Search found 104 matches
- 10 Jun 2011, 08:59
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Well I've put up a dev environment yesterday evening and got something more or less working. The lobby didn't work though, I'll have to load by spring.exe and load in the empty mod and chess map to get something started. I also downloaded BA TA where I'm gonna take the peewee, stumpy, arty and suppo...
- 09 Jun 2011, 16:19
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
I would like to see some kind of tactical play. If you are interested - and I dont mean to plug my own stuff - please feel free to use my KBot models. They are all PD. Thanks I'll take a look at what is availabe, once I have an environment setup. I was first thinking on reusing the peewee, stumpy a...
- 09 Jun 2011, 15:31
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Hey thnx for the welcome, I'm currently at work so can't go into much detail. But my programming experience lies in JAVA EE programming with tools like Spring, Camel, Hibernate, JIBX, JMX and others. I've never had any education on C++, just a bit of ANSI C. I believe C++ is just on step to high to ...
- 09 Jun 2011, 13:31
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Gameplay concept : Objective based skirmish
Hey people, As you can see I'm new here, but I've been following Spring over several years allready. I have some vacation comming up and I was reflecting on maybe spending some time on this engine. I'm a professional java developer in a business oriented environment. I have no experience in gaming p...