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by CommanderSpice
28 Sep 2017, 23:26
Forum: Phoenix Annihilation
Topic: commanders
Replies: 18
Views: 5382

Re: commanders

Ah I remember com control - I remember thinking what a horrid idea it was, but now I finally understand where it was coming from yay! I do wonder though - is there something like that we could try? Just a few ideas: - slow control: one second pause between commands - laggy control: each command is ...
by CommanderSpice
28 Sep 2017, 22:43
Forum: Phoenix Annihilation
Topic: Version 1.01 - Comdrop
Replies: 0
Views: 2846

Version 1.01 - Comdrop

Version 1.01 is on rapid (phoenix:stable).

Release for new engine.
Since air transports are fixed in spring-104, you better build aa.

Have fun!

Changelog:
Update for spring-104

Cleanup:
- Removed modoption "betterunitmovement"
by CommanderSpice
08 Sep 2017, 08:35
Forum: Ingame Community
Topic: OverKillHost1 Moderator Feedback - ADOLF
Replies: 72
Views: 8976

Re: OverKillHost1 Moderator Feedback - ADOLF

I have never ban anyone but you I can confirm that you are very conservative concerning bans. I think Buxton (http://replays.springrts.com/player/986198/) can confirm that, too. That guy seems to play spectate a lot on Overkill. Hardly says anything, doesn't move the camera either. That poor dude m...
by CommanderSpice
03 Aug 2017, 18:16
Forum: Balanced Annihilation
Topic: Engine bug or mod bug?
Replies: 12
Views: 1423

Re: Engine bug or mod bug?

Nah. My pull request was too ugly. But I think I was able to show why it was broken.
Rtri wrote up a real fix.

There will be no base safe without aa in spring-104.
by CommanderSpice
01 Aug 2017, 19:41
Forum: Balanced Annihilation
Topic: Engine bug or mod bug?
Replies: 12
Views: 1423

Re: Engine bug or mod bug?

I fixed the transport failing to load: https://github.com/spring/spring/pull/328 The problem is that the transport starts to hover when it is near its target. Hovering is random, so it might never reach it for pickup. In addition, hovering was broken. Hovering units drift to the bottom right, which ...
by CommanderSpice
31 Jul 2017, 23:18
Forum: Phoenix Annihilation
Topic: Version 1.00 - From The Ashes a Phoenix is Born
Replies: 4
Views: 2575

Version 1.00 - From The Ashes a Phoenix is Born

Version 1.00 is on rapid (phoenix:stable). Thanks to all who have helped to make it happen. Have fun! Changelog: Cleanup: - Removed modoptions "smallfeaturenoblock", "firethroughfriendly". - Removed widget "gui_discord". Balance: - Removed airplane collisions. - Set all airplanes to blocking, so the...
by CommanderSpice
20 Jan 2017, 19:44
Forum: Phoenix Annihilation
Topic: commanders
Replies: 18
Views: 5382

Re: commanders

Isn't (or wasn't?) there a "no commander - no control" modoption for games with absolutely no one combombing or cannibalizing the commander for metal? It prevents players who do not have at least one commander from issuing commands. But I can't find it now. Was it dropped? Or did I see it in another...
by CommanderSpice
19 Jan 2017, 21:45
Forum: Phoenix Annihilation
Topic: phoenix annihilation
Replies: 6
Views: 3827

Re: phoenix annihilation

PepeAmpere wrote:Any project based on compromises ends with impotent gameplay which will satisfy noone.
I'd wager that any project is a project based on compromises.
by CommanderSpice
19 Jan 2017, 21:30
Forum: Phoenix Annihilation
Topic: commanders
Replies: 18
Views: 5382

Re: commanders

The first lessons include: - You build a LLT against scoutrape. - You build two LLTs against a walking commander. The unexperienced player can lose some games before learning them. The stakes in the commander team deathmatch in DSD's south are high. That is why I consider it so much fun. I do not th...
by CommanderSpice
22 Dec 2016, 00:51
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 3689

Re: Forking BA

CommanderSpice wrote:So there will be a fork at version 9.46.

I'd like to ask you to give permission to using a copy of the current TrueSkill database on SLDB,
so the players can play it without the initial flaw of random balance.
AFAIK you are the only BA dev, Floris.
Can you please answer this?
by CommanderSpice
30 Nov 2016, 23:34
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 3689

Re: Forking BA

As there is no real rush, please take your time.
I think clear rules for this are in the best interest of everyone.
by CommanderSpice
30 Nov 2016, 21:56
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 3689

Forking BA

There has been some discussions about the recent releases of Balanced Annihilation. Some people, including me, are unhappy with the new direction the game is taking. It has become clear during this discussions, that to preserve the game I am addicted to, it needs to be forked. There is nothing perso...
by CommanderSpice
29 Nov 2016, 14:51
Forum: Balanced Annihilation
Topic: Balance Committee
Replies: 19
Views: 4653

Re: Balance Committee

can non committee members submit balance requests? Of course. For a balance request you will need to make a forum thread which will then be used for open discussion and voting on the topic. But as the committee is still in the planning phase and has no authority to make changes to the game yet, it ...
by CommanderSpice
27 Nov 2016, 13:51
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46
Replies: 27
Views: 5864

Re: 9.51 Forboding Angel revert to 9.46

Ok, we tried.

Any closing comments, Floris?
by CommanderSpice
27 Nov 2016, 12:17
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46
Replies: 27
Views: 5864

Re: 9.51 Forboding Angel revert to 9.46

Provide specifics of where balance has been effected and why you think that it poses a problem. You seem to imply that balance and gameplay is untouched. Do I really have to do this? https://github.com/Balanced-Annihilation/Balanced-Annihilation/commit/188d25f91bc5ae9b1b2e28cf871e286730eebfa2 1. Ch...
by CommanderSpice
27 Nov 2016, 11:20
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46
Replies: 27
Views: 5864

Re: 9.51 Forboding Angel revert to 9.46

- I must say that I dont desire or had planned to be the BA balancing dev, but I did want to make some structural changes first, before anybody else would take Decay's place. I have not taken on the role of balance maintainer. I have, however, pointed out areas where certain units simply don't make...
by CommanderSpice
27 Nov 2016, 02:56
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46
Replies: 27
Views: 5864

Re: 9.51 Forboding Angel revert to 9.46

But you did break our BA. Lots of people can balance by adjusting unit config files, but BA had years and years of maintainers who only did just this and hardly anything else. Wasn't that the point of it? I think there is another mod (Progressive Annihilation?) for trying out stuff. BA was never abo...
by CommanderSpice
08 Mar 2012, 20:10
Forum: Map Creation
Topic: Fixing DeltaSiegeDry
Replies: 9
Views: 1279

Fixing DeltaSiegeDry

As below images illustrate, one of the front players of the west ally has an advantage at the delta, our all favorite map :wink:, as it is possible to cap the 3rd mex from below the cliff. I want to even this out by modifying the mexmap (and ofc the texturemap accordingly). Since there are at least ...

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