Search

Search found 45 matches

by McArcher
25 Dec 2011, 14:29
Forum: Linux
Topic: Springlobby bugged
Replies: 3
Views: 1585

Re: Springlobby bugged

koshi wrote:
dansan wrote:Not sure if it's the same bug everyone's enjoying...
It isn't.
If you don't mind losing your config do

Code: Select all

rm ~/.springlobby/springlobby.conf
Other solution when I get home.
Thank you. It has helped.
by McArcher
20 Dec 2011, 16:28
Forum: Linux
Topic: Springlobby bugged
Replies: 3
Views: 1585

Springlobby bugged

I have installed SpringLobby 0.139 manually (via apt-get, because it didn't want to install via Updater) and launched it.

At first, everything was fine. But, when I entered login/password it hung up. The next time I start Lobby it behaves in a weird manner like this: (see the picture in attachment).
by McArcher
20 Dec 2011, 16:15
Forum: Linux
Topic: ppa for spring
Replies: 4
Views: 2123

Re: ppa for spring

Cheesecan wrote:Try using apt-get instead?
Thanks. Seems like via "apt-get" it works. =)
I hope this mistake will be fixed in the nearest future.
by McArcher
18 Dec 2011, 16:43
Forum: Linux
Topic: ppa for spring
Replies: 4
Views: 2123

Re: ppa for spring

I'm trying to update Spring Lobby via the built in Update Manager in Xubuntu 11.10. It sees all new versions of Lobby and Spring, but says, it cannot install them because the action requires installing packages from unsafe sources. What should I do here?
by McArcher
25 Jun 2011, 14:02
Forum: Balanced Annihilation
Topic: PT (Peace Time) Feature
Replies: 11
Views: 1916

Re: PT (Peace Time) Feature

I think, only restricting unit's movements is a bad idea. What if somebody builds a cannon or a unit with long ranged weapon... it will be able to attack other units from the starting-zone-box. I think, it must be somehow forbidden for the unit to attack. Maybe, all the units should have the no-atta...
by McArcher
23 Jun 2011, 19:08
Forum: Balanced Annihilation
Topic: PT (Peace Time) Feature
Replies: 11
Views: 1916

Re: PT (Peace Time) Feature

Ok. Thanks for useful links. I will see what I can do soon (hopefully at the weekend).
by McArcher
23 Jun 2011, 18:51
Forum: Balanced Annihilation
Topic: PT (Peace Time) Feature
Replies: 11
Views: 1916

Re: PT (Peace Time) Feature

Well, actually, in Cossacks borderlines on map were possible because maps were quite simmetric and starting positions were quite fixed. I agree, that in BA this can be made by restricting to leave a starting box area somehow. I think this (PT) can be an option, which will be disabled by default, and...
by McArcher
23 Jun 2011, 17:36
Forum: Balanced Annihilation
Topic: PT (Peace Time) Feature
Replies: 11
Views: 1916

Re: PT (Peace Time) Feature

ok, modified the first post.
by McArcher
23 Jun 2011, 16:30
Forum: General Discussion
Topic: BA DSD why it works, how it is good and you getting over it.
Replies: 65
Views: 23071

Re: BA DSD why it works, how it is good and you getting over it.

There are much better maps than DSD. I, personally, don't like DSD map.
by McArcher
23 Jun 2011, 16:26
Forum: Balanced Annihilation
Topic: PT (Peace Time) Feature
Replies: 11
Views: 1916

PT (Peace Time) Feature

I would like to ask BA developers to add a "Peace Time" feature into the game. The PT is presented in various cool RTSs, for example, in good old "Cossacks: Back to War". In Cossacks it was made the following way. PT counter is shown on the screen. When PT is active, the border b...
by McArcher
12 Jun 2011, 17:07
Forum: Game Development
Topic: Different types of terrain
Replies: 7
Views: 1625

Re: Different types of terrain

zwzsg wrote:Are you going to make such a map, or are you just thorwing ideas around?
i think, both statements are true :mrgreen:
by McArcher
12 Jun 2011, 16:56
Forum: Game Development
Topic: Different types of terrain
Replies: 7
Views: 1625

Re: Different types of terrain

well, i told about Dune2 because there were concrete plates, on which buildings were placed in desert. Same things could be used in Spring games to be able to build stable areas on weak terrains (for buildings placements and for temporary roads for heavy units, like in real life). P.S. Of course, th...
by McArcher
12 Jun 2011, 16:48
Forum: Game Development
Topic: Different types of terrain
Replies: 7
Views: 1625

Re: Different types of terrain

please tell me how many maps have you tried, and how you mean the terrain variety in one map? do you want multiple biomes per map? Well, that was very long ago, I don't remember. But not 1-2 maps of course. I mean, that there could be on one map, for example, an area with an ordinary ground with no...
by McArcher
12 Jun 2011, 16:09
Forum: Game Development
Topic: Different types of terrain
Replies: 7
Views: 1625

Different types of terrain

Does Spring engine support (and are there any games that already use) the effect of different terrain types? I mean, not just water and land, and flat land or mountains, but also additional types of terrain, like different types of swamp, desert, rock, ice/snow etc. By different terrain types I also...
by McArcher
12 Jun 2011, 00:29
Forum: Help & Bugs
Topic: ATI/AMD users FAQ
Replies: 34
Views: 16411

Re: ATI/AMD users FAQ

abma wrote:they optimized so much, that the results where wrong
:mrgreen:
i have read that ati/amd drivers are written in C (not C++). is it true?
the only hope is Catalyst 11.6, i guess? :|
by McArcher
11 Jun 2011, 23:13
Forum: Help & Bugs
Topic: ATI/AMD users FAQ
Replies: 34
Views: 16411

Re: ATI/AMD users FAQ

after upgrading to Catalyst 11.5 from 11.4 I got a lot of new bugs! Disappearing units, artefacts near place for geothermal plant, invisible selection and other green-lined objects and many more... What the hell is that? Why it was ok in 11.4 ?! (Game is BA 7.50)
by McArcher
01 Jun 2011, 17:51
Forum: Help & Bugs
Topic: Cannot connect to main server
Replies: 9
Views: 1271

Re: Cannot connect to main server

Wombat wrote:maybe u got no internetz ?

server fails, everyone got it
then, how am i writing here? :-)
by McArcher
01 Jun 2011, 17:41
Forum: Help & Bugs
Topic: Cannot connect to main server
Replies: 9
Views: 1271

Re: Cannot connect to main server

Backup server 1 works fine.
by McArcher
01 Jun 2011, 17:34
Forum: Help & Bugs
Topic: Cannot connect to main server
Replies: 9
Views: 1271

Cannot connect to main server

[19:33:00] ** Server ** Connecting to server Official server...
[19:33:10] ** Server ** Connecting to server Official server...
[19:33:12] ** Server ** Connecting to server Official server...
[19:33:14] ** Server ** Connecting to server Official server...
by McArcher
27 May 2011, 22:25
Forum: Help & Bugs
Topic: spring-multithreaded.exe
Replies: 4
Views: 1048

Re: spring-multithreaded.exe

no comments :mrgreen:

Go to advanced search