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by LEDZ
28 Jul 2015, 20:56
Forum: Ingame Community
Topic: Up number of players in Blackhole Host to 24
Replies: 2
Views: 917

Up number of players in Blackhole Host to 24

Perhaps just on Saturdays. I know some maps will be unplayable but I think the extra players will add an exciting dynamic to the big games.
by LEDZ
31 May 2015, 10:38
Forum: Lua Scripts
Topic: Advice on gathering extended unit statistics?
Replies: 7
Views: 1313

Re: Advice on gathering extended unit statistics?

Hey Beherith, is there some code missing from the python script for making graphs?
I've got the rest working (thank you!) and I thought this would be a good opportunity to learn plotting etc in python.
by LEDZ
19 Jan 2015, 21:39
Forum: Balanced Annihilation
Topic: BA 8.17 Released!
Replies: 27
Views: 9769

Re: BA 8.07 Released!

Reduced Zeus health
Ahh, putting the Balanced back into BA.
Thanks!
by LEDZ
26 Dec 2014, 21:52
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

Oh sorry, the 0 was something I tried in case I was missing something, and I was using ipairs at first. This was an attempt to investigate further.
by LEDZ
26 Dec 2014, 20:00
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

I noticed that problem already. They did indeed change recently so that was broken. I'm now using the unit names (corsilo) instead. And I've add CMD.ATTACK instead too. Thanks. This is the part of the code that I'm having problems with; the newest command order is not within the tables. For example,...
by LEDZ
25 Dec 2014, 00:42
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

Okay guys, I've reopened my dusty chest of lua scripts. This widget has stopped working but was at last use practically finished. There is a new issue however: Spring.GetUnitCommands is returning an empty table even after being initiated by a widget:UnitCommand callin for a nuke silo attack command....
by LEDZ
31 Oct 2014, 23:02
Forum: Help & Bugs
Topic: Backspace hotkey toggling smoothscroll whilst chatting
Replies: 12
Views: 927

Re: Backspace hotkey toggling smoothscroll whilst chatting

I am a long time player and have dabbled with lua widgets/gadgets but because I keep coming and going I forget how to do some simple things (like this).
Thank you guys.
by LEDZ
29 Oct 2014, 22:44
Forum: Help & Bugs
Topic: Backspace hotkey toggling smoothscroll whilst chatting
Replies: 12
Views: 927

Backspace hotkey toggling smoothscroll whilst chatting

This never used to happen, I'm wondering if it's a bug and affecting everyone or if it's just me and some weird widget I have.
Thanks guys.
by LEDZ
04 Jul 2014, 01:34
Forum: Lua Scripts
Topic: What happened to Callin 'widget:GameProgress'?
Replies: 5
Views: 495

Re: What happened to Callin 'widget:GameProgress'?

Ohhhhhh!
I'm so sorry Silentwings. I looked at mantis and saw 98.0 as the current version (forgot that current is 96.0).

Thank you for your help!
by LEDZ
04 Jul 2014, 01:28
Forum: Lua Scripts
Topic: What happened to Callin 'widget:GameProgress'?
Replies: 5
Views: 495

Re: What happened to Callin 'widget:GameProgress'?

I couldn't find it in any of the wiki documentation. I believe it was there once upon a time. I just double-checked; GameProgress is not being called when I have rejoined a game in progress... Here is small portion of code, similar to the example in the bug-tracker: function widget:GameProgress(serv...
by LEDZ
04 Jul 2014, 00:55
Forum: Lua Scripts
Topic: What happened to Callin 'widget:GameProgress'?
Replies: 5
Views: 495

What happened to Callin 'widget:GameProgress'?

I had a working widget that told you what the game's live time was whilst you were loading to catch up (joined late as spectator or rejoined after crash perhaps). It simply used GameProgress to retrieve the server's current frame and used that: This Lua Callin seems to have been removed now. Anyone ...
by LEDZ
09 Jun 2013, 09:57
Forum: Help & Bugs
Topic: Spring Multithreaded 94.11 links down
Replies: 1
Views: 332

Spring Multithreaded 94.11 links down

As in the subject, links no longer working (404).
by LEDZ
01 Jun 2013, 00:45
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

That is precisely what it does currently but it seems to call it before the projectile is created. Bit stuck with this one.
by LEDZ
29 May 2013, 18:57
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

I cannot get the widget to find a nuke projectile consistently after it launches. At the moment I'm using stockpile change (reduces by one when nuke fires) as a call-in and then looking for projectiles on the map that correspond to a nuke (from weaponDefID) however this doesn't always work. I believ...
by LEDZ
08 Oct 2012, 18:14
Forum: Game Development
Topic: Spring.PlaySoundFile not always audible
Replies: 16
Views: 1566

Re: Spring.PlaySoundFile not always audible

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. PS: sound channels are limited in contrast to stupidity. PPS: in Spring sound items have a priority defined in sounds.lua I'll reply in kind. "If A is a success in life, then A equals X plus Y pl...
by LEDZ
08 Oct 2012, 12:47
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

I've had a look at the Chili GUI and I don't see why a widget like that makes a problem. I'm going to make it look a bit more finished and it will be a smaller screen element (size is based on font size, made bigger only for show in videos) so I don't see the fuss.
by LEDZ
08 Oct 2012, 12:34
Forum: Game Development
Topic: Spring.PlaySoundFile not always audible
Replies: 16
Views: 1566

Re: Spring.PlaySoundFile not always audible

again Einstein was right :|
So what would Einstein suggest can be done about this problem?
by LEDZ
04 Oct 2012, 19:55
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

The gui is neat, but the issue is for games that use ChiliGUI, we basically have to go in and remove it, which is a shame.
What about ChiliGUI interferes with the GUI I made?
by LEDZ
02 Oct 2012, 15:58
Forum: Lua Scripts
Topic: LEDZ widgets: nukeTracker.lua
Replies: 33
Views: 7338

Re: LEDZ widgets: nukeTracker.lua

Here is a beta version of the widget with sounds included (note these sounds include game ripped files) just for examples of eventual functionality.
http://www.mediafire.com/?2o5uiidfs56ksqt
by LEDZ
02 Oct 2012, 15:56
Forum: Game Development
Topic: Spring.PlaySoundFile not always audible
Replies: 16
Views: 1566

Re: Spring.PlaySoundFile not always audible

Here is a beta version of the widget with sounds included (note these sounds include game ripped files) just for examples of eventual functionality.
http://www.mediafire.com/?2o5uiidfs56ksqt

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