Search found 104 matches
- 16 Jun 2011, 21:37
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Thnx smoth I'll go the recursive way then, hoped to avoid that for performance ofcourse. I'll get there ... just gonna take me a while to understand those lua finepoints. Keep in mind I started with lua well last friday ...
- 16 Jun 2011, 21:20
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Spring.Echo(string) P.S since you don't know yet, most of the time I post from my phone so forgive the brief reply hehe np smoth , the effort is appreciated but, I knew about regular Echo outputting, thing is for tables it just prints table, or it seems in most cases just nil :( Other then that her...
- 16 Jun 2011, 18:47
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
That widget Integral menu (to which I've contributed some code as well) You where not in the authors otherwhise I would have thanked you as well :-) The "no-pairs challenge" can become complicated, I would not recommend it if you are unfamiliar with the language. The difficulty mostly occ...
- 16 Jun 2011, 13:53
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
e.g. with your game ending code, you loop over all teams every time the check is run, when you could just check each time you give a team additional tickets if they have reached the winning cap. :wink: I'm not yet sure on my game ending decission cause what happens if you got a 4 team game and team...
- 16 Jun 2011, 13:31
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Well I refactored my code during my lunchbreak at work, it's all to the guidelines of that performance page. It's better to think of performance in advance then after you've written 500k lines of code !PicassoCT wrote:if the game is slow, and the lagspike shows, then rewrites your only friend.
- 16 Jun 2011, 09:03
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Don't get mad at lua just because you don't know what you're doing yet. The size of a table is not the total number of elements in it but rather the index n where the table has elements indexed by the continuous sequence of 1 to n. Any element with an index outside this sequence is not counted and ...
- 16 Jun 2011, 08:07
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Small WIP update, I finally succeeded in getting a command in a ChiliUI window , yay me ... K it looks like crap, it's only the move command, and it's more or less hard coded. But at least I have a prototype to go further with. Once I got some decent code and something that looks good , I'm writing ...
- 16 Jun 2011, 07:58
- Forum: Game Development
- Topic: New Wiki UnitDef Tag Documentation
- Replies: 49
- Views: 2596
Re: New Wiki UnitDef Tag Documentation
this feeling of you. can you somehow put it into words? i understand there is info that might not be interesting for engine devs, but is so for mod devs (for example, if the tag in Lua is different then the member var in C++), but that does not mean that it would hurt any engine dev if this info wo...
- 15 Jun 2011, 08:23
- Forum: Game Development
- Topic: New Wiki UnitDef Tag Documentation
- Replies: 49
- Views: 2596
Re: New Wiki UnitDef Tag Documentation
Even if it gets added as comments into engine it would not be lost work because the descriptions could be copy & pasted. And well, that did not happen for 6 years so how likely is it to happen now? ;) Fact of the matter is hardly any developer in the world likes to write documentation because t...
- 15 Jun 2011, 00:02
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Hi, my name is Picasso, and im suffering from inferiority after reading this list. The Selfhelpgroupchorus: "Hi Picasso" You are fast. Why not make two mods, after all, you have two weeks. ;) Hehe don't worry about it , programming experience comes with the years, and after all I'm doing ...
- 14 Jun 2011, 23:38
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Hey, a little progress update from today accomplished - made my own unit limit script, where some units can cost more "space" then others fe, armpw 1 slot, armmart 2 slots. With a limit of 20 slots, that makes unit choices more tactical. Thats what I'm aiming for - created a ChiliUi window...
- 13 Jun 2011, 15:34
- Forum: Game Development
- Topic: Tutorial request : Chili custom commandbar/buildbar
- Replies: 9
- Views: 856
Tutorial request : Chili custom commandbar/buildbar
Hey guys, I've been researching this a bit trying to find good examples in existing mods and the forum posts but I don't seem to be getting anywhere. A few things I have learned *CtrlPanel.txt , can be used to create an extra column or so but nothing special *You can hide the resourcebar and command...
- 13 Jun 2011, 12:30
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
downloaded but for some reason spring does not seem to find your game. can not test what is wrong right now, probally just something with my computer. Though you should rename your game to something unique, both the file and in modinfo.lua might be best to just extract the zip and call the dir .sdd...
- 13 Jun 2011, 11:59
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Thanks knorke, I used some of your stuff as a base. Small new update I'm a bit stuck on ending the game, I was able to declare a winner and detroy all units of the other teams (including GAIA). But the game just keeps on running it does not end. I've been looking into it with JK but to no avail. If ...
- 12 Jun 2011, 19:01
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
small update to my WIP I tackled the issue for spawning objectives at locations. I kinda finished the scoring part as well each 5 seconds , you get a point for your ally team for each objective you own. todo : Determine a game is won when the counter reaches 500 , put that scoring on screen with som...
- 12 Jun 2011, 09:45
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
K small WIP update, I got all the playpieces I need ingame. Where I can still expand upon later one next on the agenda - Create a system that when the game launches prepares the map with objective locations and resource locations - Create a system that when an objective location is captured adds x p...
- 10 Jun 2011, 22:00
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Not yet, just read some scripts, doesn't seem harder then any groovy script or so. Also found luaEclipse I'm gonna try out tomorrow. Kinda bushed from the dayjob now.smoth wrote:Neat, com sec is the best.
So did you start playing with lua yet?
- 10 Jun 2011, 21:31
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
7 years of just java, state/fed work? Nope just private sector, I started out with java before it had generics , I'm not sure but I believe it was 1.4. Oh and i'm counting 2 years of intern work after my studies as well ... It wasn't much back then and usually lousy refactor jobs but it was somethi...
- 10 Jun 2011, 20:42
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
I think he is serious. Probably senior/junior year in college with some spare summer post spring semester time. Lol what, I'm a professional java developer for a software firm with currently 7 years of experience under my belt in several projects concearning ERP and CRP systems ... I admit most of ...
- 10 Jun 2011, 14:43
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Well I have programmed in Cobol and Ansi C in the past. The languages are still being used especially in mainframe environments like banks. But I really really don't want to write in any low level language anymore. The memory management and pointer arithmetics are to much of a hinderance, if you are...