffer
Replies: 15
Views: 2343

I've been having the same problem. Sometimes I can play games that are a few hours long with no problem, other times it "freezes" up (a few minutes in, an hour in, it seems random), with me still seeing what my allies are doing but with my units all ignoring my orders. This post implies th...
by bluesun
19 Nov 2005, 05:56
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 176768

I've set up a torrent at http://setec42.dyndns.org:6969 if anyone is still getting poor speeds. If no one connects in the next few hours, I'm going to shut it down, though - by then Sourceforge should be faster...

Edit: Well, no one connected, so I took down the torrent.
by bluesun
19 Nov 2005, 04:58
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 176768

Can someone who has version 1.11 set up a torrent, please? None of the mirrors are going faster than 5 - 15 KB/s... Thanks.
by bluesun
05 Nov 2005, 17:17
Forum: Help & Bugs
Topic: Loss of sync after queuing up large square of units
Replies: 14
Views: 1983

SinbadEV wrote: simmilar issue... tried to build like 100 DTs, then none of my units could be issued new orders, but acctually could see what was going on, it was like the server had stopped listening to me This is very similar to what happens to me, except that while I could "see what was goin...
by bluesun
02 Nov 2005, 00:36
Forum: Help & Bugs
Topic: Loss of sync after queuing up large square of units
Replies: 14
Views: 1983

Maelstrom wrote: Well, what happened to me was that I built a huge square, and only a portion of them were built. I didnt loose sync. (actualy, I was playing single player, so I dont know if I would loose sync anyway). When I get a chance, I'll try it in single player - that'll give us more informat...
by bluesun
31 Oct 2005, 14:27
Forum: Help & Bugs
Topic: Loss of sync after queuing up large square of units
Replies: 14
Views: 1983

Min3mat wrote: i get lag when doing this with 30 odd con planes when i have a few other queued up buildings. my advice is upgrade your PC (or if u r cheap simply host ur own games and disable air cons It's definitely not my computer. I have a P4 3.2GHz with hyperthreading and 1GB of RAM, and my inte...
by bluesun
31 Oct 2005, 06:17
Forum: Help & Bugs
Topic: Loss of sync after queuing up large square of units
Replies: 14
Views: 1983

Loss of sync after queuing up large square of units

Queuing up a large square (shift-alt) of units causes a loss of sync in multiplayer. When sync is lost, units no longer respond to commands. Airplanes start slowly moving upward (Z+, no change in X or Y). On the side (computer) where the units were queued, no status or chat messages are shown, but c...

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