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by Mad_Bovine
25 Oct 2005, 08:43
Forum: Engine
Topic: TA Style music
Replies: 30
Views: 4101

If someone would supply them with most/all of the needed code I am sure they would :P

I could do it easily.... but then it wouldn't be in C++ and it would be geared for DirectX where it is rather simple to play an MP3... lol
by Mad_Bovine
25 Oct 2005, 08:26
Forum: Engine
Topic: Map Features using Texture Space
Replies: 5
Views: 975

GMax isn't being offered by Discreet anymore, they shut it down.

Although if you already have a registered copy you have nothing to fear, they just aren't letting anyone register new copies.
by Mad_Bovine
25 Oct 2005, 07:51
Forum: Engine
Topic: The 3D0->3DS Max plugin for TA
Replies: 9
Views: 886

Actually I was thinking of gearing the utility towards TA unit makers, not Spring. As to why using a 3DS file, I thought of the idea recently and so am just porting some code for a game I am writing to load the model and I already have it geared for using 3DS files... although loading the 3DO direct...
by Mad_Bovine
24 Oct 2005, 00:29
Forum: Engine
Topic: The 3D0->3DS Max plugin for TA
Replies: 9
Views: 886

The 3D0->3DS Max plugin for TA

Would it be possible to get the source code for this plugin? I am currently working on a utility for creating buildpics that will make it simple for the masses to create good BPs, but first I need to convert the textured 3D0 into a textured 3DS max file so it can be loaded by my utility. I figure us...

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