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by bilhamil
02 Aug 2012, 02:48
Forum: Engine
Topic: --large-address-aware unrecognized option
Replies: 5
Views: 4089

Re: --large-address-aware unrecognized option

Thanks jK for the fix!
by bilhamil
01 Aug 2012, 09:10
Forum: Engine
Topic: --large-address-aware unrecognized option
Replies: 5
Views: 4089

Re: --large-address-aware unrecognized option

I have been trying compiling with the 32 bit version. Both stable and the newer revisions, both have same error. Cmake is adding the flag here: https://github.com/spring/spring/blob/develop/CMakeLists.txt#L344 It looks like it's added in the case that it's a 32 bit build, --large-address-aware is a ...
by bilhamil
01 Aug 2012, 00:06
Forum: Engine
Topic: --large-address-aware unrecognized option
Replies: 5
Views: 4089

--large-address-aware unrecognized option

Hey Everyone, I'm trying to compile the latest develop branch right now (using MinGW) and I'm running into an issue that shows up when trying to link spring.exe. The error reads g++.exe: error: unrecognized option '--large-address-aware'. I've tried using both the stable and newer releases of MinGW ...
by bilhamil
01 Jun 2012, 01:10
Forum: Engine
Topic: Integrating Multi-touch Input into Spring
Replies: 19
Views: 8794

Re: Integrating Multi-touch Input into Spring

Like I said earlier I think there would be value in having a windows touch solution at some point, which would have to be done in the engine. That would probably use a significant portion of the code already in touchdev.

btw luasockets was a really great addition to spring imo :)
by bilhamil
31 May 2012, 00:34
Forum: Engine
Topic: lua sockets in spring
Replies: 25
Views: 7511

Re: lua sockets in spring

Voidness (previous poster on this thread) and I developed a lua sockets widget that listens for tuio touch events.

Posted on http://springrts.com/phpbb/viewtopic.php?f=12&t=26900
by bilhamil
31 May 2012, 00:28
Forum: Engine
Topic: Integrating Multi-touch Input into Spring
Replies: 19
Views: 8794

Re: Integrating Multi-touch Input into Spring

Voidness and I have been working on a lua sockets widget that acts as a TUIO listener for touch events. Basically it opens up a udp socket, parses incoming osc messages, interprets the tuio and generates widget events for touches. I've attached the listener itself along with some of the widgets we h...
by bilhamil
25 May 2012, 10:15
Forum: Help & Bugs
Topic: TraceScreenRay sky hit test failing with onlyCoords = true
Replies: 1
Views: 607

TraceScreenRay sky hit test failing with onlyCoords = true

When calling Spring.TraceScreenRay(x,y, true, false, true) I always get 'ground' for the first returned value, regardless if the ray hits ground or sky. This didn't use to be the case. I think https://github.com/spring/spring/commit/7d95cfe9cd6aa26760bf5028dafbd7355f65a495 may have broken the return...
by bilhamil
07 Oct 2011, 01:15
Forum: Engine
Topic: Integrating Multi-touch Input into Spring
Replies: 19
Views: 8794

Re: Integrating Multi-touch Input into Spring

One of my colleagues actually develops sensors that you can just put on top of regular displays http://ecologylab.net/research/zerotouch/index.html. They're pretty affordable, although he hasn't really ramped up production yet. Hopefully, that will happen soon.
by bilhamil
05 Oct 2011, 01:50
Forum: Engine
Topic: Integrating Multi-touch Input into Spring
Replies: 19
Views: 8794

Integrating Multi-touch Input into Spring

Hi All, I'm working on integrating multi-touch input into the engine. I have a thread at http://springrts.com/phpbb/viewtopic.php?f=12&t=25865 that hasn't been updated in a while. Anyway, I've been talking to abma about integrating the code, the fork that I was working on is at https://github.co...
by bilhamil
30 Jul 2011, 20:07
Forum: Engine
Topic: Multi-Touch Interaction in Spring
Replies: 23
Views: 7892

Re: Multi-Touch Interaction in Spring

Wow everyone, thanks for all of the really great feedback. For some reason I wasn't getting email updates about this thread... I'm having to take a bit of a hiatus in development for the moment, I'm currently working as an intern for the summer and don't have access to multi-touch hardware. I do lik...
by bilhamil
21 Apr 2011, 22:06
Forum: Engine
Topic: Multi-Touch Interaction in Spring
Replies: 23
Views: 7892

Re: Multi-Touch Interaction in Spring

Oh? I've used the stylus-buttons on the Wacom Bamboo and found they're okay as long as you're not looking for precision on *where* the button was clicked. So popping out the rclick context menu was never really bad. Messed around with the stylus some more, I think you're right about the buttons, ha...
by bilhamil
20 Apr 2011, 21:38
Forum: Engine
Topic: Multi-Touch Interaction in Spring
Replies: 23
Views: 7892

Re: Multi-Touch Interaction in Spring

Yeah modifiers are kind of a necessity. It seemed like for the time being that shift was the most essential for doing queuing. Eventually I think I want to move away from the keyboard semantics, could think of using number of fingers in some space as a specific modifier, but for now it's cheapest to...
by bilhamil
20 Apr 2011, 21:08
Forum: Engine
Topic: Multi-Touch Interaction in Spring
Replies: 23
Views: 7892

Multi-Touch Interaction in Spring

Hi Everyone, I posted a while back asking for some help on a technical issue working with multitouch events in spring. Anyway, I've made some progress. I posted a youtube video of some of what I have been working on so far, which is mostly camera control and button pushing (through LuaUI). I'm not a...
by bilhamil
13 Apr 2011, 10:35
Forum: Engine
Topic: Help with LuaHandle callins from unsynchronized thread
Replies: 2
Views: 772

Re: Help with LuaHandle callins from unsynchronized thread

Just answering my own question, in case anyone else finds themselves wondering.

Using a a SDL_UserEvent I was able to get my events into the SDL system which synched them with all the other events. Seems to have everything cleared up and running smoothly.
by bilhamil
12 Apr 2011, 10:38
Forum: Engine
Topic: Help with LuaHandle callins from unsynchronized thread
Replies: 2
Views: 772

Re: Help with LuaHandle callins from unsynchronized thread

Hmmmm
From what I can glean it looks like, maybe I need to run my events through SDL using custom events maybe? It seems like that might help with dispatching events cleanly, anyone have experience with this kind of thing?

Thanks!
by bilhamil
12 Apr 2011, 10:10
Forum: Engine
Topic: Help with LuaHandle callins from unsynchronized thread
Replies: 2
Views: 772

Help with LuaHandle callins from unsynchronized thread

Hi All, I've been doing some work recently trying to implement some multitouch features into spring, in a little side project for one of my classes. Anway, I'm trying to implement a Lua callin for touches. Touch events are created in a separate thread than other events (I think) then mouse events et...

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