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by zgames
20 Apr 2014, 02:23
Forum: Game Development
Topic: gun barrel is lazy
Replies: 6
Views: 1059

Re: gun barrel is lazy

FLOZi wrote:Any errors in infolog.txt?
there aren't any errors in infolog.txt.
things move and fire ok but it just looks very weird when the model doesn't cooperate

edit: I figured it out- I just had to indent them in Upspring
by zgames
20 Apr 2014, 01:10
Forum: Game Development
Topic: gun barrel is lazy
Replies: 6
Views: 1059

Re: gun barrel is lazy

I have all 4 pieces, though "base" might not be what it should be
by zgames
20 Apr 2014, 00:54
Forum: Game Development
Topic: gun barrel is lazy
Replies: 6
Views: 1059

Re: gun barrel is lazy

Script problem (post it) local base = piece "base" local body = piece "body" local turret = piece "turret" local gun = piece "gun" local flare = piece "flare" -- declares all the pieces we'll use in the script. local SIG_AIM = 2 local RESTORE_DELAY ...
by zgames
20 Apr 2014, 00:22
Forum: Game Development
Topic: gun barrel is lazy
Replies: 6
Views: 1059

gun barrel is lazy

I noticed something odd, while the unit can turn,fire,etc and seems to do fine, the gun barrel only rotates once per life time and then stays in that position. the turret it's self can rotate freely, but sometimes points the wrong way,resulting in the rounds being fired through the side or back. I a...
by zgames
20 Apr 2014, 00:18
Forum: Game Development
Topic: submitting game results to web CGI
Replies: 10
Views: 1934

Re: submitting game results to web CGI

it would be cool to have a streamlined version of that,with automation. I'd have to be able to get Spring to quickly communicate with the outside world, as no play wants to wait 5 minutes to get a list of persistent buildings, which map should be selected,etc just because a blocking socket is used :)
by zgames
17 Apr 2014, 17:18
Forum: Game Development
Topic: submitting game results to web CGI
Replies: 10
Views: 1934

Re: submitting game results to web CGI

Do you mean PlanetWars? No, none of that stuff is proprietary. Note i'm not talking about engine (spring), but about zk code (planetwars, springie, etc). The link above doesn't point to a spring github repo, it's a link to zk googlecode repo. oh! it must have been the way I worded my question then....
by zgames
17 Apr 2014, 16:31
Forum: Game Development
Topic: submitting game results to web CGI
Replies: 10
Views: 1934

Re: submitting game results to web CGI

it's proprietary and mostly on their own server though.(at least,from what I heard from the chat) That entire stuff is GPL2, feel free to browse here . Mostly it works via autohost. I mean the game that's based on the results. the engine it's self I could delve in if I had sufficient time to read it.
by zgames
17 Apr 2014, 15:09
Forum: Game Development
Topic: Wheeled units get stuck
Replies: 26
Views: 2947

Re: Wheeled units get stuck

I adminabuse my springies into 96 when i play ZK most of the time. Then sometimes i play on other hosts where are too many people to adminabuse safely, so i have to play 91. Then i rage. it can be done? last time I saw it done was with 95, which took 10x longer to load and was easy to lag out. I ho...
by zgames
17 Apr 2014, 15:07
Forum: Game Development
Topic: submitting game results to web CGI
Replies: 10
Views: 1934

Re: submitting game results to web CGI

I believe most games already do this to some extant with some help from the lobbies. I don't know much about it but I think lua collects stats and saves them, then the lobby/autohost will send those to the server. Pretty much the same way the replays are handled. I know for sure ZK is compatible si...
by zgames
17 Apr 2014, 04:44
Forum: Game Development
Topic: Wheeled units get stuck
Replies: 26
Views: 2947

Re: Wheeled units get stuck

this happens quite a bit in games like ZK, and it can get frustrating if the fast attack units ram themselves into the side of a cliff,get stuck there,and refuse to come out again no matter where you tell them to go afterwards. I have to keep it super micro around hills in maps because it's easy for...
by zgames
17 Apr 2014, 04:33
Forum: Game Development
Topic: submitting game results to web CGI
Replies: 10
Views: 1934

submitting game results to web CGI

what would be a good way to go about sending information to a website during and after a game? things like units used, damage done, and who one to a script to be placed in a database.
would a LUA script work, or is that something that would need to be coded into the engine it's self?
by zgames
02 Jan 2014, 18:53
Forum: Art & Modelling
Topic: how to get Upspring to use my textures?
Replies: 5
Views: 2128

Re: how to get Upspring to use my textures?

I think I figured it out
I was reading a tutorial that said to decompose the TGA layers first, then paint the alpha one and recompose.(which didn't work) I found something on the forum that said to use the mask instead and that worked perfectly
by zgames
02 Jan 2014, 18:33
Forum: Art & Modelling
Topic: how to get Upspring to use my textures?
Replies: 5
Views: 2128

how to get Upspring to use my textures?

in Upspring every time I try to use a texture it's blank; and sometimes the name won't even stay selected in the box on the side.
no mater how I do the textures whether it's all black or all white for alpha, it still shows exactly the same way. what do I need to do to get it to use my textures?
by zgames
16 Nov 2012, 22:36
Forum: Help & Bugs
Topic: [spring 91] unable to load "creating tree drawer"
Replies: 3
Views: 1833

Re: [spring 91] unable to load "creating tree drawer"

I turned off the trees. that only stops the MSVC++ error from appearing; the game crashes without a message after that. strangly, I can get zero-K to run just fine but neither the spring-lobby nor the evo-rts package spring 91 distributions work. not much info but here's "infolog.txt" http...
by zgames
16 Nov 2012, 01:03
Forum: Help & Bugs
Topic: [spring 91] unable to load "creating tree drawer"
Replies: 3
Views: 1833

[spring 91] unable to load "creating tree drawer"

spring 89(from lobby) had no problems loading before, but after finally giving in to spring lobby's prompt I installed the new version. now the engine crashes every time it gets to "creating tree drawer". I don't know why this would happen, and since I don't want trees anyway it really bug...
by zgames
15 Aug 2012, 16:35
Forum: Help & Bugs
Topic: Spring 89 terrain is white;[SOLVED]
Replies: 0
Views: 693

Spring 89 terrain is white;[SOLVED]

strangely, the map texture is only white. this happens on all maps. units,trees,etc. render correctly. I'm not using shadows and water is set to basic. additional info: ATIhacks option is enabled, unknown weather necessary(Radeon 9550 xxl) EDIT: "advmapshader" option disable -> the map now...
by zgames
04 Jul 2011, 07:45
Forum: Help & Bugs
Topic: looks cool,but why does this happen :P
Replies: 2
Views: 565

looks cool,but why does this happen :P

This is probably the best thing ever found on the internet with it filling all my needs!!!!!!! :mrgreen: :mrgreen: there is,however,this woawhat.jpg i tried changing ANYTHING font-related,including some .lua and even reinstalled and tried other versions. NOOOO OOOOOOOOOooooooooooooooooo )this has pr...

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