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by Berion
12 Jan 2006, 19:14
Forum: AI
Topic: Good times for KAI
Replies: 31
Views: 4353

It is good to see that you are making good progress. :-D I had no time the last few weeks, but i hope i can start again tomorrow. Hopefully I will be able to catch up again. nice pics!

Berion
by Berion
24 Dec 2005, 15:42
Forum: AI
Topic: water
Replies: 2
Views: 878

thanks
by Berion
24 Dec 2005, 15:20
Forum: AI
Topic: water
Replies: 2
Views: 878

water

How can I calculate where water is?

At the moment i use the height map, but i don't know the water height.
by Berion
24 Dec 2005, 09:54
Forum: AI
Topic: Merry Xmas all!
Replies: 4
Views: 1019

Merry Xmas or how we say it in Austria 'Sch├â┬Âne Weihnachten!'.

Alexander Meisel (Berion)
by Berion
23 Dec 2005, 07:57
Forum: AI
Topic: MyAI v 0_0_4
Replies: 29
Views: 5111

I can't really influence path finding. :-( But I am working an placement problems.

I coded it so that it builds factories and builders once, so I can find errors better.

I will implement defence and attack units soon.

thanks for playing it. :-D
by Berion
22 Dec 2005, 19:12
Forum: AI
Topic: problems with giveorder()
Replies: 9
Views: 1628

it is really strange. what happens: a builder builds something it is finished unitidle() update GetCurrentUnitCommands() == empty giveorder() unitidle() update GetCurrentUnitCommands() == empty giveorder() unitidle() update GetCurrentUnitCommands() == empty giveorder() .... i tested the old MyAI_0_0...
by Berion
22 Dec 2005, 17:27
Forum: AI
Topic: problems with giveorder()
Replies: 9
Views: 1628

I tested it. If i build something and GetCurrentUnitCommands() is empty afterwards i wait 5 sec and then u update again. nothing changes! I order it to build something, but nothing happens.
by Berion
22 Dec 2005, 16:12
Forum: AI
Topic: problems with giveorder()
Replies: 9
Views: 1628

return value is 0. my code: if(mAICallback->GetCurrentUnitCommands(i->first)->empty() == true) { // build ... } The problem is not that UnitIdle is never called. The problem is that it is called every update. The unit builds something and next update it builds again, and again! The best part is that...
by Berion
22 Dec 2005, 15:57
Forum: AI
Topic: problems with giveorder()
Replies: 9
Views: 1628

problems with giveorder()

i tested something and noticed that suddenly the builders stop building after some time. The find a good build pos and call giveorder, but then nothing happens. This happens: When they can't reach the build pos. (sometimes with UnitMoveFailed() and sometimes without) When they are to close to a buil...
by Berion
22 Dec 2005, 09:01
Forum: AI
Topic: MyAI v 0_0_4
Replies: 29
Views: 5111

yes please
At the moment it has some problems with playing with/against other ais. :-(


Thanks for testing. How does it look like? At the moment it works best with absolute annihilation and metal maps with a small extraction radius like wideopencombat or core prime.
by Berion
22 Dec 2005, 01:10
Forum: AI
Topic: Threads
Replies: 7
Views: 1163

if you want we can talk about threads tomorrow

i used them in some projects :-(
by Berion
22 Dec 2005, 01:01
Forum: AI
Topic: Threads
Replies: 7
Views: 1163

I would not use threads. Can i specify (and vary, runtime) the amount of processor time (in %, since it will run on different machines, absolute numbers wont work)? no, only priority or you are a genius and programme your own :-D Does it slow the program down compared to a single thread doing the sa...
by Berion
22 Dec 2005, 00:41
Forum: AI
Topic: MyAI v 0_0_4
Replies: 29
Views: 5111

new version :-D

see first post
by Berion
20 Dec 2005, 09:19
Forum: AI
Topic: AI developer count
Replies: 11
Views: 2317

developing MyAI
by Berion
13 Dec 2005, 20:06
Forum: AI
Topic: MyAI v 0_0_4
Replies: 29
Views: 5111

to you really use 0_0_3b?

in this version i fixed factory building crash bug

please send log_*.txt
*... a number

and modname_comname.txt
by Berion
13 Dec 2005, 19:35
Forum: AI
Topic: MyAI v 0_0_4
Replies: 29
Views: 5111

Is there a folder MyAI in TASpring\aidll\globalai\?
this could crash.

If not please send me the log file.

UPDATE: I tested MyAI with 0.67b3 and it worked.
by Berion
12 Dec 2005, 23:37
Forum: AI
Topic: I killed my AI
Replies: 3
Views: 1262

this sucks :-(

Why didn't you make a lan server and tested your ai with the old version of spring?
by Berion
12 Dec 2005, 23:09
Forum: AI
Topic: A Report Card on Current Development (long)
Replies: 60
Views: 10700

I saw one post that referred to millions of iterations... just to scan for metal and make decisions about planting mexes.
This will be done the first time you play a new map and then never again! And how do you want to find good build places for mexes?
by Berion
12 Dec 2005, 23:04
Forum: AI
Topic: MyAI v 0_0_4
Replies: 29
Views: 5111

good idea, but i am also thinking about having only 2 classes. one for units and one for buildings. Or only one class, but different modules(build options, weapons, movement, ...). I am not sure what i will do.
by Berion
12 Dec 2005, 22:51
Forum: AI
Topic: A Report Card on Current Development (long)
Replies: 60
Views: 10700

I can only speak for my own mod, but i think all mod independent, learning ais are to some degree similar. I think you haven't full understood, what we mean with learning. AI sends three units up a hill. My HLT kills them. What has the AI "learned"? 1. "I shouldn't send my units up hi...

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