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by Floris
26 Dec 2018, 18:26
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 150

Re: numberof faces/polygons for BA models

OTA models are ancient, BAR models have maybe 10x more on average? Even low-end gpu's dont have much issue with rendering this. The issue they might have would rather be in the sense of having lots of shaders and/or high resolutions and other quality effects outside the models themselves. Also the g...
by Floris
26 Dec 2018, 12:40
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 150

Re: numberof faces/polygons for BA models

I looked up a few with upspring... polygons, vertexes - bar polygons, bar vertexes: armspid: 63, 136 - 1422, 2901 corstorm: 85, 163 - 1166, 1965 cortron: 93, 129 - 500, 839 cormort: 116, 186 - 1428, 2633 correap: 124, 174 - 796, 1298 corthud: 136, 242 - 1061, 1787 armcom: 186, 302 - 3250, 5533 coraf...
by Floris
22 Dec 2018, 19:46
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 850

BA is (not!) without a dev

Unfortunately the one I have planned to replace me (Doo) resigned a little while ago. From this point on, Balanced Annihilation doesn't have a lead developer any longer. In the meantime, I'll leave it in the hands of Bluestone to find a replacement. Long story short, the ba community split, toxicity...
by Floris
10 Oct 2018, 00:21
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 572

Re: GetLuaMemUsage

the function was added in one of the 104 maintenance builds, so seeing the last game you hosted was just regular 104, no wonder

i coded in fallback in the ba profilers for the older engines, and there it will return 0
by Floris
06 Oct 2018, 12:18
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 873

Re: Open request for acess to jk git stuff

We don't use evo's CUS anymore, but BAR's
(since Feb 20, 2018)

https://github.com/Balanced-Annihilatio ... haders.lua
by Floris
05 Oct 2018, 02:23
Forum: Balanced Annihilation
Topic: Subforum moderators
Replies: 2
Views: 782

Re: Subforum moderators

not me :D

... it might be still Decay
by Floris
01 Sep 2018, 10:51
Forum: Help & Bugs
Topic: Jittery Middle Click Panning
Replies: 2
Views: 1001

Re: Jittery Middle Click Panning

they have fixed the issue (in 104.0.1.681)

thnx for bringing this to attention
by Floris
31 Aug 2018, 12:37
Forum: Help & Bugs
Topic: Jittery Middle Click Panning
Replies: 2
Views: 1001

Re: Jittery Middle Click Panning

This is issue is known and going on for a while now

https://springrts.com/mantis/view.php?id=5956

the jitter goes away when you use camera smoothing (widget) but the inverse movement stays :(
by Floris
29 Aug 2018, 22:20
Forum: AI
Topic: RAI AI bots disappear in multiplayer when autohosting
Replies: 3
Views: 1265

Re: RAI AI bots disappear in multiplayer when autohosting

Next Ba version will terminate the game if an unsupported AI is added. KAIK, DAI, Chickens, NullAI are supported.

DAI is a lua AI that is included in BA, its new and actively developed and the better one.


...welcome back :)
by Floris
18 Aug 2018, 12:35
Forum: Help & Bugs
Topic: Why isn't my X-Ray shader working?
Replies: 3
Views: 870

Re: Why isn't my X-Ray shader working?

You said 'my' x-ray shaders, so dont know if thats a custom widget, but BA has build-in X-ray shader (default off)

It's effect is hard to notice when zoomed in, but more heavy when zoomed out, enabled you to see teamcolors better when untis are tiny.
by Floris
09 Aug 2018, 12:50
Forum: Community Blog
Topic: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
Replies: 17
Views: 29462

Re: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!

i think merging the posts was reasonable, since it was kinda spammy
by Floris
02 Aug 2018, 17:28
Forum: Ingame Community
Topic: Notifying that Mando is banned from the lobby
Replies: 0
Views: 910

Notifying that Mando is banned from the lobby

As requested, here is a forum post about it. Lobby server terms: https://springrts.com/wiki/Terms_of_Service Specifically: You agree not to use any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may l...
by Floris
14 Jun 2018, 23:55
Forum: Help & Bugs
Topic: Engine auto download error multiple lobbies
Replies: 7
Views: 599

Re: Engine auto download error multiple lobbies

yes, springfiles is down, you can download them manually from here:
https://springrts.com/dl/buildbot/default/maintenance/
by Floris
11 Jun 2018, 20:48
Forum: Ingame Community
Topic: Bot policy
Replies: 13
Views: 6151

Re: Bot policy

check the date first before necro-ing a 7 year old thread?
by Floris
16 Apr 2018, 11:28
Forum: General Discussion
Topic: I miss a main chat channel without bots
Replies: 19
Views: 2072

Re: I miss a main chat channel without bots

YOu could ask licho on the ZK server to set up a bridge between #ba and BA's Discord "Main" channel. It works really well.
no thanks
by Floris
15 Mar 2018, 13:56
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 1599

Re: Old "maintenance" builds used for BA autohosts

desyncs are maybe due to gadget eating too much mem. (dunno which) Is there a way to see how much mem a gadget uses? (atm when you connect after a game has started and if you cant catch up withing time, you'll memory rise rapidly until the limit of 800MB is reached and lua gets disabled and sync err...
by Floris
15 Mar 2018, 11:42
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 1599

Re: Old "maintenance" builds used for BA autohosts

yeah cloaking behavior was removed from engine and dunno how to easily re-implement it. I wrote a gadget that re-implements cloaking cost, but it doesn't decloak when enemy is in decloaking range or player has insufficient energy to cloak. Then I gave up because there is no updated changelog for eng...
by Floris
12 Mar 2018, 14:53
Forum: Help & Bugs
Topic: Zoom this inverted?
Replies: 14
Views: 1055

Re: Zoom this inverted?

yeah it wasn't working properly, but i just fixed it for next version
by Floris
04 Mar 2018, 10:53
Forum: Map Releases
Topic: Otago .1.1
Replies: 8
Views: 1134

Re: Otago .1.1

i accidentally copied the tree model to BA and it refers to different texture, fixed it for next version
by Floris
19 Feb 2018, 23:51
Forum: Balanced Annihilation
Topic: are unit tag are changed ?
Replies: 9
Views: 1069

Re: are unit tag are changed ?

did an edit cause made mistake in the list btw armban -> corban

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