Search found 66 matches
- 28 Jul 2015, 20:56
- Forum: Ingame Community
- Topic: Up number of players in Blackhole Host to 24
- Replies: 2
- Views: 1555
Up number of players in Blackhole Host to 24
Perhaps just on Saturdays. I know some maps will be unplayable but I think the extra players will add an exciting dynamic to the big games.
- 31 May 2015, 10:38
- Forum: Lua Scripts
- Topic: Advice on gathering extended unit statistics?
- Replies: 7
- Views: 2007
Re: Advice on gathering extended unit statistics?
Hey Beherith, is there some code missing from the python script for making graphs?
I've got the rest working (thank you!) and I thought this would be a good opportunity to learn plotting etc in python.
I've got the rest working (thank you!) and I thought this would be a good opportunity to learn plotting etc in python.
- 19 Jan 2015, 21:39
- Forum: Balanced Annihilation
- Topic: BA 8.17 Released!
- Replies: 27
- Views: 11823
Re: BA 8.07 Released!
Ahh, putting the Balanced back into BA.Reduced Zeus health
Thanks!
- 26 Dec 2014, 21:52
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
Oh sorry, the 0 was something I tried in case I was missing something, and I was using ipairs at first. This was an attempt to investigate further.
- 26 Dec 2014, 20:00
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
I noticed that problem already. They did indeed change recently so that was broken. I'm now using the unit names (corsilo) instead. And I've add CMD.ATTACK instead too. Thanks. This is the part of the code that I'm having problems with; the newest command order is not within the tables. For example,...
- 25 Dec 2014, 00:42
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
Okay guys, I've reopened my dusty chest of lua scripts. This widget has stopped working but was at last use practically finished. There is a new issue however: Spring.GetUnitCommands is returning an empty table even after being initiated by a widget:UnitCommand callin for a nuke silo attack command....
- 31 Oct 2014, 23:02
- Forum: Help & Bugs
- Topic: Backspace hotkey toggling smoothscroll whilst chatting
- Replies: 12
- Views: 1474
Re: Backspace hotkey toggling smoothscroll whilst chatting
I am a long time player and have dabbled with lua widgets/gadgets but because I keep coming and going I forget how to do some simple things (like this).
Thank you guys.
Thank you guys.
- 29 Oct 2014, 22:44
- Forum: Help & Bugs
- Topic: Backspace hotkey toggling smoothscroll whilst chatting
- Replies: 12
- Views: 1474
Backspace hotkey toggling smoothscroll whilst chatting
This never used to happen, I'm wondering if it's a bug and affecting everyone or if it's just me and some weird widget I have.
Thanks guys.
Thanks guys.
- 04 Jul 2014, 01:34
- Forum: Lua Scripts
- Topic: What happened to Callin 'widget:GameProgress'?
- Replies: 5
- Views: 878
Re: What happened to Callin 'widget:GameProgress'?
Ohhhhhh!
I'm so sorry Silentwings. I looked at mantis and saw 98.0 as the current version (forgot that current is 96.0).
Thank you for your help!
I'm so sorry Silentwings. I looked at mantis and saw 98.0 as the current version (forgot that current is 96.0).
Thank you for your help!
- 04 Jul 2014, 01:28
- Forum: Lua Scripts
- Topic: What happened to Callin 'widget:GameProgress'?
- Replies: 5
- Views: 878
Re: What happened to Callin 'widget:GameProgress'?
I couldn't find it in any of the wiki documentation. I believe it was there once upon a time. I just double-checked; GameProgress is not being called when I have rejoined a game in progress... Here is small portion of code, similar to the example in the bug-tracker: function widget:GameProgress(serv...
- 04 Jul 2014, 00:55
- Forum: Lua Scripts
- Topic: What happened to Callin 'widget:GameProgress'?
- Replies: 5
- Views: 878
What happened to Callin 'widget:GameProgress'?
I had a working widget that told you what the game's live time was whilst you were loading to catch up (joined late as spectator or rejoined after crash perhaps). It simply used GameProgress to retrieve the server's current frame and used that: This Lua Callin seems to have been removed now. Anyone ...
- 09 Jun 2013, 09:57
- Forum: Help & Bugs
- Topic: Spring Multithreaded 94.11 links down
- Replies: 1
- Views: 506
Spring Multithreaded 94.11 links down
As in the subject, links no longer working (404).
- 01 Jun 2013, 00:45
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
That is precisely what it does currently but it seems to call it before the projectile is created. Bit stuck with this one.
- 29 May 2013, 18:57
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
I cannot get the widget to find a nuke projectile consistently after it launches. At the moment I'm using stockpile change (reduces by one when nuke fires) as a call-in and then looking for projectiles on the map that correspond to a nuke (from weaponDefID) however this doesn't always work. I believ...
- 08 Oct 2012, 18:14
- Forum: Game Development
- Topic: Spring.PlaySoundFile not always audible
- Replies: 16
- Views: 2121
Re: Spring.PlaySoundFile not always audible
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. PS: sound channels are limited in contrast to stupidity. PPS: in Spring sound items have a priority defined in sounds.lua I'll reply in kind. "If A is a success in life, then A equals X plus Y pl...
- 08 Oct 2012, 12:47
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
I've had a look at the Chili GUI and I don't see why a widget like that makes a problem. I'm going to make it look a bit more finished and it will be a smaller screen element (size is based on font size, made bigger only for show in videos) so I don't see the fuss.
- 08 Oct 2012, 12:34
- Forum: Game Development
- Topic: Spring.PlaySoundFile not always audible
- Replies: 16
- Views: 2121
Re: Spring.PlaySoundFile not always audible
So what would Einstein suggest can be done about this problem?again Einstein was right
- 04 Oct 2012, 19:55
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
What about ChiliGUI interferes with the GUI I made?The gui is neat, but the issue is for games that use ChiliGUI, we basically have to go in and remove it, which is a shame.
- 02 Oct 2012, 15:58
- Forum: Lua Scripts
- Topic: LEDZ widgets: nukeTracker.lua
- Replies: 33
- Views: 16496
Re: LEDZ widgets: nukeTracker.lua
Here is a beta version of the widget with sounds included (note these sounds include game ripped files) just for examples of eventual functionality.
http://www.mediafire.com/?2o5uiidfs56ksqt
http://www.mediafire.com/?2o5uiidfs56ksqt
- 02 Oct 2012, 15:56
- Forum: Game Development
- Topic: Spring.PlaySoundFile not always audible
- Replies: 16
- Views: 2121
Re: Spring.PlaySoundFile not always audible
Here is a beta version of the widget with sounds included (note these sounds include game ripped files) just for examples of eventual functionality.
http://www.mediafire.com/?2o5uiidfs56ksqt
http://www.mediafire.com/?2o5uiidfs56ksqt