I've had issues with macports in the past that were a pain to fix. As such, I prefer to use it as a last resort. But if it works, I suppose I might as well use it, even if it is harder to work on.
Now I just have to reverse the 'make install-spring'...
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Re: 0.82.7.1
I did 'make install-spring', but it still fails to load whatever it had been failing on. I tried turning on some of the log subsystems and found what could be the problem: [f=0000000] [ArchiveScanner] /usr/local/share/games/spring/base/springcontent.sdz checksum: -811163863/3483803433 [f=0000000] [A...
Re: 0.82.7.1
As far as I can tell, the only copies of those files are the ones that came with the source code, and they're sitting right next to the executable. Do I need to run "make install" or should it work from the build directory?
Re: 0.82.7.1
I've played a bit in Windows, so a large number of maps (2+ GB) and several mods were part of what I copied. BA 7.20 and ZK 0.7.3 failed to load the background for the loading screen. Kernel Panic 4.1 actually reached its loading screen, but then failed to load some graphics effect. I tried this wit...
Re: 0.82.7.1
I think I've got it working, using SDL in dylib form rather than as a framework. Only problem now looks to be getting the necessary content to actually run it. Should it be able to run straight after "make spring", in which case something is wrong, or do I need to download/acquire resource...
0.82.7.1
I have managed to compile spring without touching macports. (I do have it installed, just wanted to avoid it for this) However, it crashes on start. http://pastebin.com/rKknvT2y has the entire output in Terminal. Just looking at other threads, the solution would seem to involve adding #include "...