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by uamadman
29 Jul 2011, 23:59
Forum: Game Development
Topic: Announcement of War To Oblivion Reloaded
Replies: 40
Views: 3623

Re: Announcement of War To Oblivion Reloaded

Looking forward to seeing this mod progress.

Cheers,

Madman
by uamadman
05 Jul 2011, 10:56
Forum: Art & Modelling
Topic: Pee Wee
Replies: 5
Views: 1127

Re: Pee Wee

it does have a vague impersonation of myself at that moment off my life ... ^.^

... i'm deciding whether or not to brush off the 3dsmax box and properly skin it ... to be honest i hate skinning things ...
by uamadman
05 Jul 2011, 08:28
Forum: Art & Modelling
Topic: Pee Wee
Replies: 5
Views: 1127

Re: Pee Wee

i kinda like the simpler first drunk version of the peewee.. it looks closer to the original
by uamadman
05 Jul 2011, 08:25
Forum: Art & Modelling
Topic: Pee Wee
Replies: 5
Views: 1127

Re: Pee Wee

Added detail
Added a nondrunk image
Added the Epic "CromePeeWee!"
by uamadman
05 Jul 2011, 06:57
Forum: Art & Modelling
Topic: Pee Wee
Replies: 5
Views: 1127

Pee Wee

4th of july .. tryin to not puke on the keyboard. so i drew this
by uamadman
30 Jun 2011, 21:04
Forum: Linux
Topic: Linux Spring-Dedicate Router Configuration
Replies: 2
Views: 798

Linux Spring-Dedicate Router Configuration

I couldn't find this anywhere so I'm posting it for the next guy who's not exactly an expert with linux. Credit goes to [Fx]TheLoliBot for giving me this solution. Issue: Players unable to connect to server at game start. Things i did: Set 8452 port forwarding on router to server for both udp and tc...
by uamadman
23 May 2011, 02:07
Forum: Engine
Topic: Sphere Map/Gravity
Replies: 15
Views: 899

Re: Sphere Map/Gravity

Edit: double post... Silly cellphone ;)
by uamadman
23 May 2011, 02:07
Forum: Engine
Topic: Sphere Map/Gravity
Replies: 15
Views: 899

Re: Sphere Map/Gravity

Heh non taken, but I never said I could code. Im proficent enough to change a few variables and write some basic changes. I do mostly technical modeling and prefer to leave the coding to you guys :D Is there a way to tell a unit to stick to surface like a magnet to a wall? Ive seen spider bots walk ...
by uamadman
23 May 2011, 00:47
Forum: Engine
Topic: Sphere Map/Gravity
Replies: 15
Views: 899

Re: Sphere Map/Gravity

I've seen games do the transport trick from one side of a map to another but the feeling/attraction of seamless isn't there for me. I'm going to do a little more research, but i would like to continue after this goal. Any additional ideas/suggestions are welcome. mad Edit: You say "no" alot ^.^ foun...
by uamadman
23 May 2011, 00:41
Forum: Engine
Topic: Sphere Map/Gravity
Replies: 15
Views: 899

Re: Sphere Map/Gravity

Dope ... it was 1999 ^.^
I started just a little after CC was released
...
Its been a while, i old man is allowed to have a brain fart once and a while right xD
by uamadman
23 May 2011, 00:34
Forum: Engine
Topic: Sphere Map/Gravity
Replies: 15
Views: 899

Sphere Map/Gravity

Before i go modeling up a entire world ^.^ Simply, Is is possible to have all the units drawn to a single point in the middle of a sphere (Institute Gravity)? In effect enabling the ability to create a seamless map/world. I understand the current cameras may have limited use on such a map. History o...

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