I could do it easily.... but then it wouldn't be in C++ and it would be geared for DirectX where it is rather simple to play an MP3... lol
Search found 4 matches
- 25 Oct 2005, 08:43
- Forum: Engine
- Topic: TA Style music
- Replies: 30
- Views: 4479
- 25 Oct 2005, 08:26
- Forum: Engine
- Topic: Map Features using Texture Space
- Replies: 5
- Views: 1031
- 25 Oct 2005, 07:51
- Forum: Engine
- Topic: The 3D0->3DS Max plugin for TA
- Replies: 9
- Views: 981
Actually I was thinking of gearing the utility towards TA unit makers, not Spring. As to why using a 3DS file, I thought of the idea recently and so am just porting some code for a game I am writing to load the model and I already have it geared for using 3DS files... although loading the 3DO direct...
- 24 Oct 2005, 00:29
- Forum: Engine
- Topic: The 3D0->3DS Max plugin for TA
- Replies: 9
- Views: 981
The 3D0->3DS Max plugin for TA
Would it be possible to get the source code for this plugin? I am currently working on a utility for creating buildpics that will make it simple for the masses to create good BPs, but first I need to convert the textured 3D0 into a textured 3DS max file so it can be loaded by my utility. I figure us...
