Search found 16 matches
- 02 Aug 2012, 02:48
- Forum: Engine
- Topic: --large-address-aware unrecognized option
- Replies: 5
- Views: 4089
Re: --large-address-aware unrecognized option
Thanks jK for the fix!
- 01 Aug 2012, 09:10
- Forum: Engine
- Topic: --large-address-aware unrecognized option
- Replies: 5
- Views: 4089
Re: --large-address-aware unrecognized option
I have been trying compiling with the 32 bit version. Both stable and the newer revisions, both have same error. Cmake is adding the flag here: https://github.com/spring/spring/blob/develop/CMakeLists.txt#L344 It looks like it's added in the case that it's a 32 bit build, --large-address-aware is a ...
- 01 Aug 2012, 00:06
- Forum: Engine
- Topic: --large-address-aware unrecognized option
- Replies: 5
- Views: 4089
--large-address-aware unrecognized option
Hey Everyone, I'm trying to compile the latest develop branch right now (using MinGW) and I'm running into an issue that shows up when trying to link spring.exe. The error reads g++.exe: error: unrecognized option '--large-address-aware'. I've tried using both the stable and newer releases of MinGW ...
- 01 Jun 2012, 01:10
- Forum: Engine
- Topic: Integrating Multi-touch Input into Spring
- Replies: 19
- Views: 8794
Re: Integrating Multi-touch Input into Spring
Like I said earlier I think there would be value in having a windows touch solution at some point, which would have to be done in the engine. That would probably use a significant portion of the code already in touchdev.
btw luasockets was a really great addition to spring imo :)
btw luasockets was a really great addition to spring imo :)
- 31 May 2012, 00:34
- Forum: Engine
- Topic: lua sockets in spring
- Replies: 25
- Views: 7511
Re: lua sockets in spring
Voidness (previous poster on this thread) and I developed a lua sockets widget that listens for tuio touch events.
Posted on http://springrts.com/phpbb/viewtopic.php?f=12&t=26900
Posted on http://springrts.com/phpbb/viewtopic.php?f=12&t=26900
- 31 May 2012, 00:28
- Forum: Engine
- Topic: Integrating Multi-touch Input into Spring
- Replies: 19
- Views: 8794
Re: Integrating Multi-touch Input into Spring
Voidness and I have been working on a lua sockets widget that acts as a TUIO listener for touch events. Basically it opens up a udp socket, parses incoming osc messages, interprets the tuio and generates widget events for touches. I've attached the listener itself along with some of the widgets we h...
- 25 May 2012, 10:15
- Forum: Help & Bugs
- Topic: TraceScreenRay sky hit test failing with onlyCoords = true
- Replies: 1
- Views: 607
TraceScreenRay sky hit test failing with onlyCoords = true
When calling Spring.TraceScreenRay(x,y, true, false, true) I always get 'ground' for the first returned value, regardless if the ray hits ground or sky. This didn't use to be the case. I think https://github.com/spring/spring/commit/7d95cfe9cd6aa26760bf5028dafbd7355f65a495 may have broken the return...
- 07 Oct 2011, 01:15
- Forum: Engine
- Topic: Integrating Multi-touch Input into Spring
- Replies: 19
- Views: 8794
Re: Integrating Multi-touch Input into Spring
One of my colleagues actually develops sensors that you can just put on top of regular displays http://ecologylab.net/research/zerotouch/index.html. They're pretty affordable, although he hasn't really ramped up production yet. Hopefully, that will happen soon.
- 05 Oct 2011, 01:50
- Forum: Engine
- Topic: Integrating Multi-touch Input into Spring
- Replies: 19
- Views: 8794
Integrating Multi-touch Input into Spring
Hi All, I'm working on integrating multi-touch input into the engine. I have a thread at http://springrts.com/phpbb/viewtopic.php?f=12&t=25865 that hasn't been updated in a while. Anyway, I've been talking to abma about integrating the code, the fork that I was working on is at https://github.co...
- 30 Jul 2011, 20:07
- Forum: Engine
- Topic: Multi-Touch Interaction in Spring
- Replies: 23
- Views: 7892
Re: Multi-Touch Interaction in Spring
Wow everyone, thanks for all of the really great feedback. For some reason I wasn't getting email updates about this thread... I'm having to take a bit of a hiatus in development for the moment, I'm currently working as an intern for the summer and don't have access to multi-touch hardware. I do lik...
- 21 Apr 2011, 22:06
- Forum: Engine
- Topic: Multi-Touch Interaction in Spring
- Replies: 23
- Views: 7892
Re: Multi-Touch Interaction in Spring
Oh? I've used the stylus-buttons on the Wacom Bamboo and found they're okay as long as you're not looking for precision on *where* the button was clicked. So popping out the rclick context menu was never really bad. Messed around with the stylus some more, I think you're right about the buttons, ha...
- 20 Apr 2011, 21:38
- Forum: Engine
- Topic: Multi-Touch Interaction in Spring
- Replies: 23
- Views: 7892
Re: Multi-Touch Interaction in Spring
Yeah modifiers are kind of a necessity. It seemed like for the time being that shift was the most essential for doing queuing. Eventually I think I want to move away from the keyboard semantics, could think of using number of fingers in some space as a specific modifier, but for now it's cheapest to...
- 20 Apr 2011, 21:08
- Forum: Engine
- Topic: Multi-Touch Interaction in Spring
- Replies: 23
- Views: 7892
Multi-Touch Interaction in Spring
Hi Everyone, I posted a while back asking for some help on a technical issue working with multitouch events in spring. Anyway, I've made some progress. I posted a youtube video of some of what I have been working on so far, which is mostly camera control and button pushing (through LuaUI). I'm not a...
- 13 Apr 2011, 10:35
- Forum: Engine
- Topic: Help with LuaHandle callins from unsynchronized thread
- Replies: 2
- Views: 772
Re: Help with LuaHandle callins from unsynchronized thread
Just answering my own question, in case anyone else finds themselves wondering.
Using a a SDL_UserEvent I was able to get my events into the SDL system which synched them with all the other events. Seems to have everything cleared up and running smoothly.
Using a a SDL_UserEvent I was able to get my events into the SDL system which synched them with all the other events. Seems to have everything cleared up and running smoothly.
- 12 Apr 2011, 10:38
- Forum: Engine
- Topic: Help with LuaHandle callins from unsynchronized thread
- Replies: 2
- Views: 772
Re: Help with LuaHandle callins from unsynchronized thread
Hmmmm
From what I can glean it looks like, maybe I need to run my events through SDL using custom events maybe? It seems like that might help with dispatching events cleanly, anyone have experience with this kind of thing?
Thanks!
From what I can glean it looks like, maybe I need to run my events through SDL using custom events maybe? It seems like that might help with dispatching events cleanly, anyone have experience with this kind of thing?
Thanks!
- 12 Apr 2011, 10:10
- Forum: Engine
- Topic: Help with LuaHandle callins from unsynchronized thread
- Replies: 2
- Views: 772
Help with LuaHandle callins from unsynchronized thread
Hi All, I've been doing some work recently trying to implement some multitouch features into spring, in a little side project for one of my classes. Anway, I'm trying to implement a Lua callin for touches. Touch events are created in a separate thread than other events (I think) then mouse events et...