Search found 37 matches
- 20 Aug 2011, 20:43
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Well I'm totally trying to avoid using retraction or pushing anything out. He's going to move his arms around, but I want to be able to get him to build instead of running around. I've been trying several things out, so what is wrong with this one? local ritehand = piece "ritehand" local l...
- 20 Aug 2011, 00:57
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Can anyone give me an example script for a builder? When I tell my builder to build, he just moves around. I think it's because he's trying to push out something that doesn't exist. I can't seem to find one that doesn't use a crane or push out a building thing.
- 18 Aug 2011, 18:44
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Is there any reason my game spawns two units? Is it something included within my code, or an options thing? Because I don't remember adding that.
- 16 Aug 2011, 23:56
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
I understand where gadgets go, and how it's separate, but I guess I didn't do "synced check", whatever that is. Can you tell me what that is? I already have the get info block in there.
EDIT: mmk, I'll try to get some more knowledge in this spring scripting stuff.
EDIT: mmk, I'll try to get some more knowledge in this spring scripting stuff.
- 16 Aug 2011, 23:07
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Yup, I'm lost. I'm supposed to edit it in with my information, right? I can't seem to get it working. The lua file is "wasp.lua", and the name is "wasp1". So should I change it like: function gadget:UnitCreated(unitID, unitDefID, teamID, builderID) local ud = UnitDefs[wasp.lua] i...
- 16 Aug 2011, 20:31
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Thanks, can I just name it "anything.lua" or does it need a specific name?
EDIT: Oh, well he is a gunship I think. hoverAttack = true Makes him a gunship, right?
EDIT: Oh, well he is a gunship I think. hoverAttack = true Makes him a gunship, right?
- 16 Aug 2011, 20:22
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Is there a way to make a flying unit stay in the air at all times?
Couldn't find a unitdef to make him not land.
Couldn't find a unitdef to make him not land.
- 14 Aug 2011, 09:28
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Again, sorry for double posting. Never found a way to delete the old posts. Is there a better way for me to be figuring out these problems than to be posting on the forums? Maybe a guide of some sort that could tell me why things don't work/crash? I feel stupid having to go on the forums whenever I ...
- 13 Aug 2011, 18:11
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
eh, your script is wrong: local buildspot = piece "pad" --------BUILDING--------- function script.QueryBuildInfo() return pad --the unit will be constructed at the position of this piece end Yup, that's what I had it set to afterward. It still doesn't seem to work. check in Upspring if th...
- 13 Aug 2011, 07:44
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Oh, that's a very good idea, I'll try that out.knorke wrote:I usually add an "empty piece" in Upspring and and construct the unit at that piece.

EDIT: Hmm, the empty thing inside of upspring didn't work, so I doubled the size again, and that didn't help either. =/
- 13 Aug 2011, 07:30
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
The factory is a big size, and the scout can get built, but the building tries to spawn him in the center. I tell it to make the unit spawn on the "pad" which is the piece of the model on the floor. What are the nano particles anyway? Are they important, or should I just totally remove tha...
- 12 Aug 2011, 22:24
- Forum: Sound Effects & Music
- Topic: Can't Get Unit To Speak
- Replies: 6
- Views: 17779
Re: Can't Get Unit To Speak
Thanks a bunch, it works.
How would I raise its volume though?
How would I raise its volume though?
- 12 Aug 2011, 21:51
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
For some reason, the factory isn't building the scout. Hmm. I can tell it to build it, but it just puts down a little "1" and nothing happens. EDIT: In one map, there are two factories stuck in each other, and one is able to spawn a single scout, but no more, since he is in the way. The ot...
- 12 Aug 2011, 20:37
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Pastebin.org Also answer the questions. It is rude to ignore people helping you and just barf an infolog. Sorry, the unit wasn't in the game, so I couldn't really do anything with it. crashes because the .s3o had not texture assigned to it. Mmk, probably should have tested that. I remember I did th...
- 12 Aug 2011, 18:49
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Not so sure if you can't access it, but whatever. https://sourceforge.net/p/openmachines/code/ci/4cfc3fb6805cee5c726ec470296d31d0a8c37add/tree/ [f=0000000] SDL: 1.2.10 [f=0000000] GL: 4.1.0 [f=0000000] GL: NVIDIA Corporation [f=0000000] GL: GeForce GTX 460/PCI/SSE2 [f=0000000] GLSL: 4.10 NVIDIA via ...
- 12 Aug 2011, 18:45
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
We're using mercurial.
- 12 Aug 2011, 18:42
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Spring still refuses the existence of this building. Using those pre-made ones didn't seem to work.
- 12 Aug 2011, 18:38
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
Good point. 

- 12 Aug 2011, 18:33
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
http://terminus.pl/~seba/machines.jpg (not all visible on this pic) i might send u obj file soon, if i dont forget, what might mean even week lol. anyway, i dont have that much time now, only few are 'finished' (only 3dmesh) about rest... my terrible creativity failed even more than usually. if u p...
- 12 Aug 2011, 18:24
- Forum: Game Development
- Topic: Weapon Problems.
- Replies: 75
- Views: 12825
Re: Weapon Problems.
This isn't Machines 2. It's a remake. Those posts are very old. The guy with no excel was me, and the grow plan wasn't a grow plan for the game. Anyway, It's a separate project and we started on like august 6th. If you see a random guy with 1 post randomly suggesting an engine, it's not our team. I ...