Search found 3 matches
- 28 May 2011, 20:23
- Forum: Lua Scripts
- Topic: Widget for range increase on specific units.
- Replies: 4
- Views: 971
Re: Widget for range increase on specific units.
Oh alright awesome, so I guess it doesn't work in the manner I thought (manually directing the turrets of applicable units beyond what they would automatically do), rather, it acts as if it missed the unit it was aiming at, and the projectile continues moving.
- 28 May 2011, 19:54
- Forum: Lua Scripts
- Topic: Widget for range increase on specific units.
- Replies: 4
- Views: 971
Re: Widget for range increase on specific units.
I tried to understand the code, but I couldn't:p And if it doesn't work in BA what will it work with? Is that kind of thing disabled, as it rightly should be?
- 28 May 2011, 19:12
- Forum: Lua Scripts
- Topic: Widget for range increase on specific units.
- Replies: 4
- Views: 971
Widget for range increase on specific units.
I've noticed that some units (eg. samson, banisher, rocko) can double or triple their range if they are used in first person mode. Would it be possible to make a widget to take advantage of this without the use of first person mode and for multiple units at a time?