Search

Search found 592 matches

by Floris
01 Sep 2018, 10:51
Forum: Help & Bugs
Topic: Jittery Middle Click Panning
Replies: 2
Views: 746

Re: Jittery Middle Click Panning

they have fixed the issue (in 104.0.1.681)

thnx for bringing this to attention
by Floris
31 Aug 2018, 12:37
Forum: Help & Bugs
Topic: Jittery Middle Click Panning
Replies: 2
Views: 746

Re: Jittery Middle Click Panning

This is issue is known and going on for a while now

https://springrts.com/mantis/view.php?id=5956

the jitter goes away when you use camera smoothing (widget) but the inverse movement stays :(
by Floris
29 Aug 2018, 22:20
Forum: AI
Topic: RAI AI bots disappear in multiplayer when autohosting
Replies: 3
Views: 699

Re: RAI AI bots disappear in multiplayer when autohosting

Next Ba version will terminate the game if an unsupported AI is added. KAIK, DAI, Chickens, NullAI are supported.

DAI is a lua AI that is included in BA, its new and actively developed and the better one.


...welcome back :)
by Floris
18 Aug 2018, 12:35
Forum: Help & Bugs
Topic: Why isn't my X-Ray shader working?
Replies: 3
Views: 579

Re: Why isn't my X-Ray shader working?

You said 'my' x-ray shaders, so dont know if thats a custom widget, but BA has build-in X-ray shader (default off)

It's effect is hard to notice when zoomed in, but more heavy when zoomed out, enabled you to see teamcolors better when untis are tiny.
by Floris
09 Aug 2018, 12:50
Forum: Community Blog
Topic: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
Replies: 17
Views: 2082

Re: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!

i think merging the posts was reasonable, since it was kinda spammy
by Floris
02 Aug 2018, 17:28
Forum: Ingame Community
Topic: Notifying that Mando is banned from the lobby
Replies: 0
Views: 531

Notifying that Mando is banned from the lobby

As requested, here is a forum post about it. Lobby server terms: https://springrts.com/wiki/Terms_of_Service Specifically: You agree not to use any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may l...
by Floris
14 Jun 2018, 23:55
Forum: Help & Bugs
Topic: Engine auto download error multiple lobbies
Replies: 7
Views: 303

Re: Engine auto download error multiple lobbies

yes, springfiles is down, you can download them manually from here:
https://springrts.com/dl/buildbot/default/maintenance/
by Floris
11 Jun 2018, 20:48
Forum: Ingame Community
Topic: Bot policy
Replies: 13
Views: 5562

Re: Bot policy

check the date first before necro-ing a 7 year old thread?
by Floris
16 Apr 2018, 11:28
Forum: General Discussion
Topic: I miss a main chat channel without bots
Replies: 14
Views: 1205

Re: I miss a main chat channel without bots

YOu could ask licho on the ZK server to set up a bridge between #ba and BA's Discord "Main" channel. It works really well.
no thanks
by Floris
15 Mar 2018, 13:56
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 1151

Re: Old "maintenance" builds used for BA autohosts

desyncs are maybe due to gadget eating too much mem. (dunno which) Is there a way to see how much mem a gadget uses? (atm when you connect after a game has started and if you cant catch up withing time, you'll memory rise rapidly until the limit of 800MB is reached and lua gets disabled and sync err...
by Floris
15 Mar 2018, 11:42
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 1151

Re: Old "maintenance" builds used for BA autohosts

yeah cloaking behavior was removed from engine and dunno how to easily re-implement it. I wrote a gadget that re-implements cloaking cost, but it doesn't decloak when enemy is in decloaking range or player has insufficient energy to cloak. Then I gave up because there is no updated changelog for eng...
by Floris
12 Mar 2018, 14:53
Forum: Help & Bugs
Topic: Zoom this inverted?
Replies: 12
Views: 670

Re: Zoom this inverted?

yeah it wasn't working properly, but i just fixed it for next version
by Floris
04 Mar 2018, 10:53
Forum: Map Releases
Topic: Otago .1.1
Replies: 8
Views: 834

Re: Otago .1.1

i accidentally copied the tree model to BA and it refers to different texture, fixed it for next version
by Floris
19 Feb 2018, 23:51
Forum: Balanced Annihilation
Topic: are unit tag are changed ?
Replies: 9
Views: 730

Re: are unit tag are changed ?

did an edit cause made mistake in the list btw armban -> corban
by Floris
18 Feb 2018, 22:26
Forum: Feature Requests
Topic: Save camera position
Replies: 3
Views: 318

Re: Save camera position

here is 2 camera widgets

(they are old, haven' t tested them)
by Floris
17 Feb 2018, 01:32
Forum: Help & Bugs
Topic: Zoom this inverted?
Replies: 12
Views: 670

Re: Zoom this inverted?

Made it possible for next BA options screen:

"Scroll zoom speed" slider can only be positive + new "Scroll inversed" toggle
by Floris
15 Feb 2018, 00:27
Forum: Balanced Annihilation
Topic: OverKillHost1 spamming shared infrastructure
Replies: 11
Views: 863

Re: OverKillHost1 spamming shared infrastructure

BA doesn't manage the infrastructure so there is nothing BA can do about it.

(Overkillhosts got their botflag removed)
by Floris
08 Feb 2018, 01:04
Forum: Lua Scripts
Topic: making gl.UnitShape() work in drawscreen with loadidentity
Replies: 0
Views: 525

making gl.UnitShape() work in drawscreen with loadidentity

The widget I want to fix is Idle Builders. But I just don't understand how I can show up the unitshapes when using gl.loadidentity() what the wiki suggests. The widget code: https://github.com/Balanced-Annihilation/Balanced-Annihilation/blob/master/luaui/Widgets_BA/gui_idle_builders.lua#L292 For now...
by Floris
16 Jan 2018, 00:44
Forum: SPADS AutoHost
Topic: SPADS doesnt recognise maintenance builds
Replies: 2
Views: 363

SPADS doesnt recognise maintenance builds

plz support?

(as i understand it...) some custom trickery is currently done to get it to work at all...
by Floris
07 Jan 2018, 15:09
Forum: Balanced Annihilation
Topic: Lab explosion/selfd
Replies: 7
Views: 446

Re: Lab explosion/selfd

just verified that the the explosions AoE/damages is the same as in 9.46

Go to advanced search