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by Zyxxzy
30 Jun 2011, 00:19
Forum: General Discussion
Topic: BA DSD why it works, how it is good and you getting over it.
Replies: 65
Views: 22983

Re: BA DSD why it works, how it is good and you getting over it.

If a mod would swallow the whole dota concept Oh hell no. We don't need a DOTA/LoL clone. An intentional clone could have serious backlash. Any RTS can have the fun bits of LoL with proper map design and enough players a-la DSD. It's all about flexible cooperative play with manageable micro-ing. su...
by Zyxxzy
28 Jun 2011, 22:15
Forum: General Discussion
Topic: BA DSD why it works, how it is good and you getting over it.
Replies: 65
Views: 22983

Re: BA DSD why it works, how it is good and you getting over it.

So basically what we need is rts were you can fine-tune the level of strategy the player gets? Nah, that's what the other 4+ players are for. So I can get away with focusing on a single "lane". And this is more or less completely dependent on map design, besides being dependent on having ...
by Zyxxzy
28 Jun 2011, 09:46
Forum: General Discussion
Topic: BA DSD why it works, how it is good and you getting over it.
Replies: 65
Views: 22983

Re: BA DSD why it works, how it is good and you getting over it.

Really, it's finding the "sweet spot" for the level of abstraction. League of Legends has this perfectly, where it's not brain-dead yet not forbiddingly messily complicated. The extreme abstraction would be if you did away with all econ buildings and units, and instead you had an investmen...
by Zyxxzy
28 Jun 2011, 04:20
Forum: General Discussion
Topic: BA DSD why it works, how it is good and you getting over it.
Replies: 65
Views: 22983

Re: BA DSD why it works, how it is good and you getting over it.

Fresh Newbie here. Just want to say I love DSD. Just spectating a game is fun. Just read hunterw's thread where maps are analyzed and it seems that people gravitate towards defined central lanes and defensive lines, and then another thread about the general decline in Spring players mixed with "...

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